Sampling float colors in Image Editor only showed 3 digits precision.

Let's make it four! :)
This commit is contained in:
2011-02-26 18:39:21 +00:00
parent 2f0d93ba56
commit 7a313265e1

View File

@@ -138,11 +138,11 @@ void draw_image_info(ARegion *ar, int channels, int x, int y, char *cp, float *f
if(fp) {
if(channels==4)
ofs+= BLI_snprintf(str + ofs, sizeof(str)-ofs, "| R: %.3f G: %.3f B: %.3f A: %.3f ", fp[0], fp[1], fp[2], fp[3]);
ofs+= BLI_snprintf(str + ofs, sizeof(str)-ofs, "| R: %.4f G: %.4f B: %.4f A: %.4f ", fp[0], fp[1], fp[2], fp[3]);
else if(channels==1)
ofs+= BLI_snprintf(str + ofs, sizeof(str)-ofs, "| Val: %.3f ", fp[0]);
ofs+= BLI_snprintf(str + ofs, sizeof(str)-ofs, "| Val: %.4f ", fp[0]);
else if(channels==3)
ofs+= BLI_snprintf(str + ofs, sizeof(str)-ofs, "| R: %.3f G: %.3f B: %.3f ", fp[0], fp[1], fp[2]);
ofs+= BLI_snprintf(str + ofs, sizeof(str)-ofs, "| R: %.4f G: %.4f B: %.4f ", fp[0], fp[1], fp[2]);
}
if(zp)