* Volumetrics

Removed all the old particle rendering code and options I had in there 
before, in order to make way for...

A new procedural texture: 'Point Density'

Point Density is a 3d texture that find the density of a group of 'points' 
in space and returns that in the texture as an intensity value. Right now, 
its at an early stage and it's only enabled for particles, but it would be 
cool to extend it later for things like object vertices, or point cache 
files from disk - i.e. to import point cloud data into Blender for 
rendering volumetrically.

Currently there are just options for an Object and its particle system 
number, this is the particle system that will get cached before rendering, 
and then used for the texture's density estimation.

It works totally consistent with as any other procedural texture, so 
previously where I've mapped a clouds texture to volume density to make 
some of those test renders, now I just map a point density texture to 
volume density.

Here's a version of the same particle smoke test file from before, updated 
to use the point density texture instead:
http://mke3.net/blender/devel/rendering/volumetrics/smoke_test02.blend

There are a few cool things about implementing this as a texture:

- The one texture (and cache) can be instanced across many different 
materials:
http://mke3.net/blender/devel/rendering/volumetrics/pointdensity_instanced.png

This means you can calculate and bake one particle system, but render it 
multiple times across the scene, with different material settings, at no 
extra memory cost.

Right now, the particles are cached in world space, so you have to map it 
globally, and if you want it offset, you have to do it in the material (as 
in the file above). I plan to add an option to bake in local space, so you 
can just map the texture to local and it just works.

- It also works for solid surfaces too, it just gets the density at that 
particular point on the surface, eg:
http://mke3.net/blender/devel/rendering/volumetrics/pointdensity_solid.mov

- You can map it to whatever you want, not only density but the various 
emissions and colours as well. I'd like to investigate using the other 
outputs in the texture too (like the RGB or normal outputs), perhaps with 
options to colour by particle age, generating normals for making particle 
'dents' in a surface, whatever!
This commit is contained in:
2008-09-28 08:00:22 +00:00
parent c301a059bd
commit 8056705ae9
16 changed files with 391 additions and 94 deletions

View File

@@ -39,6 +39,7 @@ struct ColorBand;
struct HaloRen;
struct TexMapping;
struct EnvMap;
struct PointDensity;
/* in ColorBand struct */
#define MAXCOLORBAND 32
@@ -74,6 +75,11 @@ void BKE_free_envmap(struct EnvMap *env);
struct EnvMap *BKE_add_envmap(void);
struct EnvMap *BKE_copy_envmap(struct EnvMap *env);
void BKE_free_pointdensitydata(struct PointDensity *pd);
void BKE_free_pointdensity(struct PointDensity *pd);
struct PointDensity *BKE_add_pointdensity(void);
struct PointDensity *BKE_copy_pointdensity(struct PointDensity *pd);
int BKE_texture_dependsOnTime(const struct Tex *texture);
#endif

View File

@@ -173,8 +173,6 @@ void init_material(Material *ma)
ma->vol_scattering = 1.0f;
ma->vol_absorption_col[0] = ma->vol_absorption_col[1] = ma->vol_absorption_col[2] = 0.0f;
ma->vol_raydepth = 15;
ma->vol_part_maxnearest = 5;
ma->vol_part_searchradius = 0.2f;
ma->mode= MA_TRACEBLE|MA_SHADBUF|MA_SHADOW|MA_RADIO|MA_RAYBIAS|MA_TANGENT_STR;

View File

@@ -409,6 +409,7 @@ void free_texture(Tex *tex)
free_plugin_tex(tex->plugin);
if(tex->coba) MEM_freeN(tex->coba);
if(tex->env) BKE_free_envmap(tex->env);
if(tex->pd) BKE_free_pointdensity(tex->pd);
BKE_previewimg_free(&tex->preview);
BKE_icon_delete((struct ID*)tex);
tex->id.icon_id = 0;
@@ -470,6 +471,11 @@ void default_tex(Tex *tex)
tex->env->depth=0;
}
if (tex->pd) {
tex->pd->radius = 0.3f;
tex->pd->nearest = 5;
}
pit = tex->plugin;
if (pit) {
varstr= pit->varstr;
@@ -566,6 +572,7 @@ Tex *copy_texture(Tex *tex)
if(texn->coba) texn->coba= MEM_dupallocN(texn->coba);
if(texn->env) texn->env= BKE_copy_envmap(texn->env);
if(texn->pd) texn->pd= BKE_copy_pointdensity(texn->pd);
if(tex->preview) texn->preview = BKE_previewimg_copy(tex->preview);
@@ -858,6 +865,46 @@ void BKE_free_envmap(EnvMap *env)
}
/* ------------------------------------------------------------------------- */
PointDensity *BKE_add_pointdensity(void)
{
PointDensity *pd;
pd= MEM_callocN(sizeof(PointDensity), "pointdensity");
pd->radius = 0.3f;
pd->nearest = 5;
pd->type = TEX_PD_PSYS;
pd->point_tree = NULL;
return pd;
}
PointDensity *BKE_copy_pointdensity(PointDensity *pd)
{
PointDensity *pdn;
int a;
pdn= MEM_dupallocN(pd);
pdn->point_tree = NULL;
return pd;
}
void BKE_free_pointdensitydata(PointDensity *pd)
{
if (pd->point_tree) {
BLI_kdtree_free(pd->point_tree);
pd->point_tree = NULL;
}
}
void BKE_free_pointdensity(PointDensity *pd)
{
BKE_free_pointdensitydata(pd);
MEM_freeN(pd);
}
/* ------------------------------------------------------------------------- */
int BKE_texture_dependsOnTime(const struct Tex *texture)
{

View File

@@ -2475,6 +2475,7 @@ static void lib_link_texture(FileData *fd, Main *main)
tex->ima= newlibadr_us(fd, tex->id.lib, tex->ima);
tex->ipo= newlibadr_us(fd, tex->id.lib, tex->ipo);
if(tex->env) tex->env->object= newlibadr(fd, tex->id.lib, tex->env->object);
if(tex->pd) tex->pd->object= newlibadr(fd, tex->id.lib, tex->pd->object);
tex->id.flag -= LIB_NEEDLINK;
}
@@ -2501,6 +2502,10 @@ static void direct_link_texture(FileData *fd, Tex *tex)
memset(tex->env->cube, 0, 6*sizeof(void *));
tex->env->ok= 0;
}
tex->pd= newdataadr(fd, tex->pd);
if(tex->pd) {
tex->pd->point_tree = NULL;
}
tex->preview = direct_link_preview_image(fd, tex->preview);
tex->iuser.ok= 1;
@@ -7885,8 +7890,6 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
ma->vol_scattering = 1.0f;
ma->vol_absorption_col[0] = ma->vol_absorption_col[1] = ma->vol_absorption_col[2] = 0.0f;
if (ma->vol_raydepth == 0) ma->vol_raydepth = 15;
if (ma->vol_part_maxnearest == 0) ma->vol_part_maxnearest = 5;
if (ma->vol_part_searchradius < 0.001f) ma->vol_part_searchradius = 0.20;
}
}
}

View File

@@ -1334,6 +1334,7 @@ static void write_textures(WriteData *wd, ListBase *idbase)
if(tex->plugin) writestruct(wd, DATA, "PluginTex", 1, tex->plugin);
if(tex->coba) writestruct(wd, DATA, "ColorBand", 1, tex->coba);
if(tex->env) writestruct(wd, DATA, "EnvMap", 1, tex->env);
if(tex->pd) writestruct(wd, DATA, "PointDensity", 1, tex->pd);
write_previews(wd, tex->preview);
}

View File

@@ -70,13 +70,10 @@ typedef struct Material {
float vol_stepsize, vol_shade_stepsize;
float vol_absorption, vol_scattering;
float vol_absorption_col[3];
float vol_part_searchradius;
short vol_raydepth;
short vol_part_maxnearest;
short vol_shadeflag;
short vol_pad[3];
int volpad;
float fresnel_mir, fresnel_mir_i;
float fresnel_tra, fresnel_tra_i;
float filter; /* filter added, for raytrace transparency and transmissivity */
@@ -354,7 +351,6 @@ typedef struct Material {
#define MA_VOL_SHADED 1
#define MA_VOL_ATTENUATED 2
#define MA_VOL_SHADOWED 4
#define MA_VOL_PARTICLES 8
#endif

View File

@@ -127,6 +127,22 @@ typedef struct EnvMap {
short recalc, lastsize;
} EnvMap;
typedef struct PointDensity {
short flag;
short nearest;
float radius;
short type;
short pdpad[3];
struct Object *object; /* for 'Particle system' type - source object */
short psysindex; /* and object's psys number */
short pdpad2[3];
void *point_tree; /* the kd-tree containing points */
} PointDensity;
typedef struct Tex {
ID id;
@@ -172,6 +188,7 @@ typedef struct Tex {
struct ColorBand *coba;
struct EnvMap *env;
struct PreviewImage * preview;
struct PointDensity *pd;
} Tex;
@@ -208,6 +225,8 @@ typedef struct TexMapping {
#define TEX_MUSGRAVE 11
#define TEX_VORONOI 12
#define TEX_DISTNOISE 13
/* predicting ocean texture for 14 */
#define TEX_POINTDENSITY 15
/* musgrave stype */
#define TEX_MFRACTAL 0
@@ -385,5 +404,16 @@ typedef struct TexMapping {
#define ENV_NORMAL 1
#define ENV_OSA 2
/* **************** PointDensity ********************* */
/* type */
#define TEX_PD_PSYS 0
#define TEX_PD_OBJECT 1
#define TEX_PD_FILE 2
/* psys_space */
#define TEX_PD_PSYS_WORLDSPACE 0
#define TEX_PD_PSYS_OBJECTSPACE 1
#endif

View File

@@ -0,0 +1,43 @@
/*
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Matt Ebb
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef POINTDENSITY_H
#define POINTDENSITY_H
/**
* Make point density kd-trees for all point density textures in the scene
*/
struct Render;
struct TexResult;
void make_pointdensities(struct Render *re);
int pointdensitytex(struct Tex *tex, float *texvec, struct TexResult *texres);
#endif /* POINTDENSITY_H */

View File

@@ -198,8 +198,6 @@ struct Render
ListBase *sss_points;
struct Material *sss_mat;
struct KDTree *particles_tree;
ListBase customdata_names;
struct Object *excludeob;
@@ -347,15 +345,6 @@ typedef struct HaloRen
struct Material *mat;
} HaloRen;
/* ------------------------------------------------------------------------- */
typedef struct ParticleRen
{
struct ParticleRen *next, *prev;
float co[3]; // location
// float col[3]; // colour
// float vec[3]; // direction
} ParticleRen;
/* ------------------------------------------------------------------------- */

View File

@@ -98,8 +98,6 @@ struct HaloRen *RE_inithalo(struct Render *re, struct ObjectRen *obr, struct Mat
struct HaloRen *RE_inithalo_particle(struct Render *re, struct ObjectRen *obr, struct DerivedMesh *dm, struct Material *ma, float *vec, float *vec1, float *orco, float *uvco, float hasize, float vectsize, int seed);
struct StrandBuffer *RE_addStrandBuffer(struct ObjectRen *obr, int totvert);
struct ParticleRen *RE_cache_particle(Render *re, float *co, int index, float *vec);
struct ObjectRen *RE_addRenderObject(struct Render *re, struct Object *ob, struct Object *par, int index, int psysindex, int lay);
struct ObjectInstanceRen *RE_addRenderInstance(struct Render *re, struct ObjectRen *obr, struct Object *ob, struct Object *par, int index, int psysindex, float mat[][4], int lay);
void RE_makeRenderInstances(struct Render *re);

View File

@@ -103,6 +103,7 @@
#include "envmap.h"
#include "multires.h"
#include "occlusion.h"
#include "pointdensity.h"
#include "render_types.h"
#include "rendercore.h"
#include "renderdatabase.h"
@@ -1476,9 +1477,8 @@ static void render_new_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Mat
static_particle_strand(re, obr, ma, orco, surfnor, uvco, totuv, mcol, totcol, loc, loc1, time, first, line, adapt, adapt_angle, adapt_pix, override_uv);
}
else{
//har= RE_inithalo_particle(re, obr, dm, ma, loc, NULL, orco, uvco, size, 0.0, seed);
//if(har) har->lay= obr->ob->lay;
RE_cache_particle(re, loc, 0, loc1);
har= RE_inithalo_particle(re, obr, dm, ma, loc, NULL, orco, uvco, size, 0.0, seed);
if(har) har->lay= obr->ob->lay;
}
}
static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem *psys, int timeoffset)
@@ -1705,8 +1705,6 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
if(path_nbr==0)
psys->lattice=psys_get_lattice(ob,psys);
re->particles_tree = BLI_kdtree_new(totpart+totchild);
/* 3. start creating renderable things */
for(a=0,pa=pars; a<totpart+totchild; a++, pa++, seed++) {
random = rng_getFloat(rng);
@@ -2053,8 +2051,6 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
strandbuf->surface= cache_strand_surface(re, obr, psmd->dm, mat, timeoffset);
/* 4. clean up */
if (re->particles_tree)
BLI_kdtree_balance(re->particles_tree);
if(ma) do_mat_ipo(ma);
@@ -4417,8 +4413,6 @@ void RE_Database_Free(Render *re)
BLI_freelistN(&re->lampren);
BLI_freelistN(&re->lights);
BLI_kdtree_free(re->particles_tree);
free_renderdata_tables(re);
@@ -4441,6 +4435,8 @@ void RE_Database_Free(Render *re)
end_radio_render();
end_render_materials();
free_pointdensities(re);
if(re->wrld.aosphere) {
MEM_freeN(re->wrld.aosphere);
re->wrld.aosphere= NULL;
@@ -4890,6 +4886,10 @@ void RE_Database_FromScene(Render *re, Scene *scene, int use_camera_view)
/* ENVIRONMENT MAPS */
if(!re->test_break())
make_envmaps(re);
/* point density texture */
if(!re->test_break())
make_pointdensities(re);
}
if(!re->test_break())

View File

@@ -0,0 +1,195 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributors: Matt Ebb
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include <stdio.h>
#include "BLI_kdtree.h"
#include "BKE_DerivedMesh.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "DNA_texture_types.h"
#include "DNA_particle_types.h"
#include "render_types.h"
#include "texture.h"
static void pointdensity_cache_psys(Render *re, PointDensity *pd, Object *ob, ParticleSystem *psys)
{
DerivedMesh* dm;
ParticleKey state;
float cfra=bsystem_time(ob,(float)G.scene->r.cfra,0.0);
int i, childexists;
/* init crap */
if (!psys || !ob || !pd) return;
/* Just to create a valid rendering context */
psys_render_set(ob, psys, re->viewmat, re->winmat, re->winx, re->winy, 0);
dm = mesh_create_derived_render(ob,CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL);
dm->release(dm);
if ( !psys_check_enabled(ob, psys) ){
psys_render_restore(ob, psys);
return;
}
/* finally do something */
pd->point_tree = BLI_kdtree_new(psys->totpart+psys->totchild);
if (psys->totchild > 0 && !(psys->part->draw & PART_DRAW_PARENT))
childexists = 1;
for (i = 0; i < psys->totpart + psys->totchild; i++) {
state.time = cfra;
if(psys_get_particle_state(ob, psys, i, &state, 0)) {
BLI_kdtree_insert(pd->point_tree, 0, state.co, NULL);
}
}
BLI_kdtree_balance(pd->point_tree);
psys_render_restore(ob, psys);
}
static void cache_pointdensity(Render *re, Tex *tex)
{
PointDensity *pd = tex->pd;
if (pd->point_tree) {
BLI_kdtree_free(pd->point_tree);
pd->point_tree = NULL;
}
if (pd->type == TEX_PD_PSYS) {
ParticleSystem *psys;
Object *ob = pd->object;
int i;
for(psys=ob->particlesystem.first, i=0; i< pd->psysindex-1; i++)
psys= psys->next;
if (!ob || !psys) return;
pointdensity_cache_psys(re, pd, ob, psys);
}
}
static void free_pointdensity(Render *re, Tex *tex)
{
PointDensity *pd = tex->pd;
if (pd->point_tree) {
BLI_kdtree_free(pd->point_tree);
pd->point_tree = NULL;
}
}
void make_pointdensities(Render *re)
{
Tex *tex;
if(re->scene->r.scemode & R_PREVIEWBUTS)
return;
re->i.infostr= "Caching Point Densities";
re->stats_draw(&re->i);
for (tex= G.main->tex.first; tex; tex= tex->id.next) {
if(tex->id.us && tex->type==TEX_POINTDENSITY) {
cache_pointdensity(re, tex);
}
}
}
void free_pointdensities(Render *re)
{
Tex *tex;
if(re->scene->r.scemode & R_PREVIEWBUTS)
return;
for (tex= G.main->tex.first; tex; tex= tex->id.next) {
if(tex->id.us && tex->type==TEX_POINTDENSITY) {
free_pointdensity(re, tex);
}
}
}
#define MAX_POINTS_NEAREST 25
int pointdensitytex(Tex *tex, float *texvec, TexResult *texres)
{
int rv = TEX_INT;
PointDensity *pd = tex->pd;
KDTreeNearest nearest[MAX_POINTS_NEAREST];
float density=0.0f;
int n, neighbours=0;
if ((!pd) || (!pd->point_tree)) {
texres->tin = 0.0f;
return 0;
}
neighbours = BLI_kdtree_find_n_nearest(pd->point_tree, pd->nearest, texvec, NULL, nearest);
for(n=1; n<neighbours; n++) {
if ( nearest[n].dist < pd->radius) {
float dist = 1.0 - (nearest[n].dist / pd->radius);
density += 3.0f*dist*dist - 2.0f*dist*dist*dist;
}
}
density /= neighbours;
density *= 1.0 / pd->radius;
texres->tin = density;
/*
texres->tr = 1.0f;
texres->tg = 1.0f;
texres->tb = 0.0f;
BRICONTRGB;
texres->ta = 1.0;
if (texres->nor!=NULL) {
texres->nor[0] = texres->nor[1] = texres->nor[2] = 0.0f;
}
*/
BRICONT;
return rv;
}

View File

@@ -1041,21 +1041,6 @@ HaloRen *RE_inithalo(Render *re, ObjectRen *obr, Material *ma, float *vec, f
return har;
}
ParticleRen *RE_cache_particle(Render *re, float *co, int index, float *vec)
{
/*
ParticleRen *pr;
pr= (LampRen *)MEM_callocN(sizeof(ParticleRen),"particleren");
VECCOPY(pr->co, co);
BLI_addtail(&re->vol_particles, pr);
*/
BLI_kdtree_insert(re->particles_tree, index, co, NULL);
}
HaloRen *RE_inithalo_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Material *ma, float *vec, float *vec1,
float *orco, float *uvco, float hasize, float vectsize, int seed)
{

View File

@@ -62,6 +62,7 @@
#include "BKE_ipo.h"
#include "envmap.h"
#include "pointdensity.h"
#include "renderpipeline.h"
#include "render_types.h"
#include "rendercore.h"
@@ -1216,6 +1217,9 @@ static int multitex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex,
retval= mg_distNoiseTex(tex, tmpvec, texres);
break;
case TEX_POINTDENSITY:
retval= pointdensitytex(tex, texvec, texres);
break;
}
if (tex->flag & TEX_COLORBAND) {

View File

@@ -128,45 +128,12 @@ static int vol_get_bounds(ShadeInput *shi, float *co, float *vec, float *hitco,
}
}
/* need to figure out a good default here */
#define MAX_PARTICLES_NEAREST 50
float get_particle_density(float *co, float radius, int max_nearest)
{
KDTreeNearest nearest[MAX_PARTICLES_NEAREST];
float density=0.0f;
int n, neighbours=0;
/* no particles in preview for now -
* can check for existence of particle kdtree better later on */
if(R.r.scemode & R_PREVIEWBUTS) return;
neighbours = BLI_kdtree_find_n_nearest(R.particles_tree, max_nearest, co, NULL, nearest);
for(n=1; n<neighbours; n++) {
if ( nearest[n].dist < radius) {
float dist = 1.0 - (nearest[n].dist / radius);
density += 3.0f*dist*dist - 2.0f*dist*dist*dist;
}
}
density /= neighbours;
density *= 1.0 / radius;
return density;
}
float vol_get_density(struct ShadeInput *shi, float *co)
{
float density = shi->mat->alpha;
float col[3] = {0.0, 0.0, 0.0};
if (shi->mat->vol_shadeflag & MA_VOL_PARTICLES) {
density += get_particle_density(co, shi->mat->vol_part_searchradius, shi->mat->vol_part_maxnearest);
}
else if (shi->mat->flag & MA_IS_TEXTURED) {
if (shi->mat->flag & MA_IS_TEXTURED) {
do_volume_tex(shi, co, MAP_ALPHA, col, &density);
}

View File

@@ -731,6 +731,49 @@ static void texture_panel_voronoi(Tex *tex)
uiDefButF(block, NUMSLI, B_TEXPRV, "W4: ", 10, 10, 150, 19, &tex->vn_w4, -2.0, 2.0, 10, 0, "Sets feature weight 4");
}
static void texture_panel_pointdensity(Tex *tex)
{
uiBlock *block;
PointDensity *pd;
short yco=PANEL_YMAX;
block= uiNewBlock(&curarea->uiblocks, "texture_panel_pointdensity", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Point Density", "Texture", PANELX, PANELY, PANELW, PANELH)==0) return;
uiSetButLock(tex->id.lib!=0, ERROR_LIBDATA_MESSAGE);
if(tex->pd==NULL) {
tex->pd= BKE_add_pointdensity();
tex->pd->object= OBACT;
}
if(tex->pd) {
pd= tex->pd;
uiBlockBeginAlign(block);
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_REDR, "Ob:",
X2CLM1, yco-=BUTH, BUTW2, BUTH, &(pd->object), "Object that has the particle system");
if (pd->object->particlesystem.first) {
uiDefButS(block, NUM, B_REDR, "PSys:",
X2CLM1, yco-=BUTH, BUTW2, BUTH, &(pd->psysindex), 1, 10, 10, 3, "Particle system number in the object");
}
uiBlockEndAlign(block);
yco -= YSPACE;
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_REDR, "Radius: ",
X2CLM1, yco-=BUTH, BUTW2, BUTH, &(pd->radius), 0.001, 100.0, 10, 2, "Radius to look for nearby particles within");
uiDefButS(block, NUM, B_REDR, "Nearby: ",
X2CLM1, yco-=BUTH, BUTW2, BUTH, &(pd->nearest), 2.0, 30.0, 10, 2, "The number of nearby particles to check for density");
uiBlockEndAlign(block);
uiDefBut(block, LABEL, B_NOP, " ",
X2CLM2, yco-=BUTH, BUTW2, BUTH, 0, 0, 0, 0, 0, "");
}
}
static char *layer_menu(RenderResult *rr, short *curlay)
{
@@ -1688,7 +1731,7 @@ static void texture_panel_texture(MTex *actmtex, Material *ma, World *wrld, Lamp
/* newnoise: all texture types as menu, not enough room for more buttons.
* Can widen panel, but looks ugly when other panels overlap it */
sprintf(textypes, "Texture Type %%t|None %%x%d|Image %%x%d|EnvMap %%x%d|Clouds %%x%d|Marble %%x%d|Stucci %%x%d|Wood %%x%d|Magic %%x%d|Blend %%x%d|Noise %%x%d|Plugin %%x%d|Musgrave %%x%d|Voronoi %%x%d|DistortedNoise %%x%d", 0, TEX_IMAGE, TEX_ENVMAP, TEX_CLOUDS, TEX_MARBLE, TEX_STUCCI, TEX_WOOD, TEX_MAGIC, TEX_BLEND, TEX_NOISE, TEX_PLUGIN, TEX_MUSGRAVE, TEX_VORONOI, TEX_DISTNOISE);
sprintf(textypes, "Texture Type %%t|None %%x%d|Image %%x%d|EnvMap %%x%d|Clouds %%x%d|Marble %%x%d|Stucci %%x%d|Wood %%x%d|Magic %%x%d|Blend %%x%d|Noise %%x%d|Plugin %%x%d|Musgrave %%x%d|Voronoi %%x%d|DistortedNoise %%x%d|Point Density %%x%d", 0, TEX_IMAGE, TEX_ENVMAP, TEX_CLOUDS, TEX_MARBLE, TEX_STUCCI, TEX_WOOD, TEX_MAGIC, TEX_BLEND, TEX_NOISE, TEX_PLUGIN, TEX_MUSGRAVE, TEX_VORONOI, TEX_DISTNOISE, TEX_POINTDENSITY);
uiDefBut(block, LABEL, 0, "Texture Type", 160, 150, 140, 20, 0, 0.0, 0.0, 0, 0, "");
uiDefButS(block, MENU, B_TEXTYPE, textypes, 160, 125, 140, 25, &tex->type, 0,0,0,0, "Select texture type");
@@ -4272,7 +4315,7 @@ static void material_panel_material_volume(Material *ma)
uiDefButF(block, NUM, B_MATPRV, "Absorption: ",
X2CLM2, yco-=BUTH, BUTW2, BUTH, &(ma->vol_absorption), 0.0, 10.0, 10, 0, "Multiplier for absorption");
uiDefButF(block, COL, B_MATPRV, "",
X2CLM2, yco-=BUTH, BUTW2, BUTH, &(ma->vol_absorption_col), 0, 0, 0, B_MATCOL, "");
X2CLM2, yco-=BUTH, BUTW2, BUTH, ma->vol_absorption_col, 0, 0, 0, B_MATCOL, "");
uiBlockEndAlign(block);
yco -= YSPACE;
@@ -4288,17 +4331,6 @@ static void material_panel_material_volume(Material *ma)
uiDefButF(block, NUM, B_MATPRV, "Scattering: ",
X2CLM2, yco-=BUTH, BUTW2, BUTH, &(ma->vol_scattering), 0.0, 10.0, 10, 0, "Multiplier for scattering");
yco -= YSPACE;
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, MA_VOL_PARTICLES, B_MATPRV, "Particles",
X2CLM1, yco-=BUTH, BUTW2, BUTH, &(ma->vol_shadeflag), 0, 0, 0, 0, "Render global particle cache");
uiDefButF(block, NUM, B_MATPRV, "Radius: ",
X2CLM1, yco-=BUTH, BUTW2, BUTH, &(ma->vol_part_searchradius), 0.001, 100.0, 10, 2, "Radius to look for nearby particles within");
uiDefButS(block, NUM, B_MATPRV, "Nearby: ",
X2CLM1, yco-=BUTH, BUTW2, BUTH, &(ma->vol_part_maxnearest), 2.0, 30.0, 10, 2, "The number of nearby particles to check for density");
uiBlockEndAlign(block);
}
static void material_panel_nodes(Material *ma)
@@ -4683,6 +4715,9 @@ void texture_panels()
case TEX_VORONOI:
texture_panel_voronoi(tex);
break;
case TEX_POINTDENSITY:
texture_panel_pointdensity(tex);
break;
}
}
}