DRW: Support wire overlay clipping

This commit is contained in:
2019-01-21 19:08:42 +11:00
parent 7bc9a563e6
commit 78d2abd9c1
7 changed files with 149 additions and 46 deletions

View File

@@ -298,6 +298,14 @@ void DRW_globals_free(void)
}
}
void DRW_shgroup_world_clip_planes_from_rv3d(DRWShadingGroup *shgrp, const RegionView3D *rv3d)
{
int world_clip_planes_len = (rv3d->viewlock & RV3D_BOXCLIP) ? 4 : 6;
DRW_shgroup_uniform_vec4(shgrp, "WorldClipPlanes", rv3d->clip[0], world_clip_planes_len);
DRW_shgroup_uniform_int_copy(shgrp, "WorldClipPlanesLen", world_clip_planes_len);
DRW_shgroup_state_enable(shgrp, DRW_STATE_CLIP_PLANES);
}
DRWShadingGroup *shgroup_dynlines_flat_color(DRWPass *pass)
{
GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_FLAT_COLOR);

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@@ -125,6 +125,8 @@ BLI_STATIC_ASSERT_ALIGN(GlobalsUboStorage, 16)
void DRW_globals_update(void);
void DRW_globals_free(void);
void DRW_shgroup_world_clip_planes_from_rv3d(struct DRWShadingGroup *shgrp, const RegionView3D *rv3d);
struct DRWShadingGroup *shgroup_dynlines_flat_color(struct DRWPass *pass);
struct DRWShadingGroup *shgroup_dynlines_dashed_uniform_color(struct DRWPass *pass, float color[4]);
struct DRWShadingGroup *shgroup_dynpoints_uniform_color(struct DRWPass *pass, float color[4], float *size);

View File

@@ -174,14 +174,6 @@ static int EDIT_MESH_sh_data_index_from_rv3d(const RegionView3D *rv3d)
return 0;
}
static void EDIT_MESH_shgroup_world_clip_planes_from_rv3d(DRWShadingGroup *shgrp, const RegionView3D *rv3d)
{
int world_clip_planes_len = (rv3d->viewlock & RV3D_BOXCLIP) ? 4 : 6;
DRW_shgroup_uniform_vec4(shgrp, "WorldClipPlanes", rv3d->clip[0], world_clip_planes_len);
DRW_shgroup_uniform_int_copy(shgrp, "WorldClipPlanesLen", world_clip_planes_len);
DRW_shgroup_state_enable(shgrp, DRW_STATE_CLIP_PLANES);
}
static int EDIT_MESH_sh_index(ToolSettings *tsettings, RegionView3D *rv3d, bool supports_fast_mode)
{
int result = tsettings->selectmode << 1;
@@ -415,7 +407,7 @@ static DRWPass *edit_mesh_create_overlay_pass(
DRW_shgroup_state_enable(*r_lverts_shgrp, DRW_STATE_WRITE_DEPTH);
DRW_shgroup_state_disable(*r_lverts_shgrp, DRW_STATE_BLEND);
if (rv3d->rflag & RV3D_CLIPPING) {
EDIT_MESH_shgroup_world_clip_planes_from_rv3d(*r_lverts_shgrp, rv3d);
DRW_shgroup_world_clip_planes_from_rv3d(*r_lverts_shgrp, rv3d);
}
*r_verts_shgrp = DRW_shgroup_create(sh_data->overlay_vert, pass);
@@ -425,7 +417,7 @@ static DRWPass *edit_mesh_create_overlay_pass(
DRW_shgroup_state_enable(*r_verts_shgrp, DRW_STATE_WRITE_DEPTH);
DRW_shgroup_state_disable(*r_verts_shgrp, DRW_STATE_BLEND);
if (rv3d->rflag & RV3D_CLIPPING) {
EDIT_MESH_shgroup_world_clip_planes_from_rv3d(*r_verts_shgrp, rv3d);
DRW_shgroup_world_clip_planes_from_rv3d(*r_verts_shgrp, rv3d);
}
}
@@ -435,7 +427,7 @@ static DRWPass *edit_mesh_create_overlay_pass(
DRW_shgroup_uniform_float(*r_facedot_shgrp, "edgeScale", edge_width_scale, 1);
DRW_shgroup_state_enable(*r_facedot_shgrp, DRW_STATE_WRITE_DEPTH);
if (rv3d->rflag & RV3D_CLIPPING) {
EDIT_MESH_shgroup_world_clip_planes_from_rv3d(*r_facedot_shgrp, rv3d);
DRW_shgroup_world_clip_planes_from_rv3d(*r_facedot_shgrp, rv3d);
}
}
@@ -454,7 +446,7 @@ static DRWPass *edit_mesh_create_overlay_pass(
DRW_shgroup_state_enable(*r_face_shgrp, DRW_STATE_FIRST_VERTEX_CONVENTION);
}
if (rv3d->rflag & RV3D_CLIPPING) {
EDIT_MESH_shgroup_world_clip_planes_from_rv3d(*r_face_shgrp, rv3d);
DRW_shgroup_world_clip_planes_from_rv3d(*r_face_shgrp, rv3d);
}
/* Cage geom needs to be offseted to avoid Z-fighting. */
@@ -468,7 +460,7 @@ static DRWPass *edit_mesh_create_overlay_pass(
DRW_shgroup_uniform_ivec4(*r_ledges_shgrp, "dataMask", data_mask, 1);
DRW_shgroup_uniform_bool_copy(*r_ledges_shgrp, "doEdges", do_edges);
if (rv3d->rflag & RV3D_CLIPPING) {
EDIT_MESH_shgroup_world_clip_planes_from_rv3d(*r_ledges_shgrp, rv3d);
DRW_shgroup_world_clip_planes_from_rv3d(*r_ledges_shgrp, rv3d);
}
return pass;
@@ -556,7 +548,7 @@ static void EDIT_MESH_cache_init(void *vedata)
DRW_shgroup_uniform_texture(stl->g_data->fweights_shgrp, "colorramp", globals_weight_ramp);
DRW_shgroup_uniform_block(stl->g_data->fweights_shgrp, "globalsBlock", globals_ubo);
if (rv3d->rflag & RV3D_CLIPPING) {
EDIT_MESH_shgroup_world_clip_planes_from_rv3d(stl->g_data->fweights_shgrp, rv3d);
DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->fweights_shgrp, rv3d);
}
}
@@ -589,21 +581,21 @@ static void EDIT_MESH_cache_init(void *vedata)
DRW_shgroup_uniform_float(stl->g_data->fnormals_shgrp, "normalSize", &size_normal, 1);
DRW_shgroup_uniform_vec4(stl->g_data->fnormals_shgrp, "color", ts.colorNormal, 1);
if (rv3d->rflag & RV3D_CLIPPING) {
EDIT_MESH_shgroup_world_clip_planes_from_rv3d(stl->g_data->fnormals_shgrp, rv3d);
DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->fnormals_shgrp, rv3d);
}
stl->g_data->vnormals_shgrp = DRW_shgroup_create(sh_data->normals, psl->normals);
DRW_shgroup_uniform_float(stl->g_data->vnormals_shgrp, "normalSize", &size_normal, 1);
DRW_shgroup_uniform_vec4(stl->g_data->vnormals_shgrp, "color", ts.colorVNormal, 1);
if (rv3d->rflag & RV3D_CLIPPING) {
EDIT_MESH_shgroup_world_clip_planes_from_rv3d(stl->g_data->vnormals_shgrp, rv3d);
DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->vnormals_shgrp, rv3d);
}
stl->g_data->lnormals_shgrp = DRW_shgroup_create(sh_data->normals_loop, psl->normals);
DRW_shgroup_uniform_float(stl->g_data->lnormals_shgrp, "normalSize", &size_normal, 1);
DRW_shgroup_uniform_vec4(stl->g_data->lnormals_shgrp, "color", ts.colorLNormal, 1);
if (rv3d->rflag & RV3D_CLIPPING) {
EDIT_MESH_shgroup_world_clip_planes_from_rv3d(stl->g_data->lnormals_shgrp, rv3d);
DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->lnormals_shgrp, rv3d);
}
}
@@ -639,7 +631,7 @@ static void EDIT_MESH_cache_init(void *vedata)
DRW_shgroup_uniform_block(stl->g_data->facefill_occluded_shgrp, "globalsBlock", globals_ubo);
DRW_shgroup_uniform_ivec4(stl->g_data->facefill_occluded_shgrp, "dataMask", stl->g_data->data_mask, 1);
if (rv3d->rflag & RV3D_CLIPPING) {
EDIT_MESH_shgroup_world_clip_planes_from_rv3d(stl->g_data->facefill_occluded_shgrp, rv3d);
DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->facefill_occluded_shgrp, rv3d);
}
/* we need a full screen pass to combine the result */

View File

@@ -65,14 +65,21 @@ typedef struct OVERLAY_PrivateData {
bool show_overlays;
} OVERLAY_PrivateData; /* Transient data */
/* *********** STATIC *********** */
static struct {
#define DEF_WORLD_CLIP_STR "#define USE_WORLD_CLIP_PLANES\n"
typedef struct OVERLAY_ShaderData {
/* Face orientation shader */
struct GPUShader *face_orientation_sh;
/* Wireframe shader */
struct GPUShader *select_wireframe_sh;
struct GPUShader *face_wireframe_sh;
struct GPUShader *face_wireframe_sculpt_sh;
} OVERLAY_ShaderData;
/* *********** STATIC *********** */
static struct {
/* 0: normal, 1: clipped. */
OVERLAY_ShaderData sh_data[2];
} e_data = {NULL};
/* Shaders */
@@ -86,43 +93,62 @@ extern char datatoc_gpu_shader_depth_only_frag_glsl[];
extern struct GlobalsUboStorage ts; /* draw_common.c */
static int OVERLAY_sh_data_index_from_rv3d(const RegionView3D *rv3d)
{
if (rv3d->rflag & RV3D_CLIPPING) {
return 1;
}
return 0;
}
/* Functions */
static void overlay_engine_init(void *vedata)
{
OVERLAY_Data *data = vedata;
OVERLAY_StorageList *stl = data->stl;
const DRWContextState *draw_ctx = DRW_context_state_get();
OVERLAY_ShaderData *sh_data = &e_data.sh_data[OVERLAY_sh_data_index_from_rv3d(draw_ctx->rv3d)];
const bool is_clip = (draw_ctx->rv3d->rflag & RV3D_CLIPPING) != 0;
if (is_clip) {
DRW_state_clip_planes_len_set((draw_ctx->rv3d->viewlock & RV3D_BOXCLIP) ? 4 : 6);
}
if (!stl->g_data) {
/* Alloc transient pointers */
stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
}
stl->g_data->ghost_stencil_test = false;
if (!e_data.face_orientation_sh) {
if (!sh_data->face_orientation_sh) {
/* Face orientation */
e_data.face_orientation_sh = DRW_shader_create(
sh_data->face_orientation_sh = DRW_shader_create(
datatoc_overlay_face_orientation_vert_glsl, NULL,
datatoc_overlay_face_orientation_frag_glsl, NULL);
datatoc_overlay_face_orientation_frag_glsl,
is_clip ? NULL : DEF_WORLD_CLIP_STR);
}
if (!e_data.face_wireframe_sh) {
e_data.select_wireframe_sh = DRW_shader_create(
if (!sh_data->face_wireframe_sh) {
sh_data->select_wireframe_sh = DRW_shader_create(
datatoc_overlay_face_wireframe_vert_glsl,
datatoc_overlay_face_wireframe_geom_glsl,
datatoc_gpu_shader_depth_only_frag_glsl,
"#define SELECT_EDGES\n");
DEF_WORLD_CLIP_STR "#define SELECT_EDGES\n" +
(is_clip ? 0 : strlen(DEF_WORLD_CLIP_STR)));
e_data.face_wireframe_sh = DRW_shader_create(
sh_data->face_wireframe_sh = DRW_shader_create(
datatoc_overlay_face_wireframe_vert_glsl,
NULL,
datatoc_overlay_face_wireframe_frag_glsl,
NULL);
is_clip ? DEF_WORLD_CLIP_STR : NULL);
e_data.face_wireframe_sculpt_sh = DRW_shader_create(
sh_data->face_wireframe_sculpt_sh = DRW_shader_create(
datatoc_overlay_face_wireframe_vert_glsl,
datatoc_overlay_face_wireframe_geom_glsl,
datatoc_overlay_face_wireframe_frag_glsl,
"#define USE_SCULPT\n");
DEF_WORLD_CLIP_STR "#define USE_SCULPT\n" +
(is_clip ? 0 : strlen(DEF_WORLD_CLIP_STR)));
}
}
@@ -133,6 +159,10 @@ static void overlay_cache_init(void *vedata)
OVERLAY_StorageList *stl = data->stl;
OVERLAY_PrivateData *g_data = stl->g_data;
const DRWContextState *draw_ctx = DRW_context_state_get();
RegionView3D *rv3d = draw_ctx->rv3d;
OVERLAY_ShaderData *sh_data = &e_data.sh_data[OVERLAY_sh_data_index_from_rv3d(rv3d)];
const DRWContextState *DCS = DRW_context_state_get();
View3D *v3d = DCS->v3d;
@@ -159,7 +189,10 @@ static void overlay_cache_init(void *vedata)
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND;
psl->face_orientation_pass = DRW_pass_create("Face Orientation", state);
g_data->face_orientation_shgrp = DRW_shgroup_create(
e_data.face_orientation_sh, psl->face_orientation_pass);
sh_data->face_orientation_sh, psl->face_orientation_pass);
if (rv3d->rflag & RV3D_CLIPPING) {
DRW_shgroup_world_clip_planes_from_rv3d(g_data->face_orientation_shgrp, rv3d);
}
}
{
@@ -168,18 +201,27 @@ static void overlay_cache_init(void *vedata)
float wire_size = max_ff(0.0f, U.pixelsize - 1.0f) * 0.5f;
const bool use_select = (DRW_state_is_select() || DRW_state_is_depth());
GPUShader *sculpt_wire_sh = use_select ? e_data.select_wireframe_sh : e_data.face_wireframe_sculpt_sh;
GPUShader *face_wires_sh = use_select ? e_data.select_wireframe_sh : e_data.face_wireframe_sh;
GPUShader *sculpt_wire_sh = use_select ? sh_data->select_wireframe_sh : sh_data->face_wireframe_sculpt_sh;
GPUShader *face_wires_sh = use_select ? sh_data->select_wireframe_sh : sh_data->face_wireframe_sh;
GPUShader *flat_wires_sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR);
psl->face_wireframe_pass = DRW_pass_create("Face Wires", state);
g_data->flat_wires = DRW_shgroup_create(flat_wires_sh, psl->face_wireframe_pass);
if (rv3d->rflag & RV3D_CLIPPING) {
DRW_shgroup_world_clip_planes_from_rv3d(g_data->flat_wires, rv3d);
}
g_data->sculpt_wires = DRW_shgroup_create(sculpt_wire_sh, psl->face_wireframe_pass);
if (rv3d->rflag & RV3D_CLIPPING) {
DRW_shgroup_world_clip_planes_from_rv3d(g_data->sculpt_wires, rv3d);
}
g_data->face_wires = DRW_shgroup_create(face_wires_sh, psl->face_wireframe_pass);
DRW_shgroup_uniform_vec2(g_data->face_wires, "wireStepParam", g_data->wire_step_param, 1);
if (rv3d->rflag & RV3D_CLIPPING) {
DRW_shgroup_world_clip_planes_from_rv3d(g_data->face_wires, rv3d);
}
if (!use_select) {
DRW_shgroup_uniform_float_copy(g_data->sculpt_wires, "wireSize", wire_size);
@@ -192,6 +234,8 @@ static void overlay_cache_init(void *vedata)
const float decompress = (0xFF / (float)(0xFF - 0x20));
g_data->wire_step_param[0] = -sharpness * decompress;
g_data->wire_step_param[1] = decompress + sharpness * stl->g_data->overlay.wireframe_threshold;
}
}
@@ -376,10 +420,13 @@ static void overlay_draw_scene(void *vedata)
static void overlay_engine_free(void)
{
DRW_SHADER_FREE_SAFE(e_data.face_orientation_sh);
DRW_SHADER_FREE_SAFE(e_data.select_wireframe_sh);
DRW_SHADER_FREE_SAFE(e_data.face_wireframe_sh);
DRW_SHADER_FREE_SAFE(e_data.face_wireframe_sculpt_sh);
for (int sh_data_index = 0; sh_data_index < ARRAY_SIZE(e_data.sh_data); sh_data_index++) {
OVERLAY_ShaderData *sh_data = &e_data.sh_data[sh_data_index];
GPUShader **sh_data_as_array = (GPUShader **)sh_data;
for (int i = 0; i < (sizeof(OVERLAY_ShaderData) / sizeof(GPUShader *)); i++) {
DRW_SHADER_FREE_SAFE(sh_data_as_array[i]);
}
}
}
static const DrawEngineDataSize overlay_data_size = DRW_VIEWPORT_DATA_SIZE(OVERLAY_Data);

View File

@@ -1,7 +1,23 @@
uniform mat4 ModelViewProjectionMatrix;
uniform mat4 ModelMatrix;
#ifdef USE_WORLD_CLIP_PLANES
uniform vec4 WorldClipPlanes[6];
uniform int WorldClipPlanesLen;
#endif
in vec3 pos;
void main()
{
gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
#ifdef USE_WORLD_CLIP_PLANES
{
vec3 worldPosition = (ModelMatrix * vec4(pos, 1.0)).xyz;
for (int i = 0; i < WorldClipPlanesLen; i++) {
gl_ClipDistance[i] = dot(WorldClipPlanes[i].xyz, worldPosition) + WorldClipPlanes[i].w;
}
}
#endif
}

View File

@@ -8,6 +8,10 @@ layout(line_strip, max_vertices = 6) out;
layout(triangle_strip, max_vertices = 3) out;
#endif
#ifdef USE_WORLD_CLIP_PLANES
uniform int WorldClipPlanesLen;
#endif
in float facing_g[];
in float edgeSharpness_g[];
@@ -17,25 +21,44 @@ out vec3 barycentric;
flat out vec3 edgeSharpness;
#endif
void vert_from_gl_in(int v)
{
gl_Position = gl_in[v].gl_Position;
#ifdef USE_WORLD_CLIP_PLANES
for (int i = 0; i < WorldClipPlanesLen; i++) {
gl_ClipDistance[i] = gl_in[v].gl_ClipDistance[i];
}
#endif
}
void main(void)
{
#ifdef SELECT_EDGES
const float edge_select_threshold = 0.3;
if (edgeSharpness_g[0] > edge_select_threshold) {
gl_Position = gl_in[0].gl_Position; EmitVertex();
gl_Position = gl_in[1].gl_Position; EmitVertex();
vert_from_gl_in(0);
EmitVertex();
vert_from_gl_in(1);
EmitVertex();
EndPrimitive();
}
if (edgeSharpness_g[1] > edge_select_threshold) {
gl_Position = gl_in[1].gl_Position; EmitVertex();
gl_Position = gl_in[2].gl_Position; EmitVertex();
vert_from_gl_in(1);
EmitVertex();
vert_from_gl_in(2);
EmitVertex();
EndPrimitive();
}
if (edgeSharpness_g[2] > edge_select_threshold) {
gl_Position = gl_in[2].gl_Position; EmitVertex();
gl_Position = gl_in[0].gl_Position; EmitVertex();
vert_from_gl_in(2);
EmitVertex();
vert_from_gl_in(0);
EmitVertex();
EndPrimitive();
}
#else
@@ -50,17 +73,17 @@ void main(void)
edgeSharpness = vec3(1.0);
barycentric = vec3(1.0, 0.0, 0.0);
gl_Position = gl_in[0].gl_Position;
vert_from_gl_in(0);
facing = facing_g[0];
EmitVertex();
barycentric = vec3(0.0, 1.0, 0.0);
gl_Position = gl_in[1].gl_Position;
vert_from_gl_in(1);
facing = facing_g[1];
EmitVertex();
barycentric = vec3(0.0, 0.0, 1.0);
gl_Position = gl_in[2].gl_Position;
vert_from_gl_in(2);
facing = facing_g[2];
EmitVertex();
EndPrimitive();

View File

@@ -1,9 +1,15 @@
uniform mat4 ModelViewProjectionMatrix;
uniform mat4 ModelMatrix;
uniform mat3 NormalMatrix;
uniform vec2 wireStepParam;
#ifdef USE_WORLD_CLIP_PLANES
uniform vec4 WorldClipPlanes[6];
uniform int WorldClipPlanesLen;
#endif
vec3 get_edge_sharpness(vec3 wd)
{
bvec3 do_edge = greaterThan(wd, vec3(0.0));
@@ -76,6 +82,15 @@ void main()
gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
facing = normalize(NormalMatrix * nor).z;
#ifdef USE_WORLD_CLIP_PLANES
{
vec3 worldPosition = (ModelMatrix * vec4(pos, 1.0)).xyz;
for (int i = 0; i < WorldClipPlanesLen; i++) {
gl_ClipDistance[i] = dot(WorldClipPlanes[i].xyz, worldPosition) + WorldClipPlanes[i].w;
}
}
#endif
}
#endif /* SELECT_EDGES */