Fix Blend From Shape having no effect after exiting edit mode.
Also added a UI string for mesh selection mode property to show up in undo stack.
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@@ -1558,7 +1558,7 @@ typedef struct UndoMesh {
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EditFaceC *faces;
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EditSelectionC *selected;
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int totvert, totedge, totface, totsel;
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short selectmode;
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int selectmode, shapenr;
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RetopoPaintData *retopo_paint_data;
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char retopo_mode;
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CustomData vdata, edata, fdata;
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@@ -1598,6 +1598,7 @@ static void *editMesh_to_undoMesh(void *emv)
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um= MEM_callocN(sizeof(UndoMesh), "undomesh");
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um->selectmode = em->selectmode;
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um->shapenr = em->shapenr;
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for(eve=em->verts.first; eve; eve= eve->next) um->totvert++;
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for(eed=em->edges.first; eed; eed= eed->next) um->totedge++;
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@@ -1700,6 +1701,7 @@ static void undoMesh_to_editMesh(void *umv, void *emv)
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memset(em, 0, sizeof(EditMesh));
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em->selectmode = um->selectmode;
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em->shapenr = um->shapenr;
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init_editmesh_fastmalloc(em, um->totvert, um->totedge, um->totface);
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@@ -835,6 +835,7 @@ static void rna_def_tool_settings(BlenderRNA *brna)
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RNA_def_property_boolean_sdna(prop, NULL, "selectmode", 1);
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RNA_def_property_array(prop, 3);
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RNA_def_property_boolean_funcs(prop, NULL, "rna_Scene_editmesh_select_mode_set");
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RNA_def_property_ui_text(prop, "Mesh Selection Mode", "Which mesh elements selection works on.");
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RNA_def_property_update(prop, 0, "rna_Scene_editmesh_select_mode_update");
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prop= RNA_def_property(srna, "vertex_group_weight", PROP_FLOAT, PROP_FACTOR);
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