UI: Use primary gizmo color for loopcut edge pre-select.
Instead of hardcoded pink.
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@@ -35,6 +35,8 @@
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#include "ED_mesh.h"
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#include "UI_resources.h"
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/* -------------------------------------------------------------------- */
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/** \name Mesh Edge Ring Pre-Select
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* Public API:
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@@ -174,7 +176,7 @@ void EDBM_preselect_edgering_draw(
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uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
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immUniformColor3ub(255, 0, 255);
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immUniformThemeColor3(TH_GIZMO_PRIMARY);
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if (psel->edges_len > 0) {
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immBegin(GPU_PRIM_LINES, psel->edges_len * 2);
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