Fix freestyle renders not including some types of animation.

Freestyle Python scripts need to get the evaluated view layer and scene,
not the original one.
This commit is contained in:
2019-01-24 07:08:19 +01:00
parent 28b1bbeb92
commit 820d1b249d
8 changed files with 45 additions and 27 deletions

View File

@@ -42,8 +42,9 @@
#include "BLI_string.h"
extern "C" {
#include "DNA_node_types.h"
#include "DNA_freestyle_types.h"
#include "DNA_layer_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
@@ -155,6 +156,12 @@ void DepsgraphNodeBuilder::build_view_layer(
if (view_layer->mat_override != NULL) {
build_material(view_layer->mat_override);
}
/* Freestyle collections. */
LISTBASE_FOREACH (FreestyleLineSet *, fls, &view_layer->freestyle_config.linesets) {
if (fls->group != NULL) {
build_collection(NULL, fls->group);
}
}
/* Collections. */
add_operation_node(&scene->id,
DEG_NODE_TYPE_LAYER_COLLECTIONS,

View File

@@ -136,6 +136,12 @@ void DepsgraphRelationBuilder::build_view_layer(Scene *scene, ViewLayer *view_la
if (view_layer->mat_override != NULL) {
build_material(view_layer->mat_override);
}
/* Freestyle collections. */
LISTBASE_FOREACH (FreestyleLineSet *, fls, &view_layer->freestyle_config.linesets) {
if (fls->group != NULL) {
build_collection(NULL, NULL, fls->group);
}
}
/* Build all set scenes. */
if (scene->set != NULL) {
ViewLayer *set_view_layer = BKE_view_layer_default_render(scene->set);

View File

@@ -232,9 +232,9 @@ bool Controller::hitViewMapCache()
return false;
}
int Controller::LoadMesh(Render *re, ViewLayer *view_layer)
int Controller::LoadMesh(Render *re, ViewLayer *view_layer, Depsgraph *depsgraph)
{
BlenderFileLoader loader(re, view_layer);
BlenderFileLoader loader(re, view_layer, depsgraph);
loader.setRenderMonitor(_pRenderMonitor);

View File

@@ -68,7 +68,7 @@ public:
//soc
void init_options();
int LoadMesh(Render *re, ViewLayer *view_layer);
int LoadMesh(Render *re, ViewLayer *view_layer, Depsgraph *depsgraph);
int Load3DSFile(const char *iFileName);
void CloseFile();
void ComputeViewMap();

View File

@@ -32,10 +32,10 @@
namespace Freestyle {
BlenderFileLoader::BlenderFileLoader(Render *re, ViewLayer *view_layer)
BlenderFileLoader::BlenderFileLoader(Render *re, ViewLayer *view_layer, Depsgraph *depsgraph)
{
_re = re;
_view_layer = view_layer;
_depsgraph = depsgraph;
_Scene = NULL;
_numFacesRead = 0;
#if 0
@@ -79,11 +79,6 @@ NodeGroup *BlenderFileLoader::Load()
_z_offset = 0.f;
}
ViewLayer *view_layer = (ViewLayer*)BLI_findstring(&_re->scene->view_layers, _view_layer->name, offsetof(ViewLayer, name));
Depsgraph *depsgraph = DEG_graph_new(_re->scene, view_layer, DAG_EVAL_RENDER);
BKE_scene_graph_update_tagged(depsgraph, _re->main);
#if 0
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Frustum: l " << _viewplane_left << " r " << _viewplane_right
@@ -95,7 +90,7 @@ NodeGroup *BlenderFileLoader::Load()
int id = 0;
DEG_OBJECT_ITER_BEGIN(
depsgraph, ob,
_depsgraph, ob,
DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY |
DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET |
DEG_ITER_OBJECT_FLAG_VISIBLE |
@@ -111,7 +106,7 @@ NodeGroup *BlenderFileLoader::Load()
bool apply_modifiers = false;
bool calc_undeformed = false;
Mesh *mesh = BKE_mesh_new_from_object(depsgraph,
Mesh *mesh = BKE_mesh_new_from_object(_depsgraph,
_re->main,
_re->scene,
ob,
@@ -125,8 +120,6 @@ NodeGroup *BlenderFileLoader::Load()
}
DEG_OBJECT_ITER_END;
DEG_graph_free(depsgraph);
// Return the built scene.
return _Scene;
}

View File

@@ -89,7 +89,7 @@ class BlenderFileLoader
{
public:
/*! Builds a MaxFileLoader */
BlenderFileLoader(Render *re, ViewLayer *view_layer);
BlenderFileLoader(Render *re, ViewLayer *view_layer, Depsgraph *depsgraph);
virtual ~BlenderFileLoader();
/*! Loads the 3D scene and returns a pointer to the scene root node */
@@ -124,7 +124,7 @@ protected:
unsigned n;
};
Render *_re;
ViewLayer *_view_layer;
Depsgraph *_depsgraph;
NodeGroup *_Scene;
unsigned _numFacesRead;
#if 0

View File

@@ -51,6 +51,7 @@ extern "C" {
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_linestyle.h"
#include "BKE_scene.h"
#include "BKE_text.h"
#include "BLT_translation.h"
@@ -62,6 +63,8 @@ extern "C" {
#include "BPY_extern.h"
#include "DEG_depsgraph_query.h"
#include "renderpipeline.h"
#include "FRS_freestyle.h"
@@ -282,13 +285,13 @@ static bool test_edge_type_conditions(struct edge_type_condition *conditions,
return true;
}
static void prepare(Render *re, ViewLayer *view_layer)
static void prepare(Render *re, ViewLayer *view_layer, Depsgraph *depsgraph)
{
// load mesh
re->i.infostr = IFACE_("Freestyle: Mesh loading");
re->stats_draw(re->sdh, &re->i);
re->i.infostr = NULL;
if (controller->LoadMesh(re, view_layer)) // returns if scene cannot be loaded or if empty
if (controller->LoadMesh(re, view_layer, depsgraph)) // returns if scene cannot be loaded or if empty
return;
if (re->test_break(re->tbh))
return;
@@ -606,12 +609,17 @@ Render *FRS_do_stroke_rendering(Render *re, ViewLayer *view_layer, int render)
cout << "----------------------------------------------------------" << endl;
}
/* Create depsgraph and evaluate scene. */
ViewLayer *scene_view_layer = (ViewLayer*)BLI_findstring(&re->scene->view_layers, view_layer->name, offsetof(ViewLayer, name));
Depsgraph *depsgraph = DEG_graph_new(re->scene, scene_view_layer, DAG_EVAL_RENDER);
BKE_scene_graph_update_tagged(depsgraph, re->main);
// prepare Freestyle:
// - load mesh
// - add style modules
// - set parameters
// - compute view map
prepare(re, view_layer);
prepare(re, view_layer, depsgraph);
if (re->test_break(re->tbh)) {
controller->CloseFile();
@@ -626,7 +634,7 @@ Render *FRS_do_stroke_rendering(Render *re, ViewLayer *view_layer, int render)
re->i.infostr = IFACE_("Freestyle: Stroke rendering");
re->stats_draw(re->sdh, &re->i);
re->i.infostr = NULL;
g_freestyle.scene = re->scene;
g_freestyle.scene = DEG_get_evaluated_scene(depsgraph);
int strokeCount = controller->DrawStrokes();
if (strokeCount > 0) {
freestyle_render = controller->RenderStrokes(re, true);
@@ -643,6 +651,8 @@ Render *FRS_do_stroke_rendering(Render *re, ViewLayer *view_layer, int render)
}
}
DEG_graph_free(depsgraph);
return freestyle_render;
}

View File

@@ -1335,19 +1335,21 @@ static void add_freestyle(Render *re, int render)
/* releases temporary scenes and renders for Freestyle stroke rendering */
static void free_all_freestyle_renders(void)
{
Render *re1, *freestyle_render;
Scene *freestyle_scene;
Render *re1;
LinkData *link;
for (re1= RenderGlobal.renderlist.first; re1; re1= re1->next) {
for (link = (LinkData *)re1->freestyle_renders.first; link; link = link->next) {
freestyle_render = (Render *)link->data;
Render *freestyle_render = (Render *)link->data;
if (freestyle_render) {
freestyle_scene = freestyle_render->scene;
Scene *freestyle_scene = freestyle_render->scene;
RE_FreeRender(freestyle_render);
BKE_libblock_unlink(re1->freestyle_bmain, freestyle_scene, false, false);
BKE_id_free(re1->freestyle_bmain, freestyle_scene);
if (freestyle_scene) {
BKE_libblock_unlink(re1->freestyle_bmain, freestyle_scene, false, false);
BKE_id_free(re1->freestyle_bmain, freestyle_scene);
}
}
}
BLI_freelistN(&re1->freestyle_renders);