DrawManager: Disable Clipping in material/rendered mode
Viewport: Disable Clipping For EEVEE and External Renderers Currently it is possible that, when using viewport clipping, the display and tools communicate different information to the user then the renderer does. The reason is that the renderer does not support viewport clipping. Both EEVEE and Cycles do not support it. This patch will disable the clipping in all the tools and drawing code when the viewport drawing mode is `Material Preview` or `Rendered`. This patch introduces a `RV3D_CLIPPING_ENABLED` util that checks if clipping is enabled for the given `rv3d` and `v3d`. Also in places where it was needed we added the `ViewContext` as a carrier for the `View3D` and `RegionView3D`. There are a few areas in the tooling (select, projection painting) that still needs to be tackled after this patch. Reviewed By: fclem Differential Revision: https://developer.blender.org/D6047
This commit is contained in:
@@ -265,7 +265,10 @@ typedef struct SculptSession {
|
||||
float cursor_location[3];
|
||||
float cursor_normal[3];
|
||||
float cursor_view_normal[3];
|
||||
|
||||
/* TODO(jbakker): Replace rv3d adn v3d with ViewContext */
|
||||
struct RegionView3D *rv3d;
|
||||
struct View3D *v3d;
|
||||
|
||||
/* Dynamic mesh preview */
|
||||
int *preview_vert_index_list;
|
||||
|
||||
@@ -134,6 +134,7 @@ void DRW_draw_depth_loop_gpencil(struct Depsgraph *depsgraph,
|
||||
struct View3D *v3d,
|
||||
struct GPUViewport *viewport);
|
||||
void DRW_draw_depth_object(struct ARegion *ar,
|
||||
struct View3D *v3d,
|
||||
struct GPUViewport *viewport,
|
||||
struct Object *object);
|
||||
void DRW_draw_select_id(struct Depsgraph *depsgraph,
|
||||
|
||||
@@ -74,7 +74,7 @@ static void OVERLAY_engine_init(void *vedata)
|
||||
}
|
||||
|
||||
pd->wireframe_mode = (v3d->shading.type == OB_WIRE);
|
||||
pd->clipping_state = (rv3d->rflag & RV3D_CLIPPING) ? DRW_STATE_CLIP_PLANES : 0;
|
||||
pd->clipping_state = RV3D_CLIPPING_ENABLED(v3d, rv3d) ? DRW_STATE_CLIP_PLANES : 0;
|
||||
pd->xray_enabled = XRAY_ACTIVE(v3d);
|
||||
pd->xray_enabled_and_not_wire = pd->xray_enabled && v3d->shading.type > OB_WIRE;
|
||||
pd->clear_in_front = (v3d->shading.type != OB_SOLID);
|
||||
|
||||
@@ -116,6 +116,8 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd)
|
||||
wpd->preferences = &U;
|
||||
|
||||
View3D *v3d = draw_ctx->v3d;
|
||||
RegionView3D *rv3d = draw_ctx->rv3d;
|
||||
|
||||
if (!v3d || (v3d->shading.type == OB_RENDER && BKE_scene_uses_blender_workbench(scene))) {
|
||||
wpd->shading = scene->display.shading;
|
||||
wpd->shading.xray_alpha = XRAY_ALPHA((&scene->display));
|
||||
@@ -193,22 +195,19 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd)
|
||||
wd->curvature_valley = 0.7f / max_ff(SQUARE(wpd->shading.curvature_valley_factor), 1e-4f);
|
||||
|
||||
/* Will be NULL when rendering. */
|
||||
if (draw_ctx->rv3d != NULL) {
|
||||
RegionView3D *rv3d = draw_ctx->rv3d;
|
||||
if (rv3d->rflag & RV3D_CLIPPING) {
|
||||
wpd->world_clip_planes = rv3d->clip;
|
||||
UI_GetThemeColor4fv(TH_V3D_CLIPPING_BORDER, wpd->world_clip_planes_color);
|
||||
if (wpd->use_color_management) {
|
||||
srgb_to_linearrgb_v3_v3(wpd->world_clip_planes_color, wpd->world_clip_planes_color);
|
||||
}
|
||||
else {
|
||||
copy_v3_v3(wpd->world_clip_planes_color, wpd->world_clip_planes_color);
|
||||
}
|
||||
if (RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
|
||||
wpd->world_clip_planes = rv3d->clip;
|
||||
UI_GetThemeColor4fv(TH_V3D_CLIPPING_BORDER, wpd->world_clip_planes_color);
|
||||
if (wpd->use_color_management) {
|
||||
srgb_to_linearrgb_v3_v3(wpd->world_clip_planes_color, wpd->world_clip_planes_color);
|
||||
}
|
||||
else {
|
||||
wpd->world_clip_planes = NULL;
|
||||
copy_v3_v3(wpd->world_clip_planes_color, wpd->world_clip_planes_color);
|
||||
}
|
||||
}
|
||||
else {
|
||||
wpd->world_clip_planes = NULL;
|
||||
}
|
||||
|
||||
workbench_world_data_update_shadow_direction_vs(wpd);
|
||||
workbench_world_data_ubo_ensure(scene, wpd);
|
||||
|
||||
@@ -716,7 +716,7 @@ void workbench_deferred_cache_init(WORKBENCH_Data *vedata)
|
||||
}
|
||||
DRW_shgroup_call(grp, DRW_cache_fullscreen_quad_get(), NULL);
|
||||
|
||||
if (draw_ctx->rv3d && (draw_ctx->rv3d->rflag & RV3D_CLIPPING) && draw_ctx->rv3d->clipbb) {
|
||||
if (RV3D_CLIPPING_ENABLED(draw_ctx->v3d, draw_ctx->rv3d)) {
|
||||
GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR_BACKGROUND);
|
||||
grp = DRW_shgroup_create(shader, psl->background_pass);
|
||||
wpd->world_clip_planes_batch = DRW_draw_background_clipping_batch_from_rv3d(draw_ctx->rv3d);
|
||||
|
||||
@@ -421,7 +421,7 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata)
|
||||
/* TODO(campbell): displays but masks geometry,
|
||||
* only use with wire or solid-without-xray for now. */
|
||||
if ((wpd->shading.type != OB_WIRE && !XRAY_FLAG_ENABLED(wpd)) &&
|
||||
(draw_ctx->rv3d && (draw_ctx->rv3d->rflag & RV3D_CLIPPING) && draw_ctx->rv3d->clipbb)) {
|
||||
RV3D_CLIPPING_ENABLED(draw_ctx->v3d, draw_ctx->rv3d)) {
|
||||
psl->background_pass = DRW_pass_create("Background",
|
||||
DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL);
|
||||
GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR_BACKGROUND);
|
||||
|
||||
@@ -584,7 +584,7 @@ static void drw_context_state_init(void)
|
||||
}
|
||||
|
||||
DST.draw_ctx.sh_cfg = GPU_SHADER_CFG_DEFAULT;
|
||||
if (DST.draw_ctx.rv3d && DST.draw_ctx.rv3d->rflag & RV3D_CLIPPING) {
|
||||
if (RV3D_CLIPPING_ENABLED(DST.draw_ctx.v3d, DST.draw_ctx.rv3d)) {
|
||||
DST.draw_ctx.sh_cfg = GPU_SHADER_CFG_CLIPPED;
|
||||
}
|
||||
}
|
||||
@@ -1235,7 +1235,7 @@ static void drw_engines_draw_text(void)
|
||||
PROFILE_START(stime);
|
||||
|
||||
if (data->text_draw_cache) {
|
||||
DRW_text_cache_draw(data->text_draw_cache, DST.draw_ctx.ar);
|
||||
DRW_text_cache_draw(data->text_draw_cache, DST.draw_ctx.ar, DST.draw_ctx.v3d);
|
||||
}
|
||||
|
||||
PROFILE_END_UPDATE(data->render_time, stime);
|
||||
@@ -2571,7 +2571,7 @@ static void draw_world_clip_planes_from_rv3d(GPUBatch *batch, const float world_
|
||||
/**
|
||||
* Clears the Depth Buffer and draws only the specified object.
|
||||
*/
|
||||
void DRW_draw_depth_object(ARegion *ar, GPUViewport *viewport, Object *object)
|
||||
void DRW_draw_depth_object(ARegion *ar, View3D *v3d, GPUViewport *viewport, Object *object)
|
||||
{
|
||||
RegionView3D *rv3d = ar->regiondata;
|
||||
|
||||
@@ -2588,7 +2588,7 @@ void DRW_draw_depth_object(ARegion *ar, GPUViewport *viewport, Object *object)
|
||||
GPU_depth_test(true);
|
||||
|
||||
const float(*world_clip_planes)[4] = NULL;
|
||||
if (rv3d->rflag & RV3D_CLIPPING) {
|
||||
if (RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
|
||||
ED_view3d_clipping_set(rv3d);
|
||||
ED_view3d_clipping_local(rv3d, object->obmat);
|
||||
world_clip_planes = rv3d->clip_local;
|
||||
@@ -2625,7 +2625,7 @@ void DRW_draw_depth_object(ARegion *ar, GPUViewport *viewport, Object *object)
|
||||
break;
|
||||
}
|
||||
|
||||
if (rv3d->rflag & RV3D_CLIPPING) {
|
||||
if (RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
|
||||
ED_view3d_clipping_disable();
|
||||
}
|
||||
|
||||
|
||||
@@ -119,7 +119,7 @@ void DRW_text_cache_add(DRWTextStore *dt,
|
||||
}
|
||||
}
|
||||
|
||||
void DRW_text_cache_draw(DRWTextStore *dt, ARegion *ar)
|
||||
void DRW_text_cache_draw(DRWTextStore *dt, ARegion *ar, struct View3D *v3d)
|
||||
{
|
||||
RegionView3D *rv3d = ar->regiondata;
|
||||
ViewCachedString *vos;
|
||||
@@ -147,7 +147,7 @@ void DRW_text_cache_draw(DRWTextStore *dt, ARegion *ar)
|
||||
if (tot) {
|
||||
int col_pack_prev = 0;
|
||||
|
||||
if (rv3d->rflag & RV3D_CLIPPING) {
|
||||
if (RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
|
||||
ED_view3d_clipping_disable();
|
||||
}
|
||||
|
||||
@@ -185,7 +185,7 @@ void DRW_text_cache_draw(DRWTextStore *dt, ARegion *ar)
|
||||
GPU_matrix_pop();
|
||||
GPU_matrix_projection_set(original_proj);
|
||||
|
||||
if (rv3d->rflag & RV3D_CLIPPING) {
|
||||
if (RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
|
||||
ED_view3d_clipping_enable();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -41,7 +41,7 @@ void DRW_text_cache_add(struct DRWTextStore *dt,
|
||||
short flag,
|
||||
const uchar col[4]);
|
||||
|
||||
void DRW_text_cache_draw(struct DRWTextStore *dt, struct ARegion *ar);
|
||||
void DRW_text_cache_draw(struct DRWTextStore *dt, struct ARegion *ar, struct View3D *v3d);
|
||||
|
||||
void DRW_text_edit_mesh_measure_stats(struct ARegion *ar,
|
||||
struct View3D *v3d,
|
||||
|
||||
@@ -1460,7 +1460,8 @@ static bool point_is_visible(KnifeTool_OpData *kcd,
|
||||
BMFace *f_hit;
|
||||
|
||||
/* If box clipping on, make sure p is not clipped */
|
||||
if (kcd->vc.rv3d->rflag & RV3D_CLIPPING && ED_view3d_clipping_test(kcd->vc.rv3d, p, true)) {
|
||||
if (RV3D_CLIPPING_ENABLED(kcd->vc.v3d, kcd->vc.rv3d) &&
|
||||
ED_view3d_clipping_test(kcd->vc.rv3d, p, true)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1484,7 +1485,7 @@ static bool point_is_visible(KnifeTool_OpData *kcd,
|
||||
dist = kcd->vc.v3d->clip_end * 2.0f;
|
||||
}
|
||||
|
||||
if (kcd->vc.rv3d->rflag & RV3D_CLIPPING) {
|
||||
if (RV3D_CLIPPING_ENABLED(kcd->vc.v3d, kcd->vc.rv3d)) {
|
||||
float view_clip[2][3];
|
||||
/* note: view_clip[0] should never get clipped */
|
||||
copy_v3_v3(view_clip[0], p_ofs);
|
||||
@@ -1935,7 +1936,7 @@ static int knife_sample_screen_density(KnifeTool_OpData *kcd, const float radius
|
||||
|
||||
dis_sq = len_squared_v2v2(kfv->sco, sco);
|
||||
if (dis_sq < radius_sq) {
|
||||
if (kcd->vc.rv3d->rflag & RV3D_CLIPPING) {
|
||||
if (RV3D_CLIPPING_ENABLED(kcd->vc.v3d, kcd->vc.rv3d)) {
|
||||
if (ED_view3d_clipping_test(kcd->vc.rv3d, kfv->cageco, true) == 0) {
|
||||
c++;
|
||||
}
|
||||
@@ -2045,7 +2046,7 @@ static KnifeEdge *knife_find_closest_edge(
|
||||
/* now we have 'lambda' calculated (in screen-space) */
|
||||
knife_interp_v3_v3v3(kcd, test_cagep, kfe->v1->cageco, kfe->v2->cageco, lambda);
|
||||
|
||||
if (kcd->vc.rv3d->rflag & RV3D_CLIPPING) {
|
||||
if (RV3D_CLIPPING_ENABLED(kcd->vc.v3d, kcd->vc.rv3d)) {
|
||||
/* check we're in the view */
|
||||
if (ED_view3d_clipping_test(kcd->vc.rv3d, test_cagep, true)) {
|
||||
continue;
|
||||
@@ -2152,7 +2153,7 @@ static KnifeVert *knife_find_closest_vert(
|
||||
|
||||
dis_sq = len_squared_v2v2(kfv->sco, sco);
|
||||
if (dis_sq < curdis_sq && dis_sq < maxdist_sq) {
|
||||
if (kcd->vc.rv3d->rflag & RV3D_CLIPPING) {
|
||||
if (RV3D_CLIPPING_ENABLED(kcd->vc.v3d, kcd->vc.rv3d)) {
|
||||
if (ED_view3d_clipping_test(kcd->vc.rv3d, kfv->cageco, true) == 0) {
|
||||
curv = kfv;
|
||||
curdis_sq = dis_sq;
|
||||
|
||||
@@ -887,7 +887,7 @@ static bool project_bucket_point_occluded(const ProjPaintState *ps,
|
||||
const float pixelScreenCo[4])
|
||||
{
|
||||
int isect_ret;
|
||||
const bool do_clip = ps->rv3d ? (ps->rv3d->rflag & RV3D_CLIPPING) != 0 : 0;
|
||||
const bool do_clip = RV3D_CLIPPING_ENABLED(ps->v3d, ps->rv3d);
|
||||
|
||||
/* we could return 0 for 1 face buckets, as long as this function assumes
|
||||
* that the point its testing is only every originated from an existing face */
|
||||
@@ -3024,7 +3024,7 @@ static void project_paint_face_init(const ProjPaintState *ps,
|
||||
const bool is_ortho = ps->is_ortho;
|
||||
const bool is_flip_object = ps->is_flip_object;
|
||||
const bool do_backfacecull = ps->do_backfacecull;
|
||||
const bool do_clip = ps->rv3d ? ps->rv3d->rflag & RV3D_CLIPPING : 0;
|
||||
const bool do_clip = RV3D_CLIPPING_ENABLED(ps->v3d, ps->rv3d);
|
||||
|
||||
vCo[0] = ps->mvert_eval[lt_vtri[0]].co;
|
||||
vCo[1] = ps->mvert_eval[lt_vtri[1]].co;
|
||||
|
||||
@@ -1013,6 +1013,7 @@ void ED_sculpt_redraw_planes_get(float planes[4][4], ARegion *ar, Object *ob)
|
||||
void sculpt_brush_test_init(SculptSession *ss, SculptBrushTest *test)
|
||||
{
|
||||
RegionView3D *rv3d = ss->cache ? ss->cache->vc->rv3d : ss->rv3d;
|
||||
View3D *v3d = ss->cache ? ss->cache->vc->v3d : ss->v3d;
|
||||
|
||||
test->radius_squared = ss->cache ? ss->cache->radius_squared :
|
||||
ss->cursor_radius * ss->cursor_radius;
|
||||
@@ -1033,7 +1034,7 @@ void sculpt_brush_test_init(SculptSession *ss, SculptBrushTest *test)
|
||||
|
||||
test->mirror_symmetry_pass = ss->cache ? ss->cache->mirror_symmetry_pass : 0;
|
||||
|
||||
if (rv3d->rflag & RV3D_CLIPPING) {
|
||||
if (RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
|
||||
test->clip_rv3d = rv3d;
|
||||
}
|
||||
else {
|
||||
@@ -6896,6 +6897,7 @@ static float sculpt_raycast_init(ViewContext *vc,
|
||||
float dist;
|
||||
Object *ob = vc->obact;
|
||||
RegionView3D *rv3d = vc->ar->regiondata;
|
||||
View3D *v3d = vc->v3d;
|
||||
|
||||
/* TODO: what if the segment is totally clipped? (return == 0) */
|
||||
ED_view3d_win_to_segment_clipped(
|
||||
@@ -6910,7 +6912,7 @@ static float sculpt_raycast_init(ViewContext *vc,
|
||||
|
||||
if ((rv3d->is_persp == false) &&
|
||||
/* if the ray is clipped, don't adjust its start/end */
|
||||
((rv3d->rflag & RV3D_CLIPPING) == 0)) {
|
||||
RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
|
||||
BKE_pbvh_raycast_project_ray_root(ob->sculpt->pbvh, original, ray_start, ray_end, ray_normal);
|
||||
|
||||
/* recalculate the normal */
|
||||
@@ -7005,6 +7007,7 @@ bool sculpt_cursor_geometry_info_update(bContext *C,
|
||||
copy_v3_v3(ss->cursor_normal, srd.face_normal);
|
||||
copy_v3_v3(ss->cursor_location, out->location);
|
||||
ss->rv3d = vc.rv3d;
|
||||
ss->v3d = vc.v3d;
|
||||
|
||||
if (!BKE_brush_use_locked_size(scene, brush)) {
|
||||
radius = paint_calc_object_space_radius(&vc, out->location, BKE_brush_size_get(scene, brush));
|
||||
|
||||
@@ -796,7 +796,7 @@ void ED_view3d_draw_depth(Depsgraph *depsgraph, ARegion *ar, View3D *v3d, bool a
|
||||
|
||||
GPU_clear(GPU_DEPTH_BIT);
|
||||
|
||||
if (rv3d->rflag & RV3D_CLIPPING) {
|
||||
if (RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
|
||||
ED_view3d_clipping_set(rv3d);
|
||||
}
|
||||
/* get surface depth without bias */
|
||||
@@ -817,7 +817,7 @@ void ED_view3d_draw_depth(Depsgraph *depsgraph, ARegion *ar, View3D *v3d, bool a
|
||||
|
||||
WM_draw_region_viewport_unbind(ar);
|
||||
|
||||
if (rv3d->rflag & RV3D_CLIPPING) {
|
||||
if (RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
|
||||
ED_view3d_clipping_disable();
|
||||
}
|
||||
rv3d->rflag &= ~RV3D_ZOFFSET_DISABLED;
|
||||
|
||||
@@ -228,7 +228,7 @@ void ED_view3d_backbuf_depth_validate(ViewContext *vc)
|
||||
|
||||
if (obact_eval && ((obact_eval->base_flag & BASE_VISIBLE_DEPSGRAPH) != 0)) {
|
||||
GPUViewport *viewport = WM_draw_region_get_viewport(ar, 0);
|
||||
DRW_draw_depth_object(vc->ar, viewport, obact_eval);
|
||||
DRW_draw_depth_object(vc->ar, vc->v3d, viewport, obact_eval);
|
||||
}
|
||||
|
||||
vc->v3d->flag &= ~V3D_INVALID_BACKBUF;
|
||||
|
||||
@@ -1099,7 +1099,7 @@ int view3d_opengl_select(ViewContext *vc,
|
||||
GPU_depth_test(true);
|
||||
}
|
||||
|
||||
if (vc->rv3d->rflag & RV3D_CLIPPING) {
|
||||
if (RV3D_CLIPPING_ENABLED(vc->v3d, vc->rv3d)) {
|
||||
ED_view3d_clipping_set(vc->rv3d);
|
||||
}
|
||||
|
||||
@@ -1167,7 +1167,7 @@ int view3d_opengl_select(ViewContext *vc,
|
||||
GPU_depth_test(false);
|
||||
}
|
||||
|
||||
if (vc->rv3d->rflag & RV3D_CLIPPING) {
|
||||
if (RV3D_CLIPPING_ENABLED(v3d, vc->rv3d)) {
|
||||
ED_view3d_clipping_disable();
|
||||
}
|
||||
|
||||
|
||||
@@ -376,6 +376,9 @@ typedef struct View3D {
|
||||
#define RV3D_VIEW_CAMERA 8
|
||||
|
||||
#define RV3D_VIEW_IS_AXIS(view) (((view) >= RV3D_VIEW_FRONT) && ((view) <= RV3D_VIEW_BOTTOM))
|
||||
#define RV3D_CLIPPING_ENABLED(v3d, rv3d) \
|
||||
(rv3d && v3d && (rv3d->rflag & RV3D_CLIPPING) && ELEM(v3d->shading.type, OB_WIRE, OB_SOLID) && \
|
||||
rv3d->clipbb)
|
||||
|
||||
/** #View3D.flag2 (int) */
|
||||
#define V3D_HIDE_OVERLAYS (1 << 2)
|
||||
|
||||
Reference in New Issue
Block a user