Fixed some issues with stride bone and original empty creation and parenting. Now there is no longer a constraint cycle issue when using IK constraints

This commit is contained in:
2011-07-03 21:23:41 +00:00
parent 1f4fca3654
commit 775ab37ad5

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@@ -200,6 +200,8 @@ def retargetEnduser(inter_obj, enduser_obj, root, s_frame, e_frame, scene):
for t in range(s_frame, e_frame):
scene.frame_set(t)
end_bone = end_bones[root]
end_bone.location = Vector((0,0,0))
end_bone.keyframe_insert("location")
bakeTransform(end_bone)
#recieves the performer feet bones as a variable
@@ -207,7 +209,7 @@ def retargetEnduser(inter_obj, enduser_obj, root, s_frame, e_frame, scene):
# (they don't move, despite root moving) somewhere in the animation.
def copyTranslation(performer_obj, enduser_obj, perfFeet, bonemap, bonemapr, root, s_frame, e_frame, scene):
def copyTranslation(performer_obj, enduser_obj, perfFeet, bonemap, bonemapr, root, s_frame, e_frame, scene, enduser_obj_mat):
endFeet = [bonemap[perfBone] for perfBone in perfFeet]
perfRoot = bonemapr[root][0]
locDictKeys = perfFeet + endFeet + [perfRoot]
@@ -270,10 +272,12 @@ def copyTranslation(performer_obj, enduser_obj, perfFeet, bonemap, bonemapr, roo
if linearAvg:
avg = sum(linearAvg) / len(linearAvg)
scene.frame_set(s_frame)
initialPos = (tailLoc(perf_bones[perfRoot]) / avg)
for t in range(s_frame, e_frame):
scene.frame_set(t)
newTranslation = (tailLoc(perf_bones[perfRoot]) / avg)
stride_bone.location = newTranslation * enduser_obj.matrix_world
stride_bone.location = (newTranslation - initialPos) * enduser_obj_mat
stride_bone.keyframe_insert("location")
return stride_bone
@@ -341,7 +345,7 @@ def restoreObjMat(performer_obj, enduser_obj, perf_obj_mat, enduser_obj_mat, str
for pose_bone in pose_bones:
if pose_bone.name + "Org" in bpy.data.objects:
empty = bpy.data.objects[pose_bone.name + "Org"]
empty.parent = enduser_obj
empty.parent = stride_bone
performer_obj.matrix_world = perf_obj_mat
enduser_obj.matrix_world = enduser_obj_mat
@@ -364,7 +368,7 @@ def totalRetarget():
turnOffIK(enduser_obj)
inter_obj, inter_arm = createIntermediate(performer_obj, enduser_obj, bonemap, bonemapr, root, s_frame, e_frame, scene)
retargetEnduser(inter_obj, enduser_obj, root, s_frame, e_frame, scene)
stride_bone = copyTranslation(performer_obj, enduser_obj, ["RightFoot", "LeftFoot"], bonemap, bonemapr, root, s_frame, e_frame, scene)
stride_bone = copyTranslation(performer_obj, enduser_obj, ["RightFoot", "LeftFoot"], bonemap, bonemapr, root, s_frame, e_frame, scene,enduser_obj_mat)
IKRetarget(bonemap, bonemapr, performer_obj, enduser_obj, s_frame, e_frame, scene)
restoreObjMat(performer_obj, enduser_obj, perf_obj_mat, enduser_obj_mat, stride_bone)
bpy.ops.object.mode_set(mode='OBJECT')
@@ -372,4 +376,4 @@ def totalRetarget():
bpy.ops.object.delete()
if __name__ == "__main__":
totalRetarget()
totalRetarget()