some minor webplugin changes, new loading .blend, upgraded version to 2.42, enabled PhysicsConstraints module within sandbox.
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							@@ -643,18 +643,23 @@ bool GPG_Application::startEngine(void)
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			m_audiodevice,
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			startscenename);
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		// some python things
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		PyObject* m_dictionaryobject = initGamePlayerPythonScripting("Ketsji", psl_Lowest);
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		m_ketsjiengine->SetPythonDictionary(m_dictionaryobject);
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		PyObject* dictionaryobject = initGamePythonScripting("Ketsji", psl_Lowest);
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		m_ketsjiengine->SetPythonDictionary(dictionaryobject);
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		initRasterizer(m_rasterizer, m_canvas);
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		initGameLogic(startscene);
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		PyObject *gameLogic = initGameLogic(startscene);
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		initGameKeys();
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		initPythonConstraintBinding();
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		m_sceneconverter->ConvertScene(
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			startscenename,
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			startscene,
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			m_dictionaryobject,
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			dictionaryobject,
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			m_keyboard,
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			m_rendertools,
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			m_canvas);
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@@ -830,7 +830,7 @@ PyObject *KXpy_import(PyObject *self, PyObject *args)
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	/* quick hack for GamePython modules 
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		TODO: register builtin modules properly by ExtendInittab */
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	if (!strcmp(name, "GameLogic") || !strcmp(name, "GameKeys") ||
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	if (!strcmp(name, "GameLogic") || !strcmp(name, "GameKeys") || !strcmp(name, "PhysicsConstraints") ||
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		!strcmp(name, "Rasterizer")) {
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		return PyImport_ImportModuleEx(name, globals, locals, fromlist);
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	}
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