Cleanup: indentation
This commit is contained in:
@@ -3206,7 +3206,8 @@ static void navmesh_drawColored(DerivedMesh *dm)
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#endif
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glDisable(GL_LIGHTING);
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/* if (GPU_buffer_legacy(dm) ) */ { /* TODO - VBO draw code, not high priority - campbell */
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/* if (GPU_buffer_legacy(dm) ) */ /* TODO - VBO draw code, not high priority - campbell */
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{
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DEBUG_VBO("Using legacy code. drawNavMeshColored\n");
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//glShadeModel(GL_SMOOTH);
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glBegin(glmode = GL_QUADS);
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@@ -780,17 +780,15 @@ static void cloth_apply_vgroup ( ClothModifierData *clmd, DerivedMesh *dm )
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}
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}
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if (clmd->sim_parms->vgroup_shrink > 0 )
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{
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if ( dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_shrink-1))
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{
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verts->shrink_factor = clmd->sim_parms->shrink_min*(1.0f-dvert->dw[j].weight)+clmd->sim_parms->shrink_max*dvert->dw [j].weight; // linear interpolation between min and max shrink factor based on weight
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if (clmd->sim_parms->vgroup_shrink > 0) {
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if (dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_shrink - 1)) {
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/* linear interpolation between min and max shrink factor based on weight */
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verts->shrink_factor = clmd->sim_parms->shrink_min * (1.0f - dvert->dw[j].weight) + clmd->sim_parms->shrink_max * dvert->dw [j].weight;
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}
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}
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else {
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verts->shrink_factor = clmd->sim_parms->shrink_min;
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}
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}
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else {
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verts->shrink_factor = clmd->sim_parms->shrink_min;
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}
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}
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}
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}
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@@ -231,7 +231,7 @@ ListBase *pdInitEffectors(Scene *scene, Object *ob_src, ParticleSystem *psys_src
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for (base = scene->base.first; base; base= base->next) {
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if ( (base->lay & layer) ) {
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if ( base->object->pd && base->object->pd->forcefield )
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add_object_to_effectors(&effectors, scene, weights, base->object, ob_src);
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add_object_to_effectors(&effectors, scene, weights, base->object, ob_src);
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if ( base->object->particlesystem.first ) {
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ParticleSystem *psys= base->object->particlesystem.first;
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@@ -522,10 +522,8 @@ static void ccd_mesh_update(Object *ob, ccd_Mesh *pccd_M)
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mima->maxz = max_ff(mima->maxz, v[2] + hull);
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}
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mima++;
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mface++;
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mima++;
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mface++;
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}
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return;
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}
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@@ -707,7 +705,7 @@ static void add_2nd_order_roller(Object *ob, float UNUSED(stiffness), int *count
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}
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}
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if ((bs2->v2 !=notthis)&&(bs2->v2 > v0)) {
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(*counter)++;/*hit */
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(*counter)++; /* hit */
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if (addsprings) {
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bs3->v1= v0;
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bs3->v2= bs2->v2;
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@@ -3767,25 +3767,26 @@ static void lib_link_particlesettings(FileData *fd, Main *main)
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BoidRule *rule;
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for (; state; state=state->next) {
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rule = state->rules.first;
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for (; rule; rule=rule->next)
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switch (rule->type) {
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case eBoidRuleType_Goal:
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case eBoidRuleType_Avoid:
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{
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BoidRuleGoalAvoid *brga = (BoidRuleGoalAvoid*)rule;
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brga->ob = newlibadr(fd, part->id.lib, brga->ob);
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break;
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}
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case eBoidRuleType_FollowLeader:
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{
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BoidRuleFollowLeader *brfl = (BoidRuleFollowLeader*)rule;
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brfl->ob = newlibadr(fd, part->id.lib, brfl->ob);
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break;
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for (; rule; rule=rule->next) {
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switch (rule->type) {
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case eBoidRuleType_Goal:
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case eBoidRuleType_Avoid:
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{
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BoidRuleGoalAvoid *brga = (BoidRuleGoalAvoid*)rule;
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brga->ob = newlibadr(fd, part->id.lib, brga->ob);
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break;
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}
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case eBoidRuleType_FollowLeader:
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{
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BoidRuleFollowLeader *brfl = (BoidRuleFollowLeader*)rule;
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brfl->ob = newlibadr(fd, part->id.lib, brfl->ob);
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break;
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}
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}
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}
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}
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}
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for (a = 0; a < MAX_MTEX; a++) {
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mtex= part->mtex[a];
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if (mtex) {
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@@ -71,7 +71,7 @@ static bool bmo_recalc_normal_edge_filter_cb(BMElem *ele, void *UNUSED(user_data
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*
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* To take these spikes into account, use the normals of the faces edges.
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*/
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#define USE_FACE_EDGE_NORMAL_TEST
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#define USE_FACE_EDGE_NORMAL_TEST
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/**
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* The center of the entire island is't necessarily well placed,
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@@ -2063,4 +2063,4 @@ bool ED_object_editmode_calc_active_center(Object *obedit, const bool select_onl
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}
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return false;
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}
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}
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@@ -62,7 +62,6 @@ static float dist_to_crns(float co[2], float pos[2], float crns[4][2]);
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static int mouse_on_side(float co[2], float x1, float y1, float x2, float y2, float epsx, float epsy)
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{
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if (x1 > x2)
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SWAP(float, x1, x2);
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if (y1 > y2)
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@@ -420,10 +420,10 @@ static void view3d_free(SpaceLink *sl)
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MEM_freeN(vd->defmaterial);
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}
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if (vd->fx_settings.ssao)
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MEM_freeN(vd->fx_settings.ssao);
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if (vd->fx_settings.dof)
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MEM_freeN(vd->fx_settings.dof);
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if (vd->fx_settings.ssao)
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MEM_freeN(vd->fx_settings.ssao);
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if (vd->fx_settings.dof)
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MEM_freeN(vd->fx_settings.dof);
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}
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@@ -4326,9 +4326,9 @@ static int radial_control_modal(bContext *C, wmOperator *op, const wmEvent *even
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float delta[2], ret = OPERATOR_RUNNING_MODAL;
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bool snap;
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float angle_precision = 0.0f;
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const bool has_numInput = hasNumInput(&rc->num_input);
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bool handled = false;
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float numValue;
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const bool has_numInput = hasNumInput(&rc->num_input);
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bool handled = false;
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float numValue;
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/* TODO: fix hardcoded events */
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snap = event->ctrl != 0;
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@@ -364,7 +364,8 @@ static void wm_window_add_ghostwindow(wmWindowManager *wm, const char *title, wm
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* mix it, either all windows have it, or none (tested in OSX opengl) */
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if (multisamples == -1)
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multisamples = U.ogl_multisamples;
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glSettings.numOfAASamples = multisamples;
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glSettings.numOfAASamples = multisamples;
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if (!(U.uiflag2 & USER_OPENGL_NO_WARN_SUPPORT))
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glSettings.flags |= GHOST_glWarnSupport;
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