Fix freestyle renders not including some types of animation.

Freestyle Python scripts need to get the evaluated view layer and scene,
not the original one.
This commit is contained in:
2019-01-24 07:08:19 +01:00
parent 28b1bbeb92
commit 820d1b249d
8 changed files with 45 additions and 27 deletions

View File

@@ -32,10 +32,10 @@
namespace Freestyle {
BlenderFileLoader::BlenderFileLoader(Render *re, ViewLayer *view_layer)
BlenderFileLoader::BlenderFileLoader(Render *re, ViewLayer *view_layer, Depsgraph *depsgraph)
{
_re = re;
_view_layer = view_layer;
_depsgraph = depsgraph;
_Scene = NULL;
_numFacesRead = 0;
#if 0
@@ -79,11 +79,6 @@ NodeGroup *BlenderFileLoader::Load()
_z_offset = 0.f;
}
ViewLayer *view_layer = (ViewLayer*)BLI_findstring(&_re->scene->view_layers, _view_layer->name, offsetof(ViewLayer, name));
Depsgraph *depsgraph = DEG_graph_new(_re->scene, view_layer, DAG_EVAL_RENDER);
BKE_scene_graph_update_tagged(depsgraph, _re->main);
#if 0
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Frustum: l " << _viewplane_left << " r " << _viewplane_right
@@ -95,7 +90,7 @@ NodeGroup *BlenderFileLoader::Load()
int id = 0;
DEG_OBJECT_ITER_BEGIN(
depsgraph, ob,
_depsgraph, ob,
DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY |
DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET |
DEG_ITER_OBJECT_FLAG_VISIBLE |
@@ -111,7 +106,7 @@ NodeGroup *BlenderFileLoader::Load()
bool apply_modifiers = false;
bool calc_undeformed = false;
Mesh *mesh = BKE_mesh_new_from_object(depsgraph,
Mesh *mesh = BKE_mesh_new_from_object(_depsgraph,
_re->main,
_re->scene,
ob,
@@ -125,8 +120,6 @@ NodeGroup *BlenderFileLoader::Load()
}
DEG_OBJECT_ITER_END;
DEG_graph_free(depsgraph);
// Return the built scene.
return _Scene;
}