Smoke:
*fixing the fix as usual
This commit is contained in:
@@ -318,6 +318,7 @@ GPUTexture *GPU_texture_create_3D(int w, int h, int depth, float *fpixels)
|
||||
GPUTexture *tex;
|
||||
GLenum type, format, internalformat;
|
||||
void *pixels = NULL;
|
||||
float vfBorderColor[4] = {0.0f, 0.0f, 0.0f, 0.0f};
|
||||
|
||||
tex = MEM_callocN(sizeof(GPUTexture), "GPUTexture");
|
||||
tex->w = w;
|
||||
@@ -326,7 +327,6 @@ GPUTexture *GPU_texture_create_3D(int w, int h, int depth, float *fpixels)
|
||||
tex->number = -1;
|
||||
tex->refcount = 1;
|
||||
tex->target = GL_TEXTURE_3D;
|
||||
float vfBorderColor[4] = {0.0f, 0.0f, 0.0f, 0.0f};
|
||||
|
||||
glGenTextures(1, &tex->bindcode);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user