Fix #25775: crash using border render from external render engines, merging

back the tile used wrong offsets.
This commit is contained in:
2011-12-20 12:25:18 +00:00
parent ea88a0bec5
commit 81c635a3bb

View File

@@ -190,6 +190,11 @@ void RE_engine_end_result(RenderEngine *engine, RenderResult *result)
if(!result)
return;
result->tilerect.xmin += re->disprect.xmin;
result->tilerect.xmax += re->disprect.xmin;
result->tilerect.ymin += re->disprect.ymin;
result->tilerect.ymax += re->disprect.ymin;
/* merge. on break, don't merge in result for preview renders, looks nicer */
if(!(re->test_break(re->tbh) && (re->r.scemode & R_PREVIEWBUTS)))