I18n fixes, mainly for (cycles) nodes (i.e. node template in Buttons window).
Note: the problem of sockets translation remains (for all node types), currently they are unavailable from RNA, hence not detected by i18n tools, so only solution is to add N_() in all node sockets templates… yuck! Really have to fix this.
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@@ -2154,11 +2154,11 @@ static void list_item_row(bContext *C, uiLayout *layout, PointerRNA *ptr, Pointe
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manode = give_node_material(ma);
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if (manode) {
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char str[MAX_ID_NAME + 12];
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BLI_snprintf(str, sizeof(str), "Node %s", manode->id.name + 2);
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BLI_snprintf(str, sizeof(str), IFACE_("Node %s"), manode->id.name + 2);
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uiItemL(sub, str, ui_id_icon_get(C, &manode->id, 1));
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}
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else if (ma->use_nodes) {
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uiItemL(sub, "Node <none>", ICON_NONE);
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uiItemL(sub, IFACE_("Node <none>"), ICON_NONE);
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}
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}
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}
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@@ -2192,7 +2192,9 @@ static void list_item_row(bContext *C, uiLayout *layout, PointerRNA *ptr, Pointe
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uiDefButR(block, OPTION, 0, "", 0, 0, UI_UNIT_X, UI_UNIT_Y, itemptr, "lock_weight", 0, 0, 0, 0, 0, NULL);
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#else
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uiBlockSetEmboss(block, UI_EMBOSSN);
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uiDefIconButBitC(block, TOG, DG_LOCK_WEIGHT, 0, (dg->flag & DG_LOCK_WEIGHT) ? ICON_LOCKED : ICON_UNLOCKED, 0, 0, UI_UNIT_X, UI_UNIT_Y, &dg->flag, 0, 0, 0, 0, "Maintain relative weights while painting");
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uiDefIconButBitC(block, TOG, DG_LOCK_WEIGHT, 0, (dg->flag & DG_LOCK_WEIGHT) ? ICON_LOCKED : ICON_UNLOCKED,
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0, 0, UI_UNIT_X, UI_UNIT_Y, &dg->flag, 0, 0, 0, 0,
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TIP_("Maintain relative weights while painting"));
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uiBlockSetEmboss(block, UI_EMBOSS);
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#endif
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}
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@@ -291,7 +291,7 @@ static void ui_node_sock_name(bNodeSocket *sock, char name[UI_MAX_NAME_STR])
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if (node->id)
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BLI_strncpy(node_name, node->id->name+2, UI_MAX_NAME_STR);
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else
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BLI_strncpy(node_name, "Group", UI_MAX_NAME_STR);
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BLI_strncpy(node_name, N_("Group"), UI_MAX_NAME_STR);
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}
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else
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BLI_strncpy(node_name, node->typeinfo->name, UI_MAX_NAME_STR);
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@@ -300,16 +300,16 @@ static void ui_node_sock_name(bNodeSocket *sock, char name[UI_MAX_NAME_STR])
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node->outputs.first != node->outputs.last &&
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!(node->typeinfo->flag & NODE_OPTIONS))
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{
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BLI_snprintf(name, UI_MAX_NAME_STR, "%s | %s", node_name, sock->link->fromsock->name);
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BLI_snprintf(name, UI_MAX_NAME_STR, "%s | %s", IFACE_(node_name), IFACE_(sock->link->fromsock->name));
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}
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else {
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BLI_strncpy(name, node_name, UI_MAX_NAME_STR);
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BLI_strncpy(name, IFACE_(node_name), UI_MAX_NAME_STR);
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}
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}
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else if (sock->type == SOCK_SHADER)
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BLI_strncpy(name, "None", UI_MAX_NAME_STR);
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BLI_strncpy(name, IFACE_("None"), UI_MAX_NAME_STR);
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else
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BLI_strncpy(name, "Default", UI_MAX_NAME_STR);
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BLI_strncpy(name, IFACE_("Default"), UI_MAX_NAME_STR);
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}
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static int ui_compatible_sockets(int typeA, int typeB)
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@@ -360,7 +360,7 @@ static void ui_node_menu_column(NodeLinkArg *arg, int nclass, const char *cname)
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column= uiLayoutColumn(layout, 0);
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uiBlockSetCurLayout(block, column);
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uiItemL(column, cname, ICON_NODE);
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uiItemL(column, IFACE_(cname), ICON_NODE);
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but= block->buttons.last;
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but->flag= UI_TEXT_LEFT;
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@@ -381,7 +381,7 @@ static void ui_node_menu_column(NodeLinkArg *arg, int nclass, const char *cname)
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BLI_strncpy(name, ngroup->id.name+2, UI_MAX_NAME_STR);
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but = uiDefBut(block, BUT, 0, ngroup->id.name+2, 0, 0, UI_UNIT_X*4, UI_UNIT_Y,
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NULL, 0.0, 0.0, 0.0, 0.0, "Add node to input");
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NULL, 0.0, 0.0, 0.0, 0.0, TIP_("Add node to input"));
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argN = MEM_dupallocN(arg);
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argN->type = NODE_GROUP;
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@@ -417,7 +417,7 @@ static void ui_node_menu_column(NodeLinkArg *arg, int nclass, const char *cname)
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column= uiLayoutColumn(layout, 0);
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uiBlockSetCurLayout(block, column);
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uiItemL(column, cname, ICON_NODE);
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uiItemL(column, IFACE_(cname), ICON_NODE);
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but= block->buttons.last;
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but->flag= UI_TEXT_LEFT;
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@@ -426,19 +426,19 @@ static void ui_node_menu_column(NodeLinkArg *arg, int nclass, const char *cname)
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if (num > 1) {
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if (j == 0) {
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uiItemL(column, ntype->name, ICON_NODE);
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uiItemL(column, IFACE_(ntype->name), ICON_NODE);
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but= block->buttons.last;
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but->flag= UI_TEXT_LEFT;
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}
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BLI_snprintf(name, UI_MAX_NAME_STR, " %s", stemp->name);
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BLI_snprintf(name, UI_MAX_NAME_STR, " %s", IFACE_(stemp->name));
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j++;
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}
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else
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BLI_strncpy(name, ntype->name, UI_MAX_NAME_STR);
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BLI_strncpy(name, IFACE_(ntype->name), UI_MAX_NAME_STR);
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but = uiDefBut(block, BUT, 0, name, 0, 0, UI_UNIT_X*4, UI_UNIT_Y,
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NULL, 0.0, 0.0, 0.0, 0.0, "Add node to input");
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NULL, 0.0, 0.0, 0.0, 0.0, TIP_("Add node to input"));
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argN = MEM_dupallocN(arg);
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argN->type = ntype->type;
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@@ -486,16 +486,16 @@ static void ui_template_node_link_menu(bContext *C, uiLayout *layout, void *but_
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but= block->buttons.last;
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but->flag= UI_TEXT_LEFT;
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but = uiDefBut(block, BUT, 0, "Remove", 0, 0, UI_UNIT_X*4, UI_UNIT_Y,
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NULL, 0.0, 0.0, 0.0, 0.0, "Remove nodes connected to the input");
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but = uiDefBut(block, BUT, 0, IFACE_("Remove"), 0, 0, UI_UNIT_X*4, UI_UNIT_Y,
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NULL, 0.0, 0.0, 0.0, 0.0, TIP_("Remove nodes connected to the input"));
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uiButSetNFunc(but, ui_node_link, MEM_dupallocN(arg), SET_INT_IN_POINTER(UI_NODE_LINK_REMOVE));
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but = uiDefBut(block, BUT, 0, "Disconnect", 0, 0, UI_UNIT_X*4, UI_UNIT_Y,
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NULL, 0.0, 0.0, 0.0, 0.0, "Disconnect nodes connected to the input");
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but = uiDefBut(block, BUT, 0, IFACE_("Disconnect"), 0, 0, UI_UNIT_X*4, UI_UNIT_Y,
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NULL, 0.0, 0.0, 0.0, 0.0, TIP_("Disconnect nodes connected to the input"));
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uiButSetNFunc(but, ui_node_link, MEM_dupallocN(arg), SET_INT_IN_POINTER(UI_NODE_LINK_DISCONNECT));
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}
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ui_node_menu_column(arg, NODE_CLASS_GROUP, IFACE_("Group"));
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ui_node_menu_column(arg, NODE_CLASS_GROUP, N_("Group"));
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}
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void uiTemplateNodeLink(uiLayout *layout, bNodeTree *ntree, bNode *node, bNodeSocket *sock)
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@@ -586,7 +586,7 @@ static void ui_node_draw_input(uiLayout *layout, bContext *C, bNodeTree *ntree,
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/* indented label */
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memset(label, ' ', indent);
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label[indent] = '\0';
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BLI_snprintf(label, UI_MAX_NAME_STR, "%s%s:", label, input->name);
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BLI_snprintf(label, UI_MAX_NAME_STR, "%s%s:", label, IFACE_(input->name));
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/* split in label and value */
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split = uiLayoutSplit(layout, 0.35f, 0);
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@@ -615,7 +615,7 @@ static void ui_node_draw_input(uiLayout *layout, bContext *C, bNodeTree *ntree,
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if (dependency_loop) {
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row = uiLayoutRow(split, 0);
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uiItemL(row, "Dependency Loop", ICON_ERROR);
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uiItemL(row, IFACE_("Dependency Loop"), ICON_ERROR);
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}
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else if (lnode) {
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/* input linked to a node */
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