Fix compile after last commit, casting to (bArmature *), kudos to JesterKing
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@@ -341,7 +341,7 @@ void ArmatureImporter::create_armature_bones( )
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if (!ob_arm)
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continue;
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ED_armature_to_edit(ob_arm->data);
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ED_armature_to_edit((bArmature *)ob_arm->data);
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/*
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* TODO:
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@@ -356,12 +356,12 @@ void ArmatureImporter::create_armature_bones( )
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// exit armature edit mode
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unskinned_armature_map[(*ri)->getUniqueId()] = ob_arm;
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ED_armature_from_edit(ob_arm->data);
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ED_armature_from_edit((bArmature *)ob_arm->data);
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//This serves no purpose, as pose is automatically reset later, in BKE_where_is_bone()
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//set_pose(ob_arm, *ri, NULL, NULL);
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ED_armature_edit_free(ob_arm->data);
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ED_armature_edit_free((bArmature *)ob_arm->data);
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DAG_id_tag_update(&ob_arm->id, OB_RECALC_OB | OB_RECALC_DATA);
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}
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}
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@@ -454,7 +454,7 @@ void ArmatureImporter::create_armature_bones(SkinInfo& skin)
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}
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// enter armature edit mode
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ED_armature_to_edit(ob_arm->data);
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ED_armature_to_edit((bArmature *)ob_arm->data);
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leaf_bones.clear();
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totbone = 0;
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@@ -485,8 +485,8 @@ void ArmatureImporter::create_armature_bones(SkinInfo& skin)
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fix_leaf_bones();
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// exit armature edit mode
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ED_armature_from_edit(ob_arm->data);
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ED_armature_edit_free(ob_arm->data);
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ED_armature_from_edit((bArmature *)ob_arm->data);
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ED_armature_edit_free((bArmature *)ob_arm->data);
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DAG_id_tag_update(&ob_arm->id, OB_RECALC_OB | OB_RECALC_DATA);
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}
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