Task scheduler: Remove query for the pool's number of threads
Not really happy of per-pool threads limit, need to find better approach to that. But at least it's possible to get rid of half of the nastyness here by removing getter which was only used in an assert statement. That piece of code was already well-tested and this code becomes obsolete in the new depsgraph and does no longer exists in blender 2.8 branch.
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@@ -1510,8 +1510,6 @@ static void scene_update_object_func(TaskPool * __restrict pool, void *taskdata,
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if (add_to_stats) {
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StatisicsEntry *entry;
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BLI_assert(threadid < BLI_pool_get_num_threads(pool));
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entry = MEM_mallocN(sizeof(StatisicsEntry), "update thread statistics");
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entry->object = object;
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entry->start_time = start_time;
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@@ -98,9 +98,6 @@ void BLI_task_pool_cancel(TaskPool *pool);
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/* stop all worker threads */
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void BLI_task_pool_stop(TaskPool *pool);
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/* get number of threads allowed to be used by this pool */
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int BLI_pool_get_num_threads(TaskPool *pool);
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/* set number of threads allowed to be used by this pool */
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void BLI_pool_set_num_threads(TaskPool *pool, int num_threads);
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@@ -687,16 +687,6 @@ void BLI_task_pool_work_and_wait(TaskPool *pool)
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BLI_mutex_unlock(&pool->num_mutex);
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}
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int BLI_pool_get_num_threads(TaskPool *pool)
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{
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if (pool->num_threads != 0) {
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return pool->num_threads;
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}
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else {
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return BLI_task_scheduler_num_threads(pool->scheduler);
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}
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}
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void BLI_pool_set_num_threads(TaskPool *pool, int num_threads)
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{
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/* NOTE: Don't try to modify threads while tasks are running! */
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