Fix T70609 EEVEE: Shader using lots of nodegroups are slow to update

This commit is contained in:
2019-10-09 23:45:31 +02:00
parent 9bd62379d6
commit 8163fda9fb

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@@ -412,7 +412,8 @@ static void flatten_group_do(bNodeTree *ntree, bNode *gnode)
BLI_remlink(&ngroup->nodes, node);
BLI_addtail(&ntree->nodes, node);
/* ensure unique node name in the node tree */
nodeUniqueName(ntree, node);
/* This is very slow and it has no use for GPU nodetree. (see T70609) */
// nodeUniqueName(ntree, node);
}
/* Save first and last link to iterate over flattened group links. */