scene.render_data -> scene.render

bpy.types.SceneRenderData -> bpy.types.RenderSettings

better do these changes before there are too many scripts out.
This commit is contained in:
2010-02-23 12:48:35 +00:00
parent 2dc5713eb4
commit 78bb45931c
31 changed files with 188 additions and 188 deletions

View File

@@ -41,7 +41,7 @@ def write_pov(filename, scene=None, info_callback=None):
if not scene:
scene = bpy.data.scenes[0]
render = scene.render_data
render = scene.render
world = scene.world
def uniqueName(name, nameSeq):
@@ -602,7 +602,7 @@ def write_pov(filename, scene=None, info_callback=None):
def write_pov_ini(filename_ini, filename_pov, filename_image):
scene = bpy.data.scenes[0]
render = scene.render_data
render = scene.render
x = int(render.resolution_x * render.resolution_percentage * 0.01)
y = int(render.resolution_y * render.resolution_percentage * 0.01)
@@ -785,7 +785,7 @@ class PovrayRender(bpy.types.RenderEngine):
self.update_stats("", "POVRAY: Parsing File")
self._render()
r = scene.render_data
r = scene.render
# compute resolution
x = int(r.resolution_x * r.resolution_percentage * 0.01)
@@ -889,7 +889,7 @@ class RenderButtonsPanel(bpy.types.Panel):
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
def poll(self, context):
rd = context.scene.render_data
rd = context.scene.render
return (rd.use_game_engine == False) and (rd.engine in self.COMPAT_ENGINES)
@@ -906,7 +906,7 @@ class RENDER_PT_povray_radiosity(RenderButtonsPanel):
layout = self.layout
scene = context.scene
rd = scene.render_data
rd = scene.render
layout.active = scene.pov_radio_enable