Cleanup: spelling in comments
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@@ -524,7 +524,7 @@ void BlenderGPUDisplay::do_draw(const GPUDisplayParams ¶ms)
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const float zoomed_width = params.size.x * zoom_.x;
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const float zoomed_height = params.size.y * zoom_.y;
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if (texture_.width != params.size.x || texture_.height != params.size.y) {
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/* Resolution divider is different from 1, force enarest interpolation. */
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/* Resolution divider is different from 1, force nearest interpolation. */
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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}
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else if (zoomed_width - params.size.x > 0.5f || zoomed_height - params.size.y > 0.5f) {
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@@ -244,7 +244,7 @@ static void foreach_sliced_buffer_params(const vector<unique_ptr<PathTraceWork>>
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const int slice_height = max(lround(height * weight), 1);
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/* Disallow negative values to deal with situations when there are more compute devices than
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* scanlines. */
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* scan-lines. */
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const int remaining_height = max(0, height - current_y);
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BufferParams slide_params = buffer_params;
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@@ -104,7 +104,7 @@ class PathTraceWork {
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* - Copies work's render buffer to its device. */
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void copy_from_render_buffers(const RenderBuffers *render_buffers);
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/* Special version of the `copy_from_render_buffers()` which only copies denosied passes from the
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/* Special version of the `copy_from_render_buffers()` which only copies denoised passes from the
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* given render buffers, leaving rest of the passes.
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*
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* Same notes about device copying applies to this call as well. */
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@@ -31,7 +31,7 @@ class RenderWork {
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int resolution_divider = 1;
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/* Initialize render buffers.
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* Includes steps like zero-ing the buffer on the device, and optional reading of pixels from the
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* Includes steps like zeroing the buffer on the device, and optional reading of pixels from the
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* baking target. */
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bool init_render_buffers = false;
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@@ -46,7 +46,7 @@ class GPUDisplayParams {
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* NOTE: Is not affected by the resolution divider. */
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int2 full_size = make_int2(0, 0);
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/* Effective vieport size.
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/* Effective viewport size.
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* In the case of border render, size of the border rectangle.
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*
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* NOTE: Is not affected by the resolution divider. */
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@@ -738,8 +738,8 @@ bool BKE_gpencil_stroke_stretch(bGPDstroke *gps,
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sub_v3_v3v3(vec1, &gps->points[start_i].x, &gps->points[start_i + dir_i].x);
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/* In general curvature = 1/radius. For the case without the
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* weights introduced by #segment_influence, the calculation is
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* curvature = delta angle/delta arclength = len_v3(total_angle) / overshoot_length */
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* weights introduced by #segment_influence, the calculation is:
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* `curvature = delta angle/delta arclength = len_v3(total_angle) / overshoot_length` */
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float curvature = normalize_v3(total_angle) / overshoot_length;
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/* Compensate for the weights powf(added_len, segment_influence). */
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curvature /= powf(overshoot_length / fminf(overshoot_parameter, (float)j), segment_influence);
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@@ -237,7 +237,7 @@ static int mesh_nurbs_displist_to_mdata(const Curve *cu,
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int a, b, ofs, vertcount, startvert, totvert = 0, totedge = 0, totloop = 0, totpoly = 0;
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int p1, p2, p3, p4, *index;
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const bool conv_polys = (
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/* 2d polys are filled with DL_INDEX3 displists */
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/* 2D polys are filled with #DispList.type == #DL_INDEX3. */
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(CU_DO_2DFILL(cu) == false) ||
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/* surf polys are never filled */
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BKE_curve_type_get(cu) == OB_SURF);
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@@ -113,7 +113,7 @@ typedef struct KnifeColors {
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uchar axis_extra[3];
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} KnifeColors;
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/* Knifetool Operator. */
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/* Knife-tool Operator. */
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typedef struct KnifeVert {
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Object *ob;
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uint base_index;
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@@ -445,7 +445,7 @@ static void knifetool_draw_orientation_locking(const KnifeTool_OpData *kcd)
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if (!compare_v3v3(kcd->prev.cage, kcd->curr.cage, KNIFE_FLT_EPSBIG)) {
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float v1[3], v2[3];
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/* This is causing buggyness when prev.cage and curr.cage are too close together. */
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/* This is causing buggy behavior when `prev.cage` and `curr.cage` are too close together. */
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knifetool_raycast_planes(kcd, v1, v2);
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uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
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@@ -4100,7 +4100,7 @@ static void knifetool_init(bContext *C,
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kcd->axis_string[0] = ' ';
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kcd->axis_string[1] = '\0';
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/* Initialise num input handling for angle snapping. */
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/* Initialize number input handling for angle snapping. */
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initNumInput(&kcd->num);
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kcd->num.idx_max = 0;
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kcd->num.val_flag[0] |= NUM_NO_NEGATIVE;
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@@ -4151,7 +4151,7 @@ static void knifetool_exit_ex(KnifeTool_OpData *kcd)
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MEM_freeN(kcd->cagecos);
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knife_bvh_free(kcd);
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/* Linehits cleanup. */
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/* Line-hits cleanup. */
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if (kcd->linehits) {
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MEM_freeN(kcd->linehits);
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}
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@@ -2082,7 +2082,7 @@ static int mixed_bones_object_selectbuffer_extended(ViewContext *vc,
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/**
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* \param has_bones: When true, skip non-bone hits, also allow bases to be used
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* that are visible but not select-able,
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* since you may be in pose mode with an unselect-able object.
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* since you may be in pose mode with an un-selectable object.
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*
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* \return the active base or NULL.
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*/
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@@ -461,7 +461,7 @@ void GPU_texture_generate_mipmap(GPUTexture *tex)
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reinterpret_cast<Texture *>(tex)->generate_mipmap();
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}
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/* Copy a texture content to a similar texture. Only Mip 0 is copied. */
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/* Copy a texture content to a similar texture. Only MIP 0 is copied. */
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void GPU_texture_copy(GPUTexture *dst_, GPUTexture *src_)
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{
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Texture *src = reinterpret_cast<Texture *>(src_);
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@@ -674,7 +674,7 @@ static void wm_append_do(WMLinkAppendData *lapp_data,
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CLOG_INFO(&LOG, 3, "Appended ID '%s' is proxified, keeping it linked...", id->name);
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item->append_action = WM_APPEND_ACT_KEEP_LINKED;
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}
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/* Only re-use existing local ID for indirectly linked data, the ID explicitely selected by the
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/* Only re-use existing local ID for indirectly linked data, the ID explicitly selected by the
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* user we always fully append. */
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else if (do_reuse_existing_id && existing_local_id != NULL &&
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(item->append_tag & WM_APPEND_TAG_INDIRECT) != 0) {
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