Sampling float colors in Image Editor only showed 3 digits precision.
Let's make it four! :)
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@@ -138,11 +138,11 @@ void draw_image_info(ARegion *ar, int channels, int x, int y, char *cp, float *f
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if(fp) {
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if(channels==4)
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ofs+= BLI_snprintf(str + ofs, sizeof(str)-ofs, "| R: %.3f G: %.3f B: %.3f A: %.3f ", fp[0], fp[1], fp[2], fp[3]);
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ofs+= BLI_snprintf(str + ofs, sizeof(str)-ofs, "| R: %.4f G: %.4f B: %.4f A: %.4f ", fp[0], fp[1], fp[2], fp[3]);
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else if(channels==1)
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ofs+= BLI_snprintf(str + ofs, sizeof(str)-ofs, "| Val: %.3f ", fp[0]);
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ofs+= BLI_snprintf(str + ofs, sizeof(str)-ofs, "| Val: %.4f ", fp[0]);
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else if(channels==3)
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ofs+= BLI_snprintf(str + ofs, sizeof(str)-ofs, "| R: %.3f G: %.3f B: %.3f ", fp[0], fp[1], fp[2]);
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ofs+= BLI_snprintf(str + ofs, sizeof(str)-ofs, "| R: %.4f G: %.4f B: %.4f ", fp[0], fp[1], fp[2]);
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}
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if(zp)
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