DrawManager: Disable Clipping in material/rendered mode

Viewport: Disable Clipping For EEVEE and External Renderers

Currently it is possible that, when using viewport clipping, the display and tools communicate
different information to the user then the renderer does. The reason is
that the renderer does not support viewport clipping. Both EEVEE and
Cycles do not support it.

This patch will disable the clipping in all the tools and drawing code
when the viewport drawing mode is `Material Preview` or `Rendered`.

This patch introduces a `RV3D_CLIPPING_ENABLED` util that checks if
clipping is enabled for the given `rv3d` and `v3d`. Also in places where
it was needed we added the `ViewContext` as a carrier for the `View3D`
and `RegionView3D`.

There are a few areas in the tooling (select, projection painting) that
still needs to be tackled after this patch.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D6047
This commit is contained in:
2019-12-10 15:18:16 +01:00
parent 61e0e93644
commit 7878adf49c
16 changed files with 48 additions and 38 deletions

View File

@@ -265,7 +265,10 @@ typedef struct SculptSession {
float cursor_location[3];
float cursor_normal[3];
float cursor_view_normal[3];
/* TODO(jbakker): Replace rv3d adn v3d with ViewContext */
struct RegionView3D *rv3d;
struct View3D *v3d;
/* Dynamic mesh preview */
int *preview_vert_index_list;

View File

@@ -134,6 +134,7 @@ void DRW_draw_depth_loop_gpencil(struct Depsgraph *depsgraph,
struct View3D *v3d,
struct GPUViewport *viewport);
void DRW_draw_depth_object(struct ARegion *ar,
struct View3D *v3d,
struct GPUViewport *viewport,
struct Object *object);
void DRW_draw_select_id(struct Depsgraph *depsgraph,

View File

@@ -74,7 +74,7 @@ static void OVERLAY_engine_init(void *vedata)
}
pd->wireframe_mode = (v3d->shading.type == OB_WIRE);
pd->clipping_state = (rv3d->rflag & RV3D_CLIPPING) ? DRW_STATE_CLIP_PLANES : 0;
pd->clipping_state = RV3D_CLIPPING_ENABLED(v3d, rv3d) ? DRW_STATE_CLIP_PLANES : 0;
pd->xray_enabled = XRAY_ACTIVE(v3d);
pd->xray_enabled_and_not_wire = pd->xray_enabled && v3d->shading.type > OB_WIRE;
pd->clear_in_front = (v3d->shading.type != OB_SOLID);

View File

@@ -116,6 +116,8 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd)
wpd->preferences = &U;
View3D *v3d = draw_ctx->v3d;
RegionView3D *rv3d = draw_ctx->rv3d;
if (!v3d || (v3d->shading.type == OB_RENDER && BKE_scene_uses_blender_workbench(scene))) {
wpd->shading = scene->display.shading;
wpd->shading.xray_alpha = XRAY_ALPHA((&scene->display));
@@ -193,22 +195,19 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd)
wd->curvature_valley = 0.7f / max_ff(SQUARE(wpd->shading.curvature_valley_factor), 1e-4f);
/* Will be NULL when rendering. */
if (draw_ctx->rv3d != NULL) {
RegionView3D *rv3d = draw_ctx->rv3d;
if (rv3d->rflag & RV3D_CLIPPING) {
wpd->world_clip_planes = rv3d->clip;
UI_GetThemeColor4fv(TH_V3D_CLIPPING_BORDER, wpd->world_clip_planes_color);
if (wpd->use_color_management) {
srgb_to_linearrgb_v3_v3(wpd->world_clip_planes_color, wpd->world_clip_planes_color);
}
else {
copy_v3_v3(wpd->world_clip_planes_color, wpd->world_clip_planes_color);
}
if (RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
wpd->world_clip_planes = rv3d->clip;
UI_GetThemeColor4fv(TH_V3D_CLIPPING_BORDER, wpd->world_clip_planes_color);
if (wpd->use_color_management) {
srgb_to_linearrgb_v3_v3(wpd->world_clip_planes_color, wpd->world_clip_planes_color);
}
else {
wpd->world_clip_planes = NULL;
copy_v3_v3(wpd->world_clip_planes_color, wpd->world_clip_planes_color);
}
}
else {
wpd->world_clip_planes = NULL;
}
workbench_world_data_update_shadow_direction_vs(wpd);
workbench_world_data_ubo_ensure(scene, wpd);

View File

@@ -716,7 +716,7 @@ void workbench_deferred_cache_init(WORKBENCH_Data *vedata)
}
DRW_shgroup_call(grp, DRW_cache_fullscreen_quad_get(), NULL);
if (draw_ctx->rv3d && (draw_ctx->rv3d->rflag & RV3D_CLIPPING) && draw_ctx->rv3d->clipbb) {
if (RV3D_CLIPPING_ENABLED(draw_ctx->v3d, draw_ctx->rv3d)) {
GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR_BACKGROUND);
grp = DRW_shgroup_create(shader, psl->background_pass);
wpd->world_clip_planes_batch = DRW_draw_background_clipping_batch_from_rv3d(draw_ctx->rv3d);

View File

@@ -421,7 +421,7 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata)
/* TODO(campbell): displays but masks geometry,
* only use with wire or solid-without-xray for now. */
if ((wpd->shading.type != OB_WIRE && !XRAY_FLAG_ENABLED(wpd)) &&
(draw_ctx->rv3d && (draw_ctx->rv3d->rflag & RV3D_CLIPPING) && draw_ctx->rv3d->clipbb)) {
RV3D_CLIPPING_ENABLED(draw_ctx->v3d, draw_ctx->rv3d)) {
psl->background_pass = DRW_pass_create("Background",
DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL);
GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR_BACKGROUND);

View File

@@ -584,7 +584,7 @@ static void drw_context_state_init(void)
}
DST.draw_ctx.sh_cfg = GPU_SHADER_CFG_DEFAULT;
if (DST.draw_ctx.rv3d && DST.draw_ctx.rv3d->rflag & RV3D_CLIPPING) {
if (RV3D_CLIPPING_ENABLED(DST.draw_ctx.v3d, DST.draw_ctx.rv3d)) {
DST.draw_ctx.sh_cfg = GPU_SHADER_CFG_CLIPPED;
}
}
@@ -1235,7 +1235,7 @@ static void drw_engines_draw_text(void)
PROFILE_START(stime);
if (data->text_draw_cache) {
DRW_text_cache_draw(data->text_draw_cache, DST.draw_ctx.ar);
DRW_text_cache_draw(data->text_draw_cache, DST.draw_ctx.ar, DST.draw_ctx.v3d);
}
PROFILE_END_UPDATE(data->render_time, stime);
@@ -2571,7 +2571,7 @@ static void draw_world_clip_planes_from_rv3d(GPUBatch *batch, const float world_
/**
* Clears the Depth Buffer and draws only the specified object.
*/
void DRW_draw_depth_object(ARegion *ar, GPUViewport *viewport, Object *object)
void DRW_draw_depth_object(ARegion *ar, View3D *v3d, GPUViewport *viewport, Object *object)
{
RegionView3D *rv3d = ar->regiondata;
@@ -2588,7 +2588,7 @@ void DRW_draw_depth_object(ARegion *ar, GPUViewport *viewport, Object *object)
GPU_depth_test(true);
const float(*world_clip_planes)[4] = NULL;
if (rv3d->rflag & RV3D_CLIPPING) {
if (RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
ED_view3d_clipping_set(rv3d);
ED_view3d_clipping_local(rv3d, object->obmat);
world_clip_planes = rv3d->clip_local;
@@ -2625,7 +2625,7 @@ void DRW_draw_depth_object(ARegion *ar, GPUViewport *viewport, Object *object)
break;
}
if (rv3d->rflag & RV3D_CLIPPING) {
if (RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
ED_view3d_clipping_disable();
}

View File

@@ -119,7 +119,7 @@ void DRW_text_cache_add(DRWTextStore *dt,
}
}
void DRW_text_cache_draw(DRWTextStore *dt, ARegion *ar)
void DRW_text_cache_draw(DRWTextStore *dt, ARegion *ar, struct View3D *v3d)
{
RegionView3D *rv3d = ar->regiondata;
ViewCachedString *vos;
@@ -147,7 +147,7 @@ void DRW_text_cache_draw(DRWTextStore *dt, ARegion *ar)
if (tot) {
int col_pack_prev = 0;
if (rv3d->rflag & RV3D_CLIPPING) {
if (RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
ED_view3d_clipping_disable();
}
@@ -185,7 +185,7 @@ void DRW_text_cache_draw(DRWTextStore *dt, ARegion *ar)
GPU_matrix_pop();
GPU_matrix_projection_set(original_proj);
if (rv3d->rflag & RV3D_CLIPPING) {
if (RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
ED_view3d_clipping_enable();
}
}

View File

@@ -41,7 +41,7 @@ void DRW_text_cache_add(struct DRWTextStore *dt,
short flag,
const uchar col[4]);
void DRW_text_cache_draw(struct DRWTextStore *dt, struct ARegion *ar);
void DRW_text_cache_draw(struct DRWTextStore *dt, struct ARegion *ar, struct View3D *v3d);
void DRW_text_edit_mesh_measure_stats(struct ARegion *ar,
struct View3D *v3d,

View File

@@ -1460,7 +1460,8 @@ static bool point_is_visible(KnifeTool_OpData *kcd,
BMFace *f_hit;
/* If box clipping on, make sure p is not clipped */
if (kcd->vc.rv3d->rflag & RV3D_CLIPPING && ED_view3d_clipping_test(kcd->vc.rv3d, p, true)) {
if (RV3D_CLIPPING_ENABLED(kcd->vc.v3d, kcd->vc.rv3d) &&
ED_view3d_clipping_test(kcd->vc.rv3d, p, true)) {
return false;
}
@@ -1484,7 +1485,7 @@ static bool point_is_visible(KnifeTool_OpData *kcd,
dist = kcd->vc.v3d->clip_end * 2.0f;
}
if (kcd->vc.rv3d->rflag & RV3D_CLIPPING) {
if (RV3D_CLIPPING_ENABLED(kcd->vc.v3d, kcd->vc.rv3d)) {
float view_clip[2][3];
/* note: view_clip[0] should never get clipped */
copy_v3_v3(view_clip[0], p_ofs);
@@ -1935,7 +1936,7 @@ static int knife_sample_screen_density(KnifeTool_OpData *kcd, const float radius
dis_sq = len_squared_v2v2(kfv->sco, sco);
if (dis_sq < radius_sq) {
if (kcd->vc.rv3d->rflag & RV3D_CLIPPING) {
if (RV3D_CLIPPING_ENABLED(kcd->vc.v3d, kcd->vc.rv3d)) {
if (ED_view3d_clipping_test(kcd->vc.rv3d, kfv->cageco, true) == 0) {
c++;
}
@@ -2045,7 +2046,7 @@ static KnifeEdge *knife_find_closest_edge(
/* now we have 'lambda' calculated (in screen-space) */
knife_interp_v3_v3v3(kcd, test_cagep, kfe->v1->cageco, kfe->v2->cageco, lambda);
if (kcd->vc.rv3d->rflag & RV3D_CLIPPING) {
if (RV3D_CLIPPING_ENABLED(kcd->vc.v3d, kcd->vc.rv3d)) {
/* check we're in the view */
if (ED_view3d_clipping_test(kcd->vc.rv3d, test_cagep, true)) {
continue;
@@ -2152,7 +2153,7 @@ static KnifeVert *knife_find_closest_vert(
dis_sq = len_squared_v2v2(kfv->sco, sco);
if (dis_sq < curdis_sq && dis_sq < maxdist_sq) {
if (kcd->vc.rv3d->rflag & RV3D_CLIPPING) {
if (RV3D_CLIPPING_ENABLED(kcd->vc.v3d, kcd->vc.rv3d)) {
if (ED_view3d_clipping_test(kcd->vc.rv3d, kfv->cageco, true) == 0) {
curv = kfv;
curdis_sq = dis_sq;

View File

@@ -887,7 +887,7 @@ static bool project_bucket_point_occluded(const ProjPaintState *ps,
const float pixelScreenCo[4])
{
int isect_ret;
const bool do_clip = ps->rv3d ? (ps->rv3d->rflag & RV3D_CLIPPING) != 0 : 0;
const bool do_clip = RV3D_CLIPPING_ENABLED(ps->v3d, ps->rv3d);
/* we could return 0 for 1 face buckets, as long as this function assumes
* that the point its testing is only every originated from an existing face */
@@ -3024,7 +3024,7 @@ static void project_paint_face_init(const ProjPaintState *ps,
const bool is_ortho = ps->is_ortho;
const bool is_flip_object = ps->is_flip_object;
const bool do_backfacecull = ps->do_backfacecull;
const bool do_clip = ps->rv3d ? ps->rv3d->rflag & RV3D_CLIPPING : 0;
const bool do_clip = RV3D_CLIPPING_ENABLED(ps->v3d, ps->rv3d);
vCo[0] = ps->mvert_eval[lt_vtri[0]].co;
vCo[1] = ps->mvert_eval[lt_vtri[1]].co;

View File

@@ -1013,6 +1013,7 @@ void ED_sculpt_redraw_planes_get(float planes[4][4], ARegion *ar, Object *ob)
void sculpt_brush_test_init(SculptSession *ss, SculptBrushTest *test)
{
RegionView3D *rv3d = ss->cache ? ss->cache->vc->rv3d : ss->rv3d;
View3D *v3d = ss->cache ? ss->cache->vc->v3d : ss->v3d;
test->radius_squared = ss->cache ? ss->cache->radius_squared :
ss->cursor_radius * ss->cursor_radius;
@@ -1033,7 +1034,7 @@ void sculpt_brush_test_init(SculptSession *ss, SculptBrushTest *test)
test->mirror_symmetry_pass = ss->cache ? ss->cache->mirror_symmetry_pass : 0;
if (rv3d->rflag & RV3D_CLIPPING) {
if (RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
test->clip_rv3d = rv3d;
}
else {
@@ -6896,6 +6897,7 @@ static float sculpt_raycast_init(ViewContext *vc,
float dist;
Object *ob = vc->obact;
RegionView3D *rv3d = vc->ar->regiondata;
View3D *v3d = vc->v3d;
/* TODO: what if the segment is totally clipped? (return == 0) */
ED_view3d_win_to_segment_clipped(
@@ -6910,7 +6912,7 @@ static float sculpt_raycast_init(ViewContext *vc,
if ((rv3d->is_persp == false) &&
/* if the ray is clipped, don't adjust its start/end */
((rv3d->rflag & RV3D_CLIPPING) == 0)) {
RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
BKE_pbvh_raycast_project_ray_root(ob->sculpt->pbvh, original, ray_start, ray_end, ray_normal);
/* recalculate the normal */
@@ -7005,6 +7007,7 @@ bool sculpt_cursor_geometry_info_update(bContext *C,
copy_v3_v3(ss->cursor_normal, srd.face_normal);
copy_v3_v3(ss->cursor_location, out->location);
ss->rv3d = vc.rv3d;
ss->v3d = vc.v3d;
if (!BKE_brush_use_locked_size(scene, brush)) {
radius = paint_calc_object_space_radius(&vc, out->location, BKE_brush_size_get(scene, brush));

View File

@@ -796,7 +796,7 @@ void ED_view3d_draw_depth(Depsgraph *depsgraph, ARegion *ar, View3D *v3d, bool a
GPU_clear(GPU_DEPTH_BIT);
if (rv3d->rflag & RV3D_CLIPPING) {
if (RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
ED_view3d_clipping_set(rv3d);
}
/* get surface depth without bias */
@@ -817,7 +817,7 @@ void ED_view3d_draw_depth(Depsgraph *depsgraph, ARegion *ar, View3D *v3d, bool a
WM_draw_region_viewport_unbind(ar);
if (rv3d->rflag & RV3D_CLIPPING) {
if (RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
ED_view3d_clipping_disable();
}
rv3d->rflag &= ~RV3D_ZOFFSET_DISABLED;

View File

@@ -228,7 +228,7 @@ void ED_view3d_backbuf_depth_validate(ViewContext *vc)
if (obact_eval && ((obact_eval->base_flag & BASE_VISIBLE_DEPSGRAPH) != 0)) {
GPUViewport *viewport = WM_draw_region_get_viewport(ar, 0);
DRW_draw_depth_object(vc->ar, viewport, obact_eval);
DRW_draw_depth_object(vc->ar, vc->v3d, viewport, obact_eval);
}
vc->v3d->flag &= ~V3D_INVALID_BACKBUF;

View File

@@ -1099,7 +1099,7 @@ int view3d_opengl_select(ViewContext *vc,
GPU_depth_test(true);
}
if (vc->rv3d->rflag & RV3D_CLIPPING) {
if (RV3D_CLIPPING_ENABLED(vc->v3d, vc->rv3d)) {
ED_view3d_clipping_set(vc->rv3d);
}
@@ -1167,7 +1167,7 @@ int view3d_opengl_select(ViewContext *vc,
GPU_depth_test(false);
}
if (vc->rv3d->rflag & RV3D_CLIPPING) {
if (RV3D_CLIPPING_ENABLED(v3d, vc->rv3d)) {
ED_view3d_clipping_disable();
}

View File

@@ -376,6 +376,9 @@ typedef struct View3D {
#define RV3D_VIEW_CAMERA 8
#define RV3D_VIEW_IS_AXIS(view) (((view) >= RV3D_VIEW_FRONT) && ((view) <= RV3D_VIEW_BOTTOM))
#define RV3D_CLIPPING_ENABLED(v3d, rv3d) \
(rv3d && v3d && (rv3d->rflag & RV3D_CLIPPING) && ELEM(v3d->shading.type, OB_WIRE, OB_SOLID) && \
rv3d->clipbb)
/** #View3D.flag2 (int) */
#define V3D_HIDE_OVERLAYS (1 << 2)