I18n fixes, mainly for (cycles) nodes (i.e. node template in Buttons window).

Note: the problem of sockets translation remains (for all node types), currently they are unavailable from RNA, hence not detected by i18n tools, so only solution is to add N_() in all node sockets templates… yuck! Really have to fix this.
This commit is contained in:
2012-05-22 08:36:06 +00:00
parent 00e7a4b5a7
commit 7767239ac7
2 changed files with 24 additions and 22 deletions

View File

@@ -2154,11 +2154,11 @@ static void list_item_row(bContext *C, uiLayout *layout, PointerRNA *ptr, Pointe
manode = give_node_material(ma);
if (manode) {
char str[MAX_ID_NAME + 12];
BLI_snprintf(str, sizeof(str), "Node %s", manode->id.name + 2);
BLI_snprintf(str, sizeof(str), IFACE_("Node %s"), manode->id.name + 2);
uiItemL(sub, str, ui_id_icon_get(C, &manode->id, 1));
}
else if (ma->use_nodes) {
uiItemL(sub, "Node <none>", ICON_NONE);
uiItemL(sub, IFACE_("Node <none>"), ICON_NONE);
}
}
}
@@ -2192,7 +2192,9 @@ static void list_item_row(bContext *C, uiLayout *layout, PointerRNA *ptr, Pointe
uiDefButR(block, OPTION, 0, "", 0, 0, UI_UNIT_X, UI_UNIT_Y, itemptr, "lock_weight", 0, 0, 0, 0, 0, NULL);
#else
uiBlockSetEmboss(block, UI_EMBOSSN);
uiDefIconButBitC(block, TOG, DG_LOCK_WEIGHT, 0, (dg->flag & DG_LOCK_WEIGHT) ? ICON_LOCKED : ICON_UNLOCKED, 0, 0, UI_UNIT_X, UI_UNIT_Y, &dg->flag, 0, 0, 0, 0, "Maintain relative weights while painting");
uiDefIconButBitC(block, TOG, DG_LOCK_WEIGHT, 0, (dg->flag & DG_LOCK_WEIGHT) ? ICON_LOCKED : ICON_UNLOCKED,
0, 0, UI_UNIT_X, UI_UNIT_Y, &dg->flag, 0, 0, 0, 0,
TIP_("Maintain relative weights while painting"));
uiBlockSetEmboss(block, UI_EMBOSS);
#endif
}

View File

@@ -291,7 +291,7 @@ static void ui_node_sock_name(bNodeSocket *sock, char name[UI_MAX_NAME_STR])
if (node->id)
BLI_strncpy(node_name, node->id->name+2, UI_MAX_NAME_STR);
else
BLI_strncpy(node_name, "Group", UI_MAX_NAME_STR);
BLI_strncpy(node_name, N_("Group"), UI_MAX_NAME_STR);
}
else
BLI_strncpy(node_name, node->typeinfo->name, UI_MAX_NAME_STR);
@@ -300,16 +300,16 @@ static void ui_node_sock_name(bNodeSocket *sock, char name[UI_MAX_NAME_STR])
node->outputs.first != node->outputs.last &&
!(node->typeinfo->flag & NODE_OPTIONS))
{
BLI_snprintf(name, UI_MAX_NAME_STR, "%s | %s", node_name, sock->link->fromsock->name);
BLI_snprintf(name, UI_MAX_NAME_STR, "%s | %s", IFACE_(node_name), IFACE_(sock->link->fromsock->name));
}
else {
BLI_strncpy(name, node_name, UI_MAX_NAME_STR);
BLI_strncpy(name, IFACE_(node_name), UI_MAX_NAME_STR);
}
}
else if (sock->type == SOCK_SHADER)
BLI_strncpy(name, "None", UI_MAX_NAME_STR);
BLI_strncpy(name, IFACE_("None"), UI_MAX_NAME_STR);
else
BLI_strncpy(name, "Default", UI_MAX_NAME_STR);
BLI_strncpy(name, IFACE_("Default"), UI_MAX_NAME_STR);
}
static int ui_compatible_sockets(int typeA, int typeB)
@@ -360,7 +360,7 @@ static void ui_node_menu_column(NodeLinkArg *arg, int nclass, const char *cname)
column= uiLayoutColumn(layout, 0);
uiBlockSetCurLayout(block, column);
uiItemL(column, cname, ICON_NODE);
uiItemL(column, IFACE_(cname), ICON_NODE);
but= block->buttons.last;
but->flag= UI_TEXT_LEFT;
@@ -381,7 +381,7 @@ static void ui_node_menu_column(NodeLinkArg *arg, int nclass, const char *cname)
BLI_strncpy(name, ngroup->id.name+2, UI_MAX_NAME_STR);
but = uiDefBut(block, BUT, 0, ngroup->id.name+2, 0, 0, UI_UNIT_X*4, UI_UNIT_Y,
NULL, 0.0, 0.0, 0.0, 0.0, "Add node to input");
NULL, 0.0, 0.0, 0.0, 0.0, TIP_("Add node to input"));
argN = MEM_dupallocN(arg);
argN->type = NODE_GROUP;
@@ -417,7 +417,7 @@ static void ui_node_menu_column(NodeLinkArg *arg, int nclass, const char *cname)
column= uiLayoutColumn(layout, 0);
uiBlockSetCurLayout(block, column);
uiItemL(column, cname, ICON_NODE);
uiItemL(column, IFACE_(cname), ICON_NODE);
but= block->buttons.last;
but->flag= UI_TEXT_LEFT;
@@ -426,19 +426,19 @@ static void ui_node_menu_column(NodeLinkArg *arg, int nclass, const char *cname)
if (num > 1) {
if (j == 0) {
uiItemL(column, ntype->name, ICON_NODE);
uiItemL(column, IFACE_(ntype->name), ICON_NODE);
but= block->buttons.last;
but->flag= UI_TEXT_LEFT;
}
BLI_snprintf(name, UI_MAX_NAME_STR, " %s", stemp->name);
BLI_snprintf(name, UI_MAX_NAME_STR, " %s", IFACE_(stemp->name));
j++;
}
else
BLI_strncpy(name, ntype->name, UI_MAX_NAME_STR);
BLI_strncpy(name, IFACE_(ntype->name), UI_MAX_NAME_STR);
but = uiDefBut(block, BUT, 0, name, 0, 0, UI_UNIT_X*4, UI_UNIT_Y,
NULL, 0.0, 0.0, 0.0, 0.0, "Add node to input");
NULL, 0.0, 0.0, 0.0, 0.0, TIP_("Add node to input"));
argN = MEM_dupallocN(arg);
argN->type = ntype->type;
@@ -486,16 +486,16 @@ static void ui_template_node_link_menu(bContext *C, uiLayout *layout, void *but_
but= block->buttons.last;
but->flag= UI_TEXT_LEFT;
but = uiDefBut(block, BUT, 0, "Remove", 0, 0, UI_UNIT_X*4, UI_UNIT_Y,
NULL, 0.0, 0.0, 0.0, 0.0, "Remove nodes connected to the input");
but = uiDefBut(block, BUT, 0, IFACE_("Remove"), 0, 0, UI_UNIT_X*4, UI_UNIT_Y,
NULL, 0.0, 0.0, 0.0, 0.0, TIP_("Remove nodes connected to the input"));
uiButSetNFunc(but, ui_node_link, MEM_dupallocN(arg), SET_INT_IN_POINTER(UI_NODE_LINK_REMOVE));
but = uiDefBut(block, BUT, 0, "Disconnect", 0, 0, UI_UNIT_X*4, UI_UNIT_Y,
NULL, 0.0, 0.0, 0.0, 0.0, "Disconnect nodes connected to the input");
but = uiDefBut(block, BUT, 0, IFACE_("Disconnect"), 0, 0, UI_UNIT_X*4, UI_UNIT_Y,
NULL, 0.0, 0.0, 0.0, 0.0, TIP_("Disconnect nodes connected to the input"));
uiButSetNFunc(but, ui_node_link, MEM_dupallocN(arg), SET_INT_IN_POINTER(UI_NODE_LINK_DISCONNECT));
}
ui_node_menu_column(arg, NODE_CLASS_GROUP, IFACE_("Group"));
ui_node_menu_column(arg, NODE_CLASS_GROUP, N_("Group"));
}
void uiTemplateNodeLink(uiLayout *layout, bNodeTree *ntree, bNode *node, bNodeSocket *sock)
@@ -586,7 +586,7 @@ static void ui_node_draw_input(uiLayout *layout, bContext *C, bNodeTree *ntree,
/* indented label */
memset(label, ' ', indent);
label[indent] = '\0';
BLI_snprintf(label, UI_MAX_NAME_STR, "%s%s:", label, input->name);
BLI_snprintf(label, UI_MAX_NAME_STR, "%s%s:", label, IFACE_(input->name));
/* split in label and value */
split = uiLayoutSplit(layout, 0.35f, 0);
@@ -615,7 +615,7 @@ static void ui_node_draw_input(uiLayout *layout, bContext *C, bNodeTree *ntree,
if (dependency_loop) {
row = uiLayoutRow(split, 0);
uiItemL(row, "Dependency Loop", ICON_ERROR);
uiItemL(row, IFACE_("Dependency Loop"), ICON_ERROR);
}
else if (lnode) {
/* input linked to a node */