Merge branch 'master' into blender2.8
This commit is contained in:
@@ -90,7 +90,7 @@ struct BlenderCamera {
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static void blender_camera_init(BlenderCamera *bcam,
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BL::RenderSettings& b_render)
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{
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memset(bcam, 0, sizeof(BlenderCamera));
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memset((void *)bcam, 0, sizeof(BlenderCamera));
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bcam->type = CAMERA_PERSPECTIVE;
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bcam->zoom = 1.0f;
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@@ -251,7 +251,7 @@ static inline Transform get_transform(const BL::Array<float, 16>& array)
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/* We assume both types to be just 16 floats, and transpose because blender
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* use column major matrix order while we use row major. */
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memcpy(&projection, &array, sizeof(float)*16);
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memcpy((void *)&projection, &array, sizeof(float)*16);
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projection = projection_transpose(projection);
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/* Drop last row, matrix is assumed to be affine transform. */
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@@ -182,7 +182,10 @@ public:
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BVHReference& operator=(const BVHReference &arg) {
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if(&arg != this) {
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memcpy(this, &arg, sizeof(BVHReference));
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/* TODO(sergey): Check if it is still faster to memcpy() with
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* modern compilers.
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*/
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memcpy((void *)this, &arg, sizeof(BVHReference));
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}
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return *this;
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}
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@@ -75,7 +75,7 @@ ccl_device_inline ShaderClosure *bsdf_alloc_osl(ShaderData *sd, int size, float3
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if(!sc)
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return NULL;
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memcpy(sc, data, size);
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memcpy((void *)sc, data, size);
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float sample_weight = fabsf(average(weight));
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sc->weight = weight;
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@@ -65,13 +65,13 @@ CCL_NAMESPACE_BEGIN
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static void copy_matrix(OSL::Matrix44& m, const Transform& tfm)
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{
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ProjectionTransform t = projection_transpose(ProjectionTransform(tfm));
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memcpy(&m, &t, sizeof(m));
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memcpy((void *)&m, &t, sizeof(m));
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}
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static void copy_matrix(OSL::Matrix44& m, const ProjectionTransform& tfm)
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{
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ProjectionTransform t = projection_transpose(tfm);
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memcpy(&m, &t, sizeof(m));
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memcpy((void *)&m, &t, sizeof(m));
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}
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/* static ustrings */
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@@ -53,7 +53,7 @@ void OSLShader::thread_init(KernelGlobals *kg, KernelGlobals *kernel_globals, OS
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OSL::ShadingSystem *ss = kg->osl->ss;
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OSLThreadData *tdata = new OSLThreadData();
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memset(&tdata->globals, 0, sizeof(OSL::ShaderGlobals));
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memset((void *)&tdata->globals, 0, sizeof(OSL::ShaderGlobals));
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tdata->globals.tracedata = &tdata->tracedata;
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tdata->globals.flipHandedness = false;
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tdata->osl_thread_info = ss->create_thread_info();
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@@ -176,7 +176,7 @@ Camera::Camera()
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need_flags_update = true;
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previous_need_motion = -1;
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memset(&kernel_camera, 0, sizeof(kernel_camera));
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memset((void *)&kernel_camera, 0, sizeof(kernel_camera));
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}
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Camera::~Camera()
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@@ -79,13 +79,13 @@ DeviceScene::DeviceScene(Device *device)
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sobol_directions(device, "__sobol_directions", MEM_TEXTURE),
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ies_lights(device, "__ies", MEM_TEXTURE)
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{
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memset(&data, 0, sizeof(data));
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memset((void*)&data, 0, sizeof(data));
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}
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Scene::Scene(const SceneParams& params_, Device *device)
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: device(device), dscene(device), params(params_)
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{
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memset(&dscene.data, 0, sizeof(dscene.data));
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memset((void *)&dscene.data, 0, sizeof(dscene.data));
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camera = new Camera();
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dicing_camera = new Camera();
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@@ -735,7 +735,7 @@ void SVMCompiler::compile_type(Shader *shader, ShaderGraph *graph, ShaderType ty
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}
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/* clear all compiler state */
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memset(&active_stack, 0, sizeof(active_stack));
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memset((void *)&active_stack, 0, sizeof(active_stack));
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current_svm_nodes.clear();
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foreach(ShaderNode *node_iter, graph->nodes) {
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@@ -131,7 +131,7 @@ public:
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{
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if(this != &from) {
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resize(from.size());
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memcpy(data_, from.data_, datasize_*sizeof(T));
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memcpy((void*)data_, from.data_, datasize_*sizeof(T));
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}
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return *this;
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@@ -204,7 +204,9 @@ public:
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return NULL;
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}
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else if(data_ != NULL) {
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memcpy(newdata, data_, ((datasize_ < newsize)? datasize_: newsize)*sizeof(T));
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memcpy((void *)newdata,
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data_,
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((datasize_ < newsize)? datasize_: newsize)*sizeof(T));
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mem_free(data_, capacity_);
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}
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data_ = newdata;
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@@ -121,7 +121,7 @@ class vector {
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void reserve(unsigned int size) {
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if (size > size_) {
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T *data = static_cast<T *>(allocate(size));
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memcpy(data, data_, sizeof(*data)*size_);
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memcpy(static_cast<void *>(data), data_, sizeof(*data)*size_);
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allocator_.deallocate(data_, capacity_);
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data_ = data;
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capacity_ = size;
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