EEVEE: Cleanup remove unused shader.
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@@ -58,7 +58,6 @@ static struct {
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struct GPUShader *default_hair_prepass_clip_sh;
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struct GPUShader *default_lit[VAR_MAT_MAX];
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struct GPUShader *default_background;
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struct GPUShader *default_studiolight_background;
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struct GPUShader *update_noise_sh;
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/* 64*64 array texture containing all LUTs and other utilitarian arrays.
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@@ -597,10 +596,6 @@ void EEVEE_materials_init(EEVEE_ViewLayerData *sldata, EEVEE_StorageList *stl, E
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datatoc_background_vert_glsl, NULL, datatoc_default_world_frag_glsl,
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NULL);
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e_data.default_studiolight_background = DRW_shader_create(
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datatoc_background_vert_glsl, NULL, datatoc_default_world_frag_glsl,
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"#define LOOKDEV\n");
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e_data.default_prepass_sh = DRW_shader_create(
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datatoc_prepass_vert_glsl, NULL, datatoc_prepass_frag_glsl,
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NULL);
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@@ -1799,7 +1794,6 @@ void EEVEE_materials_free(void)
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DRW_SHADER_FREE_SAFE(e_data.default_prepass_sh);
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DRW_SHADER_FREE_SAFE(e_data.default_prepass_clip_sh);
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DRW_SHADER_FREE_SAFE(e_data.default_background);
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DRW_SHADER_FREE_SAFE(e_data.default_studiolight_background);
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DRW_SHADER_FREE_SAFE(e_data.update_noise_sh);
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DRW_TEXTURE_FREE_SAFE(e_data.util_tex);
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DRW_TEXTURE_FREE_SAFE(e_data.noise_tex);
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