* Split Object.c (created Object.h)

* Split Blender.c (created Blender.h)
* Followed a naming convention suggested by Willian for Modules and Classes.
* Implemented New, Get and GetSelected functions for the Object module.
* Implemented most of the attributes in the Get and Set functions for the
  Object module.
* Hopefully fixed a link error on OS X.
  Declared g_blenderdict externally in modules.h and moved the real
  declaration to Blender.c
This commit is contained in:
2003-04-21 20:33:06 +00:00
parent ec669df6ee
commit 788fa67bdf
5 changed files with 724 additions and 464 deletions

View File

@@ -29,61 +29,12 @@
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <Python.h>
#include <stdio.h>
#include <BKE_global.h>
#include <BSE_headerbuttons.h>
#include <DNA_ID.h>
#include <DNA_object_types.h>
#include <DNA_scene_types.h>
/* #include <DNA_screen_types.h> */
#include <DNA_userdef_types.h>
#include <BKE_ipo.h>
#include "gen_utils.h"
#include "modules.h"
#include "Blender.h"
/*****************************************************************************/
/* Python API function prototypes for the Blender module. */
/* Global variables */
/*****************************************************************************/
PyObject *Blender_Set (PyObject *self, PyObject *args);
PyObject *Blender_Get (PyObject *self, PyObject *args);
PyObject *Blender_Redraw(PyObject *self, PyObject *args);
/*****************************************************************************/
/* The following string definitions are used for documentation strings. */
/* In Python these will be written to the console when doing a */
/* Blender.__doc__ */
/*****************************************************************************/
char Blender_Set_doc[] =
"(request, data) - Update settings in Blender\n\
\n\
(request) A string indentifying the setting to change\n\
'curframe' - Sets the current frame using the number in data";
char Blender_Get_doc[] =
"(request) - Retrieve settings from Blender\n\
\n\
(request) A string indentifying the data to be returned\n\
'curframe' - Returns the current animation frame\n\
'curtime' - Returns the current animation time\n\
'staframe' - Returns the start frame of the animation\n\
'endframe' - Returns the end frame of the animation\n\
'filename' - Returns the name of the last file read or written\n\
'version' - Returns the Blender version number";
char Blender_Redraw_doc[] = "() - Redraw all 3D windows";
/*****************************************************************************/
/* Python method structure definition. */
/*****************************************************************************/
struct PyMethodDef Blender_methods[] = {
{"Set", &Blender_Set, METH_VARARGS, Blender_Set_doc},
{"Get", &Blender_Get, METH_VARARGS, Blender_Get_doc},
{"Redraw", &Blender_Redraw, METH_VARARGS, Blender_Redraw_doc},
{NULL, NULL}
};
PyObject *g_blenderdict;
/*****************************************************************************/
/* Function: Blender_Set */

View File

@@ -0,0 +1,90 @@
/*
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Michel Selten
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef EXPP_BLENDER_H
#define EXPP_BLENDER_H
#include <Python.h>
#include <stdio.h>
#include <BKE_global.h>
#include <BSE_headerbuttons.h>
#include <DNA_ID.h>
#include <DNA_object_types.h>
#include <DNA_scene_types.h>
#include <DNA_userdef_types.h>
#include <BKE_ipo.h>
#include "gen_utils.h"
#include "modules.h"
/*****************************************************************************/
/* Python API function prototypes for the Blender module. */
/*****************************************************************************/
PyObject *Blender_Set (PyObject *self, PyObject *args);
PyObject *Blender_Get (PyObject *self, PyObject *args);
PyObject *Blender_Redraw(PyObject *self, PyObject *args);
/*****************************************************************************/
/* The following string definitions are used for documentation strings. */
/* In Python these will be written to the console when doing a */
/* Blender.__doc__ */
/*****************************************************************************/
char Blender_Set_doc[] =
"(request, data) - Update settings in Blender\n\
\n\
(request) A string indentifying the setting to change\n\
'curframe' - Sets the current frame using the number in data";
char Blender_Get_doc[] =
"(request) - Retrieve settings from Blender\n\
\n\
(request) A string indentifying the data to be returned\n\
'curframe' - Returns the current animation frame\n\
'curtime' - Returns the current animation time\n\
'staframe' - Returns the start frame of the animation\n\
'endframe' - Returns the end frame of the animation\n\
'filename' - Returns the name of the last file read or written\n\
'version' - Returns the Blender version number";
char Blender_Redraw_doc[] = "() - Redraw all 3D windows";
/*****************************************************************************/
/* Python method structure definition. */
/*****************************************************************************/
struct PyMethodDef Blender_methods[] = {
{"Set", &Blender_Set, METH_VARARGS, Blender_Set_doc},
{"Get", &Blender_Get, METH_VARARGS, Blender_Get_doc},
{"Redraw", &Blender_Redraw, METH_VARARGS, Blender_Redraw_doc},
{NULL, NULL}
};
#endif /* EXPP_BLENDER_H */

View File

@@ -29,150 +29,268 @@
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <Python.h>
#include <stdio.h>
#include <BKE_global.h>
#include <BKE_main.h>
#include <DNA_ika_types.h>
#include <DNA_object_types.h>
#include "gen_utils.h"
#include "Object.h"
/*****************************************************************************/
/* Python API function prototypes for the Blender module. */
/*****************************************************************************/
PyObject *Object_New(PyObject *self, PyObject *args);
PyObject *Object_Get(PyObject *self, PyObject *args);
PyObject *Object_GetSelected (PyObject *self, PyObject *args);
/*****************************************************************************/
/* The following string definitions are used for documentation strings. */
/* In Python these will be written to the console when doing a */
/* Blender.__doc__ */
/*****************************************************************************/
char Object_New_doc[] =
"(type) - Add a new object of type 'type' in the current scene";
char Object_Get_doc[] =
"(name) - return the object with the name 'name', returns None if not\
found.\n\
If 'name' is not specified, it returns a list of all objects in the\n\
current scene.";
char Object_GetSelected_doc[] =
"() - Returns a list of selected Objects in the active layer(s)\n\
The active object is the first in the list, if visible";
/*****************************************************************************/
/* Python BlenderObject structure definition. */
/*****************************************************************************/
typedef struct {
PyObject_HEAD
struct Object *object;
} BlenObject;
/*****************************************************************************/
/* PythonTypeObject callback function prototypes */
/*****************************************************************************/
void ObjectDeAlloc (BlenObject *obj);
PyObject* ObjectGetAttr (BlenObject *obj, char *name);
int ObjectSetAttr (BlenObject *obj, char *name, PyObject *v);
/*****************************************************************************/
/* Python TypeObject structure definition. */
/*****************************************************************************/
static PyTypeObject object_type =
{
PyObject_HEAD_INIT(&PyType_Type)
0, /* ob_size */
"Object", /* tp_name */
sizeof (BlenObject), /* tp_basicsize */
0, /* tp_itemsize */
/* methods */
(destructor)ObjectDeAlloc, /* tp_dealloc */
0, /* tp_print */
(getattrfunc)ObjectGetAttr, /* tp_getattr */
(setattrfunc)ObjectSetAttr, /* tp_setattr */
0, /* tp_compare */
0, /* tp_repr */
0, /* tp_as_number */
0, /* tp_as_sequence */
0, /* tp_as_mapping */
0, /* tp_as_hash */
};
/*****************************************************************************/
/* Python method structure definition. */
/*****************************************************************************/
struct PyMethodDef Object_methods[] = {
{"New", Object_New, METH_VARARGS, Object_New_doc},
{"Get", Object_Get, METH_VARARGS, Object_Get_doc},
{"get", Object_Get, METH_VARARGS, Object_Get_doc},
{"getSelected", Object_GetSelected, METH_VARARGS, Object_GetSelected_doc},
{NULL, NULL}
};
/*****************************************************************************/
/* Function: Object_New */
/* Function: M_Object_New */
/* Python equivalent: Blender.Object.New */
/*****************************************************************************/
PyObject *Object_New(PyObject *self, PyObject *args)
PyObject *M_Object_New(PyObject *self, PyObject *args)
{
printf ("In Object_New()\n");
return (Py_None);
struct Object * object;
C_BlenObject * blen_object;
int type;
char name[32];
printf ("In Object_New()\n");
if (!PyArg_ParseTuple(args, "i", &type))
{
PythonReturnErrorObject (PyExc_TypeError,
"type expected");
return (NULL);
}
/* Create a new object. */
switch (type)
{
case OB_MESH: strcpy (name, "Mesh"); break;
case OB_CURVE: strcpy (name, "Curve"); break;
case OB_SURF: strcpy (name, "Surf"); break;
case OB_FONT: strcpy (name, "Text"); break;
case OB_MBALL: strcpy (name, "Mball"); break;
case OB_CAMERA: strcpy (name, "Camera"); break;
case OB_LAMP: strcpy (name, "Lamp"); break;
case OB_IKA: strcpy (name, "Ika"); break;
case OB_LATTICE: strcpy (name, "Lattice"); break;
case OB_WAVE: strcpy (name, "Wave"); break;
case OB_ARMATURE: strcpy (name, "Armature"); break;
default: strcpy (name, "Empty");
}
object = alloc_libblock (&(G.main->object), ID_OB, name);
object->flag = 0;
object->type = type;
/* transforms */
QuatOne(object->quat);
QuatOne(object->dquat);
object->col[3]= 1.0; // alpha
object->size[0] = object->size[1] = object->size[2] = 1.0;
object->loc[0] = object->loc[1] = object->loc[2] = 0.0;
Mat4One(object->parentinv);
Mat4One(object->obmat);
object->dt = OB_SHADED; // drawtype
if (U.flag & MAT_ON_OB)
{
object->colbits = -1;
}
switch (object->type)
{
case OB_CAMERA: /* fall through. */
case OB_LAMP:
object->trackflag = OB_NEGZ;
object->upflag = OB_POSY;
break;
default:
object->trackflag = OB_POSY;
object->upflag = OB_POSZ;
}
object->ipoflag = OB_OFFS_OB + OB_OFFS_PARENT;
/* duplivert settings */
object->dupon = 1;
object->dupoff = 0;
object->dupsta = 1;
object->dupend = 100;
/* Gameengine defaults*/
object->mass = 1.0;
object->inertia = 1.0;
object->formfactor = 0.4;
object->damping = 0.04;
object->rdamping = 0.1;
object->anisotropicFriction[0] = 1.0;
object->anisotropicFriction[1] = 1.0;
object->anisotropicFriction[2] = 1.0;
object->gameflag = OB_PROP;
object->lay = 1; // Layer, by default visible
switch(type)
{
case OB_MESH:
object->data = add_mesh();
G.totmesh++;
break;
case OB_CAMERA:
object->data = add_camera();
break;
case OB_LAMP:
object->data = add_lamp();
G.totlamp++;
break;
/* TODO the following types will be supported later
case OB_CURVE:
object->data = add_curve(OB_CURVE);
G.totcurve++;
break;
case OB_SURF:
object->data = add_curve(OB_SURF);
G.totcurve++;
break;
case OB_FONT:
object->data = add_curve(OB_FONT);
break;
case OB_MBALL:
object->data = add_mball();
break;
case OB_IKA:
object->data = add_ika();
object->dt = OB_WIRE;
break;
case OB_LATTICE:
object->data = (void *)add_lattice();
object->dt = OB_WIRE;
break;
case OB_WAVE:
object->data = add_wave();
break;
case OB_ARMATURE:
object->data = add_armature();
break;
*/
}
G.totobj++;
/* Create a Python object from it. */
blen_object = (C_BlenObject*)PyObject_NEW (C_BlenObject, &object_type);
blen_object->object = object;
return ((PyObject*)blen_object);
}
/*****************************************************************************/
/* Function: Object_Get */
/* Function: M_Object_Get */
/* Python equivalent: Blender.Object.Get */
/*****************************************************************************/
PyObject *Object_Get(PyObject *self, PyObject *args)
PyObject *M_Object_Get(PyObject *self, PyObject *args)
{
char * name;
PyObject * arg;
struct Object * object;
BlenObject * blen_object;
struct Object * object;
char * name;
printf ("In Object_Get()\n");
printf ("In Object_Get()\n");
if (!PyArg_ParseTuple(args, "O", &arg))
{
/* We expected a string as an argument, but we didn't get one. */
return (PythonReturnErrorObject (PyExc_AttributeError,
"expected string argument"));
}
PyArg_ParseTuple(args, "|s", &name);
if (!PyString_Check (arg))
{
return (PythonReturnErrorObject (PyExc_AttributeError,
"expected string argument"));
}
if (name != NULL)
{
C_BlenObject * blen_object;
name = PyString_AsString (arg);
object = GetObjectByName (name);
object = GetObjectByName (name);
if (object == NULL)
{
/* No object exists with the name specified in the argument name. */
return (PythonReturnErrorObject (PyExc_AttributeError,
"Unknown object specified."));
}
blen_object = (BlenObject*)PyObject_NEW (BlenObject, &object_type);
blen_object->object = object;
if (object == NULL)
{
/* No object exists with the name specified in the argument name. */
return (PythonReturnErrorObject (PyExc_AttributeError,
"Unknown object specified."));
}
blen_object = (C_BlenObject*)PyObject_NEW (C_BlenObject, &object_type);
blen_object->object = object;
return ((PyObject*)blen_object);
return ((PyObject*)blen_object);
}
else
{
/* No argument has been given. Return a list of all objects by name. */
PyObject * obj_list;
ID * id_iter;
int index = 0;
obj_list = PyList_New (BLI_countlist (&(G.main->object)));
if (obj_list == NULL)
{
return (PythonReturnErrorObject (PyExc_SystemError,
"List creation failed."));
}
object = G.main->object.first;
id_iter = &(object->id);
while (id_iter)
{
PyObject * object;
object = PyString_FromString (GetIdName (id_iter));
if (object == NULL)
{
return (PythonReturnErrorObject (PyExc_SystemError,
"Python string creation failed."));
}
PyList_SetItem (obj_list, index, object);
id_iter = id_iter->next;
index++;
}
return (obj_list);
}
}
/*****************************************************************************/
/* Function: Object_GetSelected */
/* Function: M_Object_GetSelected */
/* Python equivalent: Blender.Object.getSelected */
/*****************************************************************************/
PyObject *Object_GetSelected (PyObject *self, PyObject *args)
PyObject *M_Object_GetSelected (PyObject *self, PyObject *args)
{
printf ("In Object_GetSelected()\n");
C_BlenObject * blen_object;
PyObject * list;
Base * base_iter;
return (Py_None);
printf ("In Object_GetSelected()\n");
list = PyList_New (0);
if ((G.scene->basact) &&
((G.scene->basact->flag & SELECT) &&
(G.scene->basact->lay & G.vd->lay)))
{
/* Active object is first in the list. */
blen_object = (C_BlenObject*)PyObject_NEW (C_BlenObject, &object_type);
if (blen_object == NULL)
{
Py_DECREF (list);
Py_INCREF (Py_None);
return (Py_None);
}
blen_object->object = G.scene->basact->object;
PyList_Append (list, (PyObject*)blen_object);
}
base_iter = G.scene->base.first;
while (base_iter)
{
if (((G.scene->basact->flag & SELECT) &&
(G.scene->basact->lay & G.vd->lay)) &&
(base_iter != G.scene->basact))
{
blen_object = (C_BlenObject*)PyObject_NEW (C_BlenObject,
&object_type);
if (blen_object == NULL)
{
Py_DECREF (list);
Py_INCREF (Py_None);
return (Py_None);
}
blen_object->object = base_iter->object;
PyList_Append (list, (PyObject*)blen_object);
}
base_iter = base_iter->next;
}
return (list);
}
/*****************************************************************************/
@@ -180,13 +298,13 @@ PyObject *Object_GetSelected (PyObject *self, PyObject *args)
/*****************************************************************************/
PyObject *initObject (void)
{
PyObject * module;
PyObject * module;
printf ("In initObject()\n");
printf ("In initObject()\n");
module = Py_InitModule("Object", Object_methods);
module = Py_InitModule3("Object", M_Object_methods, M_Object_doc);
return (module);
return (module);
}
/*****************************************************************************/
@@ -196,16 +314,18 @@ PyObject *initObject (void)
/*****************************************************************************/
PyObject* ObjectCreatePyObject (struct Object *obj)
{
BlenObject * blen_object;
C_BlenObject * blen_object;
printf ("In ObjectCreatePyObject\n");
printf ("In ObjectCreatePyObject\n");
blen_object = (BlenObject*)PyObject_NEW
(BlenObject,
&object_type);
blen_object = (C_BlenObject*)PyObject_NEW (C_BlenObject, &object_type);
blen_object->object = obj;
return ((PyObject*)blen_object);
if (blen_object == NULL)
{
return (NULL);
}
blen_object->object = obj;
return ((PyObject*)blen_object);
}
/*****************************************************************************/
@@ -213,9 +333,9 @@ PyObject* ObjectCreatePyObject (struct Object *obj)
/* Description: This is a callback function for the BlenObject type. It is */
/* the destructor function. */
/*****************************************************************************/
void ObjectDeAlloc (BlenObject *obj)
void ObjectDeAlloc (C_BlenObject *obj)
{
PyObject_DEL (obj);
PyObject_DEL (obj);
}
/*****************************************************************************/
@@ -224,147 +344,121 @@ void ObjectDeAlloc (BlenObject *obj)
/* the function that retrieves any value from Blender and */
/* passes it to Python. */
/*****************************************************************************/
PyObject* ObjectGetAttr (BlenObject *obj, char *name)
PyObject* ObjectGetAttr (C_BlenObject *obj, char *name)
{
struct Object * object;
struct Ika * ika;
struct Object * object;
struct Ika * ika;
object = obj->object;
if (StringEqual (name, "LocX"))
return (PyFloat_FromDouble(object->loc[0]));
if (StringEqual (name, "LocY"))
return (PyFloat_FromDouble(object->loc[1]));
if (StringEqual (name, "LocZ"))
return (PyFloat_FromDouble(object->loc[2]));
if (StringEqual (name, "loc"))
{
printf ("This is not implemented yet. (vector)\n");
return (Py_None);
}
if (StringEqual (name, "dLocX"))
return (PyFloat_FromDouble(object->dloc[0]));
if (StringEqual (name, "dLocY"))
return (PyFloat_FromDouble(object->dloc[1]));
if (StringEqual (name, "dLocZ"))
return (PyFloat_FromDouble(object->dloc[2]));
if (StringEqual (name, "dloc"))
{
printf ("This is not implemented yet. (vector)\n");
return (Py_None);
}
if (StringEqual (name, "RotX"))
return (PyFloat_FromDouble(object->rot[0]));
if (StringEqual (name, "RotY"))
return (PyFloat_FromDouble(object->rot[1]));
if (StringEqual (name, "RotZ"))
return (PyFloat_FromDouble(object->rot[2]));
if (StringEqual (name, "rot"))
{
printf ("This is not implemented yet. (vector)\n");
return (Py_None);
}
if (StringEqual (name, "dRotX"))
return (PyFloat_FromDouble(object->drot[0]));
if (StringEqual (name, "dRotY"))
return (PyFloat_FromDouble(object->drot[1]));
if (StringEqual (name, "dRotZ"))
return (PyFloat_FromDouble(object->drot[2]));
if (StringEqual (name, "drot"))
{
printf ("This is not implemented yet. (vector)\n");
return (Py_None);
}
if (StringEqual (name, "SizeX"))
return (PyFloat_FromDouble(object->size[0]));
if (StringEqual (name, "SizeY"))
return (PyFloat_FromDouble(object->size[1]));
if (StringEqual (name, "SizeZ"))
return (PyFloat_FromDouble(object->size[2]));
if (StringEqual (name, "size"))
{
printf ("This is not implemented yet. (vector)\n");
return (Py_None);
}
if (StringEqual (name, "dSizeX"))
return (PyFloat_FromDouble(object->dsize[0]));
if (StringEqual (name, "dSizeY"))
return (PyFloat_FromDouble(object->dsize[1]));
if (StringEqual (name, "dSizeZ"))
return (PyFloat_FromDouble(object->dsize[2]));
if (StringEqual (name, "dsize"))
{
printf ("This is not implemented yet. (vector)\n");
return (Py_None);
}
if (strncmp (name,"Eff", 3) == 0)
{
if ( (object->type == OB_IKA) && (object->data != NULL) )
{
ika = object->data;
switch (name[3])
{
case 'X':
return (PyFloat_FromDouble (ika->effg[0]));
case 'Y':
return (PyFloat_FromDouble (ika->effg[1]));
case 'Z':
return (PyFloat_FromDouble (ika->effg[2]));
default:
/* Do we need to display a sensible error message here? */
return (NULL);
}
}
return (NULL);
}
if (StringEqual (name, "Layer"))
return (PyInt_FromLong(object->lay));
if (StringEqual (name, "parent"))
{
printf ("This is not implemented yet.\n");
return (Py_None);
}
if (StringEqual (name, "track"))
{
printf ("This is not implemented yet.\n");
return (Py_None);
}
if (StringEqual (name, "data"))
{
printf ("This is not implemented yet.\n");
return (Py_None);
}
if (StringEqual (name, "ipo"))
{
printf ("This is not implemented yet.\n");
return (Py_None);
}
if (StringEqual (name, "mat"))
{
printf ("This is not implemented yet. (matrix)\n");
return (Py_None);
}
if (StringEqual (name, "matrix"))
{
printf ("This is not implemented yet. (matrix)\n");
return (Py_None);
}
if (StringEqual (name, "colbits"))
{
printf ("This is not implemented yet.\n");
return (Py_None);
}
if (StringEqual (name, "drawType"))
{
printf ("This is not implemented yet.\n");
return (Py_None);
}
if (StringEqual (name, "drawMode"))
{
printf ("This is not implemented yet.\n");
return (Py_None);
}
printf ("Unknown variable.\n");
return (Py_None);
object = obj->object;
if (StringEqual (name, "LocX"))
return (PyFloat_FromDouble(object->loc[0]));
if (StringEqual (name, "LocY"))
return (PyFloat_FromDouble(object->loc[1]));
if (StringEqual (name, "LocZ"))
return (PyFloat_FromDouble(object->loc[2]));
if (StringEqual (name, "loc"))
return (Py_BuildValue ("fff", object->loc[0], object->loc[1],
object->loc[2]));
if (StringEqual (name, "dLocX"))
return (PyFloat_FromDouble(object->dloc[0]));
if (StringEqual (name, "dLocY"))
return (PyFloat_FromDouble(object->dloc[1]));
if (StringEqual (name, "dLocZ"))
return (PyFloat_FromDouble(object->dloc[2]));
if (StringEqual (name, "dloc"))
return (Py_BuildValue ("fff", object->dloc[0], object->dloc[1],
object->dloc[2]));
if (StringEqual (name, "RotX"))
return (PyFloat_FromDouble(object->rot[0]));
if (StringEqual (name, "RotY"))
return (PyFloat_FromDouble(object->rot[1]));
if (StringEqual (name, "RotZ"))
return (PyFloat_FromDouble(object->rot[2]));
if (StringEqual (name, "rot"))
return (Py_BuildValue ("fff", object->rot[0], object->rot[1],
object->rot[2]));
if (StringEqual (name, "dRotX"))
return (PyFloat_FromDouble(object->drot[0]));
if (StringEqual (name, "dRotY"))
return (PyFloat_FromDouble(object->drot[1]));
if (StringEqual (name, "dRotZ"))
return (PyFloat_FromDouble(object->drot[2]));
if (StringEqual (name, "drot"))
return (Py_BuildValue ("fff", object->drot[0], object->drot[1],
object->drot[2]));
if (StringEqual (name, "SizeX"))
return (PyFloat_FromDouble(object->size[0]));
if (StringEqual (name, "SizeY"))
return (PyFloat_FromDouble(object->size[1]));
if (StringEqual (name, "SizeZ"))
return (PyFloat_FromDouble(object->size[2]));
if (StringEqual (name, "size"))
return (Py_BuildValue ("fff", object->size[0], object->size[1],
object->size[2]));
if (StringEqual (name, "dSizeX"))
return (PyFloat_FromDouble(object->dsize[0]));
if (StringEqual (name, "dSizeY"))
return (PyFloat_FromDouble(object->dsize[1]));
if (StringEqual (name, "dSizeZ"))
return (PyFloat_FromDouble(object->dsize[2]));
if (StringEqual (name, "dsize"))
return (Py_BuildValue ("fff", object->dsize[0], object->dsize[1],
object->dsize[2]));
if (strncmp (name,"Eff", 3) == 0)
{
if ( (object->type == OB_IKA) && (object->data != NULL) )
{
ika = object->data;
switch (name[3])
{
case 'X':
return (PyFloat_FromDouble (ika->effg[0]));
case 'Y':
return (PyFloat_FromDouble (ika->effg[1]));
case 'Z':
return (PyFloat_FromDouble (ika->effg[2]));
default:
/* Do we need to display a sensible error message here? */
return (NULL);
}
}
return (NULL);
}
if (StringEqual (name, "Layer"))
return (PyInt_FromLong(object->lay));
if (StringEqual (name, "parent"))
return (ObjectCreatePyObject (object->parent));
if (StringEqual (name, "track"))
return (ObjectCreatePyObject (object->track));
if (StringEqual (name, "data"))
{
printf ("This is not implemented yet.\n");
return (Py_None);
}
if (StringEqual (name, "ipo"))
{
printf ("This is not implemented yet.\n");
return (Py_None);
}
if (StringEqual (name, "mat"))
{
printf ("This is not implemented yet. (matrix)\n");
return (Py_None);
}
if (StringEqual (name, "matrix"))
{
printf ("This is not implemented yet. (matrix)\n");
return (Py_None);
}
if (StringEqual (name, "colbits"))
return (Py_BuildValue ("h", object->colbits));
if (StringEqual (name, "drawType"))
return (Py_BuildValue ("b", object->dt));
if (StringEqual (name, "drawMode"))
return (Py_BuildValue ("b", object->dtx));
printf ("Unknown variable.\n");
return (Py_None);
}
/*****************************************************************************/
@@ -373,147 +467,134 @@ PyObject* ObjectGetAttr (BlenObject *obj, char *name)
/* the function that retrieves any value from Python and sets */
/* it accordingly in Blender. */
/*****************************************************************************/
int ObjectSetAttr (BlenObject *obj, char *name, PyObject *value)
int ObjectSetAttr (C_BlenObject *obj, char *name, PyObject *value)
{
struct Object * object;
struct Ika * ika;
struct Object * object;
struct Ika * ika;
object = obj->object;
if (StringEqual (name, "LocX"))
return (!PyArg_Parse (value, "f", &(object->loc[0])));
if (StringEqual (name, "LocY"))
return (!PyArg_Parse (value, "f", &(object->loc[1])));
if (StringEqual (name, "LocZ"))
return (!PyArg_Parse (value, "f", &(object->loc[2])));
if (StringEqual (name, "loc"))
{
printf ("This is not implemented yet. (vector)\n");
return (0);
}
if (StringEqual (name, "dLocX"))
return (!PyArg_Parse (value, "f", &(object->dloc[0])));
if (StringEqual (name, "dLocY"))
return (!PyArg_Parse (value, "f", &(object->dloc[1])));
if (StringEqual (name, "dLocZ"))
return (!PyArg_Parse (value, "f", &(object->dloc[2])));
if (StringEqual (name, "dloc"))
{
printf ("This is not implemented yet. (vector)\n");
return (0);
}
if (StringEqual (name, "RotX"))
return (!PyArg_Parse (value, "f", &(object->rot[0])));
if (StringEqual (name, "RotY"))
return (!PyArg_Parse (value, "f", &(object->rot[1])));
if (StringEqual (name, "RotZ"))
return (!PyArg_Parse (value, "f", &(object->rot[2])));
if (StringEqual (name, "rot"))
{
printf ("This is not implemented yet. (vector)\n");
return (0);
}
if (StringEqual (name, "dRotX"))
return (!PyArg_Parse (value, "f", &(object->drot[0])));
if (StringEqual (name, "dRotY"))
return (!PyArg_Parse (value, "f", &(object->drot[1])));
if (StringEqual (name, "dRotZ"))
return (!PyArg_Parse (value, "f", &(object->drot[2])));
if (StringEqual (name, "drot"))
{
printf ("This is not implemented yet. (vector)\n");
return (0);
}
if (StringEqual (name, "SizeX"))
return (!PyArg_Parse (value, "f", &(object->size[0])));
if (StringEqual (name, "SizeY"))
return (!PyArg_Parse (value, "f", &(object->size[1])));
if (StringEqual (name, "SizeZ"))
return (!PyArg_Parse (value, "f", &(object->size[2])));
if (StringEqual (name, "size"))
{
printf ("This is not implemented yet. (vector)\n");
return (0);
}
if (StringEqual (name, "dSizeX"))
return (!PyArg_Parse (value, "f", &(object->dsize[0])));
if (StringEqual (name, "dSizeY"))
return (!PyArg_Parse (value, "f", &(object->dsize[1])));
if (StringEqual (name, "dSizeZ"))
return (!PyArg_Parse (value, "f", &(object->dsize[2])));
if (StringEqual (name, "dsize"))
{
printf ("This is not implemented yet. (vector)\n");
return (0);
}
if (strncmp (name,"Eff", 3) == 0)
{
if ( (object->type == OB_IKA) && (object->data != NULL) )
{
ika = object->data;
switch (name[3])
{
case 'X':
return (!PyArg_Parse (value, "f", &(ika->effg[0])));
case 'Y':
return (!PyArg_Parse (value, "f", &(ika->effg[1])));
case 'Z':
return (!PyArg_Parse (value, "f", &(ika->effg[2])));
default:
/* Do we need to display a sensible error message here? */
return (0);
}
}
return (0);
}
if (StringEqual (name, "Layer"))
return (!PyArg_Parse (value, "i", &(object->lay)));
if (StringEqual (name, "parent"))
{
printf ("This is not implemented yet.\n");
return (1);
}
if (StringEqual (name, "track"))
{
printf ("This is not implemented yet.\n");
return (1);
}
if (StringEqual (name, "data"))
{
printf ("This is not implemented yet.\n");
return (1);
}
if (StringEqual (name, "ipo"))
{
printf ("This is not implemented yet.\n");
return (1);
}
if (StringEqual (name, "mat"))
{
printf ("This is not implemented yet. (matrix)\n");
return (1);
}
if (StringEqual (name, "matrix"))
{
printf ("This is not implemented yet. (matrix)\n");
return (1);
}
if (StringEqual (name, "colbits"))
{
printf ("This is not implemented yet.\n");
return (1);
}
if (StringEqual (name, "drawType"))
{
printf ("This is not implemented yet.\n");
return (1);
}
if (StringEqual (name, "drawMode"))
{
printf ("This is not implemented yet.\n");
return (1);
}
object = obj->object;
if (StringEqual (name, "LocX"))
return (!PyArg_Parse (value, "f", &(object->loc[0])));
if (StringEqual (name, "LocY"))
return (!PyArg_Parse (value, "f", &(object->loc[1])));
if (StringEqual (name, "LocZ"))
return (!PyArg_Parse (value, "f", &(object->loc[2])));
if (StringEqual (name, "loc"))
return (!PyArg_Parse (value, "fff", &(object->loc[0]),
&(object->loc[1]), &(object->loc[2])));
if (StringEqual (name, "dLocX"))
return (!PyArg_Parse (value, "f", &(object->dloc[0])));
if (StringEqual (name, "dLocY"))
return (!PyArg_Parse (value, "f", &(object->dloc[1])));
if (StringEqual (name, "dLocZ"))
return (!PyArg_Parse (value, "f", &(object->dloc[2])));
if (StringEqual (name, "dloc"))
return (!PyArg_Parse (value, "fff", &(object->dloc[0]),
&(object->dloc[1]), &(object->dloc[2])));
if (StringEqual (name, "RotX"))
return (!PyArg_Parse (value, "f", &(object->rot[0])));
if (StringEqual (name, "RotY"))
return (!PyArg_Parse (value, "f", &(object->rot[1])));
if (StringEqual (name, "RotZ"))
return (!PyArg_Parse (value, "f", &(object->rot[2])));
if (StringEqual (name, "rot"))
return (!PyArg_Parse (value, "fff", &(object->rot[0]),
&(object->rot[1]), &(object->rot[2])));
if (StringEqual (name, "dRotX"))
return (!PyArg_Parse (value, "f", &(object->drot[0])));
if (StringEqual (name, "dRotY"))
return (!PyArg_Parse (value, "f", &(object->drot[1])));
if (StringEqual (name, "dRotZ"))
return (!PyArg_Parse (value, "f", &(object->drot[2])));
if (StringEqual (name, "drot"))
return (!PyArg_Parse (value, "fff", &(object->drot[0]),
&(object->drot[1]), &(object->drot[2])));
if (StringEqual (name, "SizeX"))
return (!PyArg_Parse (value, "f", &(object->size[0])));
if (StringEqual (name, "SizeY"))
return (!PyArg_Parse (value, "f", &(object->size[1])));
if (StringEqual (name, "SizeZ"))
return (!PyArg_Parse (value, "f", &(object->size[2])));
if (StringEqual (name, "size"))
return (!PyArg_Parse (value, "fff", &(object->size[0]),
&(object->size[1]), &(object->size[2])));
if (StringEqual (name, "dSizeX"))
return (!PyArg_Parse (value, "f", &(object->dsize[0])));
if (StringEqual (name, "dSizeY"))
return (!PyArg_Parse (value, "f", &(object->dsize[1])));
if (StringEqual (name, "dSizeZ"))
return (!PyArg_Parse (value, "f", &(object->dsize[2])));
if (StringEqual (name, "dsize"))
return (!PyArg_Parse (value, "fff", &(object->dsize[0]),
&(object->dsize[1]), &(object->dsize[2])));
if (strncmp (name,"Eff", 3) == 0)
{
if ( (object->type == OB_IKA) && (object->data != NULL) )
{
ika = object->data;
switch (name[3])
{
case 'X':
return (!PyArg_Parse (value, "f", &(ika->effg[0])));
case 'Y':
return (!PyArg_Parse (value, "f", &(ika->effg[1])));
case 'Z':
return (!PyArg_Parse (value, "f", &(ika->effg[2])));
default:
/* Do we need to display a sensible error message here? */
return (0);
}
}
return (0);
}
if (StringEqual (name, "Layer"))
return (!PyArg_Parse (value, "i", &(object->lay)));
if (StringEqual (name, "parent"))
{
/* This is not allowed. */
PythonReturnErrorObject (PyExc_AttributeError,
"Setting the parent is not allowed.");
return (0);
}
if (StringEqual (name, "track"))
{
/* This is not allowed. */
PythonReturnErrorObject (PyExc_AttributeError,
"Setting the track is not allowed.");
return (0);
}
if (StringEqual (name, "data"))
{
/* This is not allowed. */
PythonReturnErrorObject (PyExc_AttributeError,
"Setting the data is not allowed.");
return (0);
}
if (StringEqual (name, "ipo"))
{
/* This is not allowed. */
PythonReturnErrorObject (PyExc_AttributeError,
"Setting the ipo is not allowed.");
return (0);
}
if (StringEqual (name, "mat"))
{
printf ("This is not implemented yet. (matrix)\n");
return (1);
}
if (StringEqual (name, "matrix"))
{
printf ("This is not implemented yet. (matrix)\n");
return (1);
}
if (StringEqual (name, "colbits"))
return (!PyArg_Parse (value, "h", &(object->colbits)));
if (StringEqual (name, "drawType"))
return (!PyArg_Parse (value, "b", &(object->dt)));
if (StringEqual (name, "drawMode"))
return (!PyArg_Parse (value, "b", &(object->dtx)));
printf ("Unknown variable.\n");
return (0);
printf ("Unknown variable.\n");
return (0);
}

View File

@@ -0,0 +1,138 @@
/*
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Michel Selten
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef EXPP_OBJECT_H
#define EXPP_OBJECT_H
#include <Python.h>
#include <stdio.h>
#include <BKE_global.h>
#include <BKE_library.h>
#include <BKE_main.h>
#include <BKE_mesh.h>
#include <BKE_object.h>
#include <BLI_arithb.h>
#include <BLI_blenlib.h>
#include <DNA_ID.h>
#include <DNA_ika_types.h>
#include <DNA_listBase.h>
#include <DNA_object_types.h>
#include <DNA_scene_types.h>
#include <DNA_userdef_types.h>
#include <DNA_view3d_types.h>
#include "gen_utils.h"
/*****************************************************************************/
/* Python API function prototypes for the Blender module. */
/*****************************************************************************/
PyObject *M_Object_New(PyObject *self, PyObject *args);
PyObject *M_Object_Get(PyObject *self, PyObject *args);
PyObject *M_Object_GetSelected (PyObject *self, PyObject *args);
/*****************************************************************************/
/* The following string definitions are used for documentation strings. */
/* In Python these will be written to the console when doing a */
/* Blender.Object.__doc__ */
/*****************************************************************************/
char M_Object_doc[] =
"The Blender Object module\n\n\
This module provides access to **Object Data** in Blender.\n";
char M_Object_New_doc[] =
"(type) - Add a new object of type 'type' in the current scene";
char M_Object_Get_doc[] =
"(name) - return the object with the name 'name', returns None if not\
found.\n\
If 'name' is not specified, it returns a list of all objects in the\n\
current scene.";
char M_Object_GetSelected_doc[] =
"() - Returns a list of selected Objects in the active layer(s)\n\
The active object is the first in the list, if visible";
/*****************************************************************************/
/* Python BlenderObject structure definition. */
/*****************************************************************************/
typedef struct {
PyObject_HEAD
PyObject *dict;
struct Object *object;
} C_BlenObject;
/*****************************************************************************/
/* PythonTypeObject callback function prototypes */
/*****************************************************************************/
void ObjectDeAlloc (C_BlenObject *obj);
PyObject* ObjectGetAttr (C_BlenObject *obj, char *name);
int ObjectSetAttr (C_BlenObject *obj, char *name, PyObject *v);
/*****************************************************************************/
/* Python method structure definition. */
/*****************************************************************************/
struct PyMethodDef M_Object_methods[] = {
{"New", (PyCFunction)M_Object_New, METH_VARARGS,
M_Object_New_doc},
{"Get", (PyCFunction)M_Object_Get, METH_VARARGS,
M_Object_Get_doc},
{"get", (PyCFunction)M_Object_Get, METH_VARARGS,
M_Object_Get_doc},
{"getSelected", (PyCFunction)M_Object_GetSelected, METH_VARARGS,
M_Object_GetSelected_doc},
{NULL, NULL, 0, NULL}
};
/*****************************************************************************/
/* Python TypeObject structure definition. */
/*****************************************************************************/
static PyTypeObject object_type =
{
PyObject_HEAD_INIT(&PyType_Type)
0, /* ob_size */
"Object", /* tp_name */
sizeof (C_BlenObject), /* tp_basicsize */
0, /* tp_itemsize */
/* methods */
(destructor)ObjectDeAlloc, /* tp_dealloc */
0, /* tp_print */
(getattrfunc)ObjectGetAttr, /* tp_getattr */
(setattrfunc)ObjectSetAttr, /* tp_setattr */
0, /* tp_compare */
0, /* tp_repr */
0, /* tp_as_number */
0, /* tp_as_sequence */
0, /* tp_as_mapping */
0, /* tp_as_hash */
};
#endif /* EXPP_OBJECT_H */

View File

@@ -38,7 +38,7 @@
/*****************************************************************************/
/* Global variables */
/*****************************************************************************/
PyObject *g_blenderdict;
extern PyObject *g_blenderdict;
void initBlender (void);
PyObject* initObject (void);