scene.render_data -> scene.render
bpy.types.SceneRenderData -> bpy.types.RenderSettings better do these changes before there are too many scripts out.
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@@ -41,7 +41,7 @@ def write_pov(filename, scene=None, info_callback=None):
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if not scene:
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scene = bpy.data.scenes[0]
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render = scene.render_data
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render = scene.render
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world = scene.world
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def uniqueName(name, nameSeq):
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@@ -602,7 +602,7 @@ def write_pov(filename, scene=None, info_callback=None):
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def write_pov_ini(filename_ini, filename_pov, filename_image):
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scene = bpy.data.scenes[0]
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render = scene.render_data
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render = scene.render
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x = int(render.resolution_x * render.resolution_percentage * 0.01)
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y = int(render.resolution_y * render.resolution_percentage * 0.01)
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@@ -785,7 +785,7 @@ class PovrayRender(bpy.types.RenderEngine):
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self.update_stats("", "POVRAY: Parsing File")
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self._render()
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r = scene.render_data
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r = scene.render
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# compute resolution
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x = int(r.resolution_x * r.resolution_percentage * 0.01)
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@@ -889,7 +889,7 @@ class RenderButtonsPanel(bpy.types.Panel):
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# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
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def poll(self, context):
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rd = context.scene.render_data
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rd = context.scene.render
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return (rd.use_game_engine == False) and (rd.engine in self.COMPAT_ENGINES)
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@@ -906,7 +906,7 @@ class RENDER_PT_povray_radiosity(RenderButtonsPanel):
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layout = self.layout
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scene = context.scene
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rd = scene.render_data
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rd = scene.render
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layout.active = scene.pov_radio_enable
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