Fix for multires VBO drawing in sculpt mode.

Forgot to use return value of function creating the index buffer.
This commit is contained in:
2012-03-16 04:11:35 +00:00
parent eab24df950
commit 815beed922

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@@ -1606,7 +1606,7 @@ GPU_Buffers *GPU_build_grid_buffers(int *grid_indices, int totgrid,
totquad= gpu_count_grid_quads(grid_hidden, grid_indices, totgrid, gridsize);
if(totquad == fully_visible_totquad) {
gpu_get_grid_buffer(gridsize, &buffers->index_type, &buffers->tot_quad);
buffers->index_buf = gpu_get_grid_buffer(gridsize, &buffers->index_type, &buffers->tot_quad);
buffers->has_hidden = 0;
}
else if(GLEW_ARB_vertex_buffer_object && !(U.gameflags & USER_DISABLE_VBO)) {