Fix #25775: crash using border render from external render engines, merging
back the tile used wrong offsets.
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@@ -190,6 +190,11 @@ void RE_engine_end_result(RenderEngine *engine, RenderResult *result)
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if(!result)
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return;
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result->tilerect.xmin += re->disprect.xmin;
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result->tilerect.xmax += re->disprect.xmin;
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result->tilerect.ymin += re->disprect.ymin;
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result->tilerect.ymax += re->disprect.ymin;
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/* merge. on break, don't merge in result for preview renders, looks nicer */
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if(!(re->test_break(re->tbh) && (re->r.scemode & R_PREVIEWBUTS)))
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