Fix for multires VBO drawing in sculpt mode.
Forgot to use return value of function creating the index buffer.
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@@ -1606,7 +1606,7 @@ GPU_Buffers *GPU_build_grid_buffers(int *grid_indices, int totgrid,
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totquad= gpu_count_grid_quads(grid_hidden, grid_indices, totgrid, gridsize);
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totquad= gpu_count_grid_quads(grid_hidden, grid_indices, totgrid, gridsize);
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if(totquad == fully_visible_totquad) {
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if(totquad == fully_visible_totquad) {
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gpu_get_grid_buffer(gridsize, &buffers->index_type, &buffers->tot_quad);
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buffers->index_buf = gpu_get_grid_buffer(gridsize, &buffers->index_type, &buffers->tot_quad);
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buffers->has_hidden = 0;
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buffers->has_hidden = 0;
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}
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}
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else if(GLEW_ARB_vertex_buffer_object && !(U.gameflags & USER_DISABLE_VBO)) {
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else if(GLEW_ARB_vertex_buffer_object && !(U.gameflags & USER_DISABLE_VBO)) {
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