Cleanup: remove duplicate enum

This commit is contained in:
2021-02-20 15:30:32 +11:00
parent 2d5b89be89
commit 6e64d97ede
2 changed files with 3 additions and 57 deletions

View File

@@ -781,7 +781,9 @@ void BKE_gpencil_stroke_editcurve_update(bGPdata *gpd, bGPDlayer *gpl, bGPDstrok
/**
* Sync the selection from stroke to editcurve
*/
void BKE_gpencil_editcurve_stroke_sync_selection(bGPdata *gpd, bGPDstroke *gps, bGPDcurve *gpc)
void BKE_gpencil_editcurve_stroke_sync_selection(bGPdata *UNUSED(gpd),
bGPDstroke *gps,
bGPDcurve *gpc)
{
if (gps->flag & GP_STROKE_SELECT) {
gpc->flag |= GP_CURVE_SELECT;

View File

@@ -549,62 +549,6 @@ static const EnumPropertyItem rna_enum_view_layer_aov_type_items[] = {
{0, NULL, 0, NULL, NULL},
};
#ifndef RNA_RUNTIME
static const EnumPropertyItem rna_enum_gpencil_interpolation_mode_items[] = {
/* interpolation */
{0, "", 0, N_("Interpolation"), "Standard transitions between keyframes"},
{GP_IPO_LINEAR,
"LINEAR",
ICON_IPO_LINEAR,
"Linear",
"Straight-line interpolation between A and B (i.e. no ease in/out)"},
{GP_IPO_CURVEMAP,
"CUSTOM",
ICON_IPO_BEZIER,
"Custom",
"Custom interpolation defined using a curve map"},
/* easing */
{0,
"",
0,
N_("Easing (by strength)"),
"Predefined inertial transitions, useful for motion graphics (from least to most "
"''dramatic'')"},
{GP_IPO_SINE,
"SINE",
ICON_IPO_SINE,
"Sinusoidal",
"Sinusoidal easing (weakest, almost linear but with a slight curvature)"},
{GP_IPO_QUAD, "QUAD", ICON_IPO_QUAD, "Quadratic", "Quadratic easing"},
{GP_IPO_CUBIC, "CUBIC", ICON_IPO_CUBIC, "Cubic", "Cubic easing"},
{GP_IPO_QUART, "QUART", ICON_IPO_QUART, "Quartic", "Quartic easing"},
{GP_IPO_QUINT, "QUINT", ICON_IPO_QUINT, "Quintic", "Quintic easing"},
{GP_IPO_EXPO, "EXPO", ICON_IPO_EXPO, "Exponential", "Exponential easing (dramatic)"},
{GP_IPO_CIRC,
"CIRC",
ICON_IPO_CIRC,
"Circular",
"Circular easing (strongest and most dynamic)"},
{0, "", 0, N_("Dynamic Effects"), "Simple physics-inspired easing effects"},
{GP_IPO_BACK, "BACK", ICON_IPO_BACK, "Back", "Cubic easing with overshoot and settle"},
{GP_IPO_BOUNCE,
"BOUNCE",
ICON_IPO_BOUNCE,
"Bounce",
"Exponentially decaying parabolic bounce, like when objects collide"},
{GP_IPO_ELASTIC,
"ELASTIC",
ICON_IPO_ELASTIC,
"Elastic",
"Exponentially decaying sine wave, like an elastic band"},
{0, NULL, 0, NULL, NULL},
};
#endif
const EnumPropertyItem rna_enum_transform_pivot_items_full[] = {
{V3D_AROUND_CENTER_BOUNDS,
"BOUNDING_BOX_CENTER",