Cleanup: line length

This commit is contained in:
2019-01-30 09:03:37 +11:00
parent 7d91ef0488
commit 7894d6c6f1
15 changed files with 48 additions and 24 deletions

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@@ -476,8 +476,6 @@ class PrincipledBSDFWrapper(ShaderWrapper):
normalmap_texture = property(normalmap_texture_get)
class ShaderImageTextureWrapper():
"""
Generic 'image texture'-like wrapper, handling image node, some mapping (texture coordinates transformations),

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@@ -747,7 +747,12 @@ def BuildRNAInfo():
# for rna_info in InfoStructRNA.global_lookup.values():
# print(rna_info)
return InfoStructRNA.global_lookup, InfoFunctionRNA.global_lookup, InfoOperatorRNA.global_lookup, InfoPropertyRNA.global_lookup
return (
InfoStructRNA.global_lookup,
InfoFunctionRNA.global_lookup,
InfoOperatorRNA.global_lookup,
InfoPropertyRNA.global_lookup,
)
def main():

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@@ -5128,7 +5128,6 @@ def km_node_editor_tool_links_cut(params):
)
def km_3d_view_tool_cursor(params):
return (
"3D View Tool: Cursor",

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@@ -251,7 +251,8 @@ class WM_OT_previews_batch_clear(Operator):
class WM_OT_blend_strings_utf8_validate(Operator):
"""Check and fix all strings in current .blend file to be valid UTF-8 Unicode (needed for some old, 2.4x area files)"""
"""Check and fix all strings in current .blend file to be valid UTF-8 Unicode """ \
"""(needed for some old, 2.4x area files)"""
bl_idname = "wm.blend_strings_utf8_validate"
bl_label = "Validate .blend strings"
bl_options = {'REGISTER'}

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@@ -953,7 +953,8 @@ class LoadReferenceImage(LoadImageAsEmpty, Operator):
class OBJECT_OT_assign_property_defaults(Operator):
"""Assign the current values of custom properties as their defaults, for use as part of the rest pose state in NLA track mixing"""
"""Assign the current values of custom properties as their defaults, """ \
"""for use as part of the rest pose state in NLA track mixing"""
bl_idname = "object.assign_property_defaults"
bl_label = "Assign Custom Property Values as Default"
bl_options = {'UNDO', 'REGISTER'}

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@@ -803,7 +803,8 @@ def main(context,
if not meshFaces:
continue
# Smallest first is slightly more efficient, but if the user cancels early then its better we work on the larger data.
# Smallest first is slightly more efficient,
# but if the user cancels early then its better we work on the larger data.
# Generate Projection Vecs
# 0d is 1.0
@@ -812,7 +813,9 @@ def main(context,
# Initialize projectVecs
if USER_VIEW_INIT:
# Generate Projection
projectVecs = [Vector(Window.GetViewVector()) @ ob.matrix_world.inverted().to_3x3()] # We add to this along the way
# We add to this along the way
projectVecs = [Vector(Window.GetViewVector()) @ ob.matrix_world.inverted().to_3x3()]
else:
projectVecs = []

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@@ -2170,11 +2170,8 @@ class WM_OT_addon_remove(Operator):
addon_utils.disable(self.module, default_set=True)
import shutil
if isdir:
if os.path.islink(path):
os.remove(path)
else:
shutil.rmtree(path)
if isdir and (not os.path.islink(path)):
shutil.rmtree(path)
else:
os.remove(path)

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@@ -68,7 +68,8 @@ class ConstraintButtonsPanel:
row = layout.row(align=True)
row.label(text="Head/Tail:")
row.prop(con, "head_tail", text="")
row.prop(con, "use_bbone_shape", text="", icon='IPO_BEZIER') # XXX icon, and only when bone has segments?
# XXX icon, and only when bone has segments?
row.prop(con, "use_bbone_shape", text="", icon='IPO_BEZIER')
elif con.target.type in {'MESH', 'LATTICE'}:
layout.prop_search(con, "subtarget", con.target, "vertex_groups", text="Vertex Group")

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@@ -100,7 +100,8 @@ class AnnotationDrawingToolsPanel:
col.label(text="Draw:")
row = col.row(align=True)
row.operator("gpencil.annotate", icon='GREASEPENCIL', text="Draw").mode = 'DRAW'
row.operator("gpencil.annotate", icon='FORCE_CURVE', text="Erase").mode = 'ERASER' # XXX: Needs a dedicated icon
# XXX: Needs a dedicated icon
row.operator("gpencil.annotate", icon='FORCE_CURVE', text="Erase").mode = 'ERASER'
row = col.row(align=True)
row.operator("gpencil.annotate", icon='LINE_DATA', text="Line").mode = 'DRAW_STRAIGHT'

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@@ -240,7 +240,8 @@ class DOPESHEET_HT_editor_buttons(Header):
tool_settings = context.tool_settings
if st.mode in {'ACTION', 'SHAPEKEY'}:
# TODO: These buttons need some tidying up - Probably by using a popover, and bypassing the template_id() here
# TODO: These buttons need some tidying up -
# Probably by using a popover, and bypassing the template_id() here
row = layout.row(align=True)
row.operator("action.layer_prev", text="", icon='TRIA_DOWN')
row.operator("action.layer_next", text="", icon='TRIA_UP')

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@@ -444,7 +444,8 @@ class NODE_PT_active_node_properties(Panel):
elif hasattr(node, "draw_buttons"):
node.draw_buttons(context, layout)
# XXX this could be filtered further to exclude socket types which don't have meaningful input values (e.g. cycles shader)
# XXX this could be filtered further to exclude socket types
# which don't have meaningful input values (e.g. cycles shader)
value_inputs = [socket for socket in node.inputs if socket.enabled and not socket.is_linked]
if value_inputs:
layout.separator()

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@@ -451,9 +451,13 @@ class ToolSelectPanelHelper:
column_count = 1
if column_count == 1:
ui_gen = ToolSelectPanelHelper._layout_generator_single_column(layout, scale_y=scale_y)
ui_gen = ToolSelectPanelHelper._layout_generator_single_column(
layout, scale_y=scale_y,
)
else:
ui_gen = ToolSelectPanelHelper._layout_generator_multi_columns(layout, column_count=column_count, scale_y=scale_y)
ui_gen = ToolSelectPanelHelper._layout_generator_multi_columns(
layout, column_count=column_count, scale_y=scale_y,
)
return ui_gen, show_text

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@@ -4308,7 +4308,9 @@ class VIEW3D_PT_collections(Panel):
subrow = sub.row()
subrow.alignment = 'LEFT'
subrow.active = has_visible_objects
subrow.operator("object.hide_collection", text=child.name, icon=icon, emboss=False).collection_index = index
subrow.operator(
"object.hide_collection", text=child.name, icon=icon, emboss=False,
).collection_index = index
sub = row.split()
subrow = sub.row(align=True)

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@@ -614,7 +614,10 @@ class VIEW3D_PT_tools_brush_overlay(Panel, View3DPaintPanel):
sub = row.row(align=True)
sub.prop(brush, "cursor_overlay_alpha", text="Curve Alpha")
sub.prop(brush, "use_cursor_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
row.prop(brush, "use_cursor_overlay", text="", toggle=True, icon='HIDE_OFF' if brush.use_cursor_overlay else 'HIDE_ON')
row.prop(
brush, "use_cursor_overlay", text="", toggle=True,
icon='HIDE_OFF' if brush.use_cursor_overlay else 'HIDE_ON',
)
col.active = brush.brush_capabilities.has_overlay
@@ -625,7 +628,10 @@ class VIEW3D_PT_tools_brush_overlay(Panel, View3DPaintPanel):
sub.prop(brush, "texture_overlay_alpha", text="Texture Alpha")
sub.prop(brush, "use_primary_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
if tex_slot.map_mode != 'STENCIL':
row.prop(brush, "use_primary_overlay", text="", toggle=True, icon='HIDE_OFF' if brush.use_primary_overlay else 'HIDE_ON')
row.prop(
brush, "use_primary_overlay", text="", toggle=True,
icon='HIDE_OFF' if brush.use_primary_overlay else 'HIDE_ON',
)
if context.image_paint_object:
row = col.row(align=True)
@@ -634,7 +640,10 @@ class VIEW3D_PT_tools_brush_overlay(Panel, View3DPaintPanel):
sub.prop(brush, "mask_overlay_alpha", text="Mask Texture Alpha")
sub.prop(brush, "use_secondary_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
if tex_slot_mask.map_mode != 'STENCIL':
row.prop(brush, "use_secondary_overlay", text="", toggle=True, icon='HIDE_OFF' if brush.use_secondary_overlay else 'HIDE_ON')
row.prop(
brush, "use_secondary_overlay", text="", toggle=True,
icon='HIDE_OFF' if brush.use_secondary_overlay else 'HIDE_ON',
)
# TODO, move to space_view3d.py

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@@ -53,7 +53,8 @@ class UIListPanelExample(bpy.types.Panel):
# with no custom draw code, use "UI_UL_list").
layout.template_list("MATERIAL_UL_matslots_example", "", obj, "material_slots", obj, "active_material_index")
# The second one can usually be left as an empty string. It's an additional ID used to distinguish lists in case you
# The second one can usually be left as an empty string.
# It's an additional ID used to distinguish lists in case you
# use the same list several times in a given area.
layout.template_list("MATERIAL_UL_matslots_example", "compact", obj, "material_slots",
obj, "active_material_index", type='COMPACT')