Cleanup: Use more const pointers in render pipeline

This commit is contained in:
2019-05-06 17:57:23 +02:00
parent 1a57c94c09
commit 7e5193e335

View File

@@ -1988,7 +1988,7 @@ const char *RE_GetActiveRenderView(Render *re)
/* evaluating scene options for general Blender render */
static int render_initialize_from_main(Render *re,
RenderData *rd,
const RenderData *rd,
Main *bmain,
Scene *scene,
ViewLayer *single_layer,
@@ -2426,7 +2426,10 @@ static int do_write_image_or_movie(Render *re,
return ok;
}
static void get_videos_dimensions(Render *re, RenderData *rd, size_t *r_width, size_t *r_height)
static void get_videos_dimensions(const Render *re,
const RenderData *rd,
size_t *r_width,
size_t *r_height)
{
size_t width, height;
if (re->r.mode & R_BORDER) {
@@ -2469,7 +2472,7 @@ void RE_RenderAnim(Render *re,
int efra,
int tfra)
{
RenderData rd = scene->r;
const RenderData rd = scene->r;
bMovieHandle *mh = NULL;
int cfrao = scene->r.cfra;
int nfra, totrendered = 0, totskipped = 0;