Cleanup: style
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@@ -33,7 +33,6 @@
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#include "BLI_ghash.h"
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#include "BLI_string.h"
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#include "BLI_listbase.h"
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#include "BLI_utildefines.h"
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#include "BKE_addon.h" /* own include */
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#include "BKE_idprop.h"
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@@ -65,7 +65,7 @@ BLI_INLINE unsigned int BLI_hash_int(unsigned int k)
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BLI_INLINE float BLI_hash_int_01(unsigned int k)
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{
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return (float)BLI_hash_int(k) * (1.0f/(float)0xFFFFFFFF);
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return (float)BLI_hash_int(k) * (1.0f / (float)0xFFFFFFFF);
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}
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#endif // __BLI_HASH_H__
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@@ -333,7 +333,8 @@ MINLINE float clamp_f(float value, float min, float max)
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{
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if (value > max) {
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return max;
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} else if (value < min) {
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}
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else if (value < min) {
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return min;
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}
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return value;
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@@ -60,7 +60,7 @@ static int gpu_shader_displacement(GPUMaterial *mat, bNode *node, bNodeExecData
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GPU_link(mat, "direction_transform_m4v3", GPU_builtin(GPU_VIEW_NORMAL), GPU_builtin(GPU_INVERSE_VIEW_MATRIX), &in[3].link);
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}
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if(node->custom1 == SHD_SPACE_OBJECT) {
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if (node->custom1 == SHD_SPACE_OBJECT) {
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return GPU_stack_link(mat, "node_displacement_object", in, out, GPU_builtin(GPU_OBJECT_MATRIX));
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}
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else {
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@@ -48,7 +48,7 @@ static void node_shader_init_vector_displacement(bNodeTree *UNUSED(ntree), bNode
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static int gpu_shader_vector_displacement(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
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{
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if(node->custom1 == SHD_SPACE_TANGENT) {
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if (node->custom1 == SHD_SPACE_TANGENT) {
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return GPU_stack_link(mat,
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"node_vector_displacement_tangent",
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in,
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@@ -58,7 +58,7 @@ static int gpu_shader_vector_displacement(GPUMaterial *mat, bNode *node, bNodeEx
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GPU_builtin(GPU_OBJECT_MATRIX),
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GPU_builtin(GPU_VIEW_MATRIX));
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}
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else if(node->custom1 == SHD_SPACE_OBJECT) {
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else if (node->custom1 == SHD_SPACE_OBJECT) {
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return GPU_stack_link(mat, "node_vector_displacement_object", in, out, GPU_builtin(GPU_OBJECT_MATRIX));
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}
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else {
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