OpenGL immediate mode: drawarmature.c (end)
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@@ -8551,8 +8551,18 @@ void draw_object(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, Base *b
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draw_bounding_volume(ob, ob->boundtype);
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}
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else {
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unsigned char arm_col[4];
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glLineWidth(1.0f);
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empty_object = draw_armature(scene, sl, v3d, ar, base, dt, dflag, ob_wire_col, false);
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if (ob_wire_col == NULL) {
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float fcol[4];
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glGetFloatv(GL_CURRENT_COLOR, fcol);
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rgba_float_to_uchar(arm_col, fcol);
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}
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else
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copy_v4_v4_uchar(arm_col, ob_wire_col);
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empty_object = draw_armature(scene, sl, v3d, ar, base, dt, dflag, arm_col, false);
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}
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}
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break;
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@@ -9280,11 +9290,13 @@ static void draw_object_mesh_instance(Scene *scene, View3D *v3d, RegionView3D *r
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if (dm) dm->release(dm);
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}
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void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, const char dt, int outline)
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void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, const char dt, int outline, float wire_col[4])
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{
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if (ob == NULL)
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return;
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glColor4fv(wire_col);
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switch (ob->type) {
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case OB_MESH:
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draw_object_mesh_instance(scene, v3d, rv3d, ob, dt, outline);
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@@ -148,7 +148,7 @@ void draw_object(Scene *scene, struct SceneLayer *sl, struct ARegion *ar, View3D
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void draw_mesh_object_outline(View3D *v3d, Object *ob, struct DerivedMesh *dm);
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bool draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, const char dt);
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void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline);
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void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline, float wire_col[4]);
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void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob);
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void draw_object_wire_color(Scene *scene, struct SceneLayer *, Base *base, unsigned char r_ob_wire_col[4]);
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