EEVEE: Cleanup remove unused shader.

This commit is contained in:
2018-11-19 08:55:59 -02:00
parent 24677cf77b
commit 80499bcc52

View File

@@ -58,7 +58,6 @@ static struct {
struct GPUShader *default_hair_prepass_clip_sh;
struct GPUShader *default_lit[VAR_MAT_MAX];
struct GPUShader *default_background;
struct GPUShader *default_studiolight_background;
struct GPUShader *update_noise_sh;
/* 64*64 array texture containing all LUTs and other utilitarian arrays.
@@ -597,10 +596,6 @@ void EEVEE_materials_init(EEVEE_ViewLayerData *sldata, EEVEE_StorageList *stl, E
datatoc_background_vert_glsl, NULL, datatoc_default_world_frag_glsl,
NULL);
e_data.default_studiolight_background = DRW_shader_create(
datatoc_background_vert_glsl, NULL, datatoc_default_world_frag_glsl,
"#define LOOKDEV\n");
e_data.default_prepass_sh = DRW_shader_create(
datatoc_prepass_vert_glsl, NULL, datatoc_prepass_frag_glsl,
NULL);
@@ -1799,7 +1794,6 @@ void EEVEE_materials_free(void)
DRW_SHADER_FREE_SAFE(e_data.default_prepass_sh);
DRW_SHADER_FREE_SAFE(e_data.default_prepass_clip_sh);
DRW_SHADER_FREE_SAFE(e_data.default_background);
DRW_SHADER_FREE_SAFE(e_data.default_studiolight_background);
DRW_SHADER_FREE_SAFE(e_data.update_noise_sh);
DRW_TEXTURE_FREE_SAFE(e_data.util_tex);
DRW_TEXTURE_FREE_SAFE(e_data.noise_tex);