Cleanup: use blender::Vector.
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@@ -121,7 +121,8 @@ ExecutionSystem::~ExecutionSystem()
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this->m_groups.clear();
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}
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void ExecutionSystem::set_operations(const Operations &operations, const Groups &groups)
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void ExecutionSystem::set_operations(const Operations &operations,
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const blender::Vector<ExecutionGroup *> &groups)
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{
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m_operations = operations;
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m_groups = groups;
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@@ -115,7 +115,6 @@ class ExecutionGroup;
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class ExecutionSystem {
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public:
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typedef std::vector<NodeOperation *> Operations;
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typedef std::vector<ExecutionGroup *> Groups;
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private:
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/**
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@@ -131,7 +130,7 @@ class ExecutionSystem {
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/**
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* \brief vector of groups
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*/
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Groups m_groups;
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blender::Vector<ExecutionGroup *> m_groups;
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private: // methods
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/**
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@@ -162,7 +161,8 @@ class ExecutionSystem {
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*/
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~ExecutionSystem();
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void set_operations(const Operations &operations, const Groups &groups);
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void set_operations(const Operations &operations,
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const blender::Vector<ExecutionGroup *> &groups);
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/**
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* \brief execute this system
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@@ -705,7 +705,7 @@ static void add_group_operations_recursive(Tags &visited, NodeOperation *op, Exe
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ExecutionGroup *NodeOperationBuilder::make_group(NodeOperation *op)
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{
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ExecutionGroup *group = new ExecutionGroup();
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m_groups.push_back(group);
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m_groups.append(group);
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Tags visited;
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add_group_operations_recursive(visited, op, group);
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@@ -64,7 +64,6 @@ class NodeOperationBuilder {
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typedef std::vector<NodeOperation *> Operations;
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typedef std::vector<Link> Links;
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typedef std::vector<ExecutionGroup *> Groups;
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typedef std::map<NodeOperationInput *, NodeInput *> InputSocketMap;
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typedef std::map<NodeOutput *, NodeOperationOutput *> OutputSocketMap;
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@@ -78,7 +77,7 @@ class NodeOperationBuilder {
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Operations m_operations;
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Links m_links;
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Groups m_groups;
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blender::Vector<ExecutionGroup *> m_groups;
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/** Maps operation inputs to node inputs */
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InputSocketMap m_input_map;
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