Fix #35449: image sequences to drive e.g. particle length or used in modifiers
were no properly updating when rendering animations. The render engine was only updating the image user current frame on images used by material textures. Now moved the function that updates all from the editors to blenkernel level and do it on all frame changes.
This commit is contained in:
@@ -542,10 +542,6 @@ static int screen_opengl_render_anim_step(bContext *C, wmOperator *op)
|
||||
}
|
||||
}
|
||||
|
||||
/* update animated image textures for gpu, etc,
|
||||
* call before BKE_scene_update_for_newframe so modifiers with textures don't lag 1 frame */
|
||||
ED_image_update_frame(bmain, CFRA);
|
||||
|
||||
BKE_scene_update_for_newframe(bmain, scene, screen_opengl_layers(oglrender));
|
||||
|
||||
if (view_context) {
|
||||
|
||||
Reference in New Issue
Block a user