Cleanup: EEVEE: Remove SSR shader variations

This commit is contained in:
2021-03-12 19:23:46 +01:00
parent 40d579b69f
commit 83b7f7dfb7
4 changed files with 30 additions and 86 deletions

View File

@@ -200,13 +200,6 @@ enum {
KEY_SHADOW = (1 << 3),
};
/* SSR shader variations */
typedef enum EEVEE_SSRShaderOptions {
SSR_RESOLVE = (1 << 0),
SSR_FULL_TRACE = (1 << 1),
SSR_MAX_SHADER = (1 << 2),
} EEVEE_SSRShaderOptions;
/* DOF Gather pass shader variations */
typedef enum EEVEE_DofGatherPass {
DOF_GATHER_FOREGROUND = 0,
@@ -731,7 +724,6 @@ typedef struct EEVEE_EffectsInfo {
bool ssr_was_persp;
bool ssr_was_valid_double_buffer;
int ssr_neighbor_ofs;
int ssr_halfres_ofs[2];
struct GPUTexture *ssr_normal_input; /* Textures from pool */
struct GPUTexture *ssr_specrough_input;
struct GPUTexture *ssr_hit_output;
@@ -1215,7 +1207,8 @@ struct GPUShader *EEVEE_shaders_effect_motion_blur_velocity_tiles_expand_sh_get(
struct GPUShader *EEVEE_shaders_effect_ambient_occlusion_sh_get(void);
struct GPUShader *EEVEE_shaders_effect_ambient_occlusion_layer_sh_get(void);
struct GPUShader *EEVEE_shaders_effect_ambient_occlusion_debug_sh_get(void);
struct GPUShader *EEVEE_shaders_effect_screen_raytrace_sh_get(EEVEE_SSRShaderOptions options);
struct GPUShader *EEVEE_shaders_effect_reflection_trace_sh_get(void);
struct GPUShader *EEVEE_shaders_effect_reflection_resolve_sh_get(void);
struct GPUShader *EEVEE_shaders_renderpasses_post_process_sh_get(void);
struct GPUShader *EEVEE_shaders_cryptomatte_sh_get(bool is_hair);
struct GPUShader *EEVEE_shaders_shadow_sh_get(void);

View File

@@ -126,14 +126,9 @@ void EEVEE_screen_raytrace_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *v
EEVEE_EffectsInfo *effects = stl->effects;
LightCache *lcache = stl->g_data->light_cache;
struct GPUBatch *quad = DRW_cache_fullscreen_quad_get();
if ((effects->enabled_effects & EFFECT_SSR) != 0) {
EEVEE_SSRShaderOptions options = (effects->reflection_trace_full) ? SSR_FULL_TRACE : 0;
struct GPUShader *trace_shader = EEVEE_shaders_effect_screen_raytrace_sh_get(options);
struct GPUShader *resolve_shader = EEVEE_shaders_effect_screen_raytrace_sh_get(SSR_RESOLVE |
options);
struct GPUShader *trace_shader = EEVEE_shaders_effect_reflection_trace_sh_get();
struct GPUShader *resolve_shader = EEVEE_shaders_effect_reflection_resolve_sh_get();
/** Screen space raytracing overview
*
@@ -160,10 +155,7 @@ void EEVEE_screen_raytrace_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *v
DRW_shgroup_uniform_block(grp, "planar_block", sldata->planar_ubo);
DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo);
DRW_shgroup_uniform_block(grp, "renderpass_block", sldata->renderpass_ubo.combined);
if (!effects->reflection_trace_full) {
DRW_shgroup_uniform_ivec2(grp, "halfresOffset", effects->ssr_halfres_ofs, 1);
}
DRW_shgroup_call(grp, quad, NULL);
DRW_shgroup_call_procedural_triangles(grp, NULL, 1);
eGPUSamplerState no_filter = GPU_SAMPLER_DEFAULT;
@@ -190,8 +182,7 @@ void EEVEE_screen_raytrace_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *v
DRW_shgroup_uniform_block(grp, "renderpass_block", sldata->renderpass_ubo.combined);
DRW_shgroup_uniform_int(grp, "neighborOffset", &effects->ssr_neighbor_ofs, 1);
DRW_shgroup_uniform_texture_ref(grp, "horizonBuffer", &effects->gtao_horizons);
DRW_shgroup_call(grp, quad, NULL);
DRW_shgroup_call_procedural_triangles(grp, NULL, 1);
}
}
@@ -230,31 +221,6 @@ void EEVEE_reflection_compute(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *v
EEVEE_effects_downsample_radiance_buffer(vedata, txl->color_double_buffer);
/* Resolve at fullres */
int samp = (DRW_state_is_image_render()) ? effects->taa_render_sample :
effects->taa_current_sample;
/* Doing a neighbor shift only after a few iteration.
* We wait for a prime number of cycles to avoid noise correlation.
* This reduces variance faster. */
effects->ssr_neighbor_ofs = ((samp / 5) % 8) * 4;
switch ((samp / 11) % 4) {
case 0:
effects->ssr_halfres_ofs[0] = 0;
effects->ssr_halfres_ofs[1] = 0;
break;
case 1:
effects->ssr_halfres_ofs[0] = 0;
effects->ssr_halfres_ofs[1] = 1;
break;
case 2:
effects->ssr_halfres_ofs[0] = 1;
effects->ssr_halfres_ofs[1] = 0;
break;
case 4:
effects->ssr_halfres_ofs[0] = 1;
effects->ssr_halfres_ofs[1] = 1;
break;
}
GPU_framebuffer_bind(fbl->main_color_fb);
DRW_draw_pass(psl->ssr_resolve);

View File

@@ -132,7 +132,8 @@ static struct {
struct GPUShader *cryptomatte_sh[2];
/* Screen Space Reflection */
struct GPUShader *ssr_sh[SSR_MAX_SHADER];
struct GPUShader *reflection_trace;
struct GPUShader *reflection_resolve;
/* Shadows */
struct GPUShader *shadow_sh;
@@ -747,42 +748,29 @@ GPUShader *EEVEE_shaders_cryptomatte_sh_get(bool is_hair)
/** \} */
/* -------------------------------------------------------------------- */
/** \name Screen Raytrace
/** \name Raytraced Reflections
* \{ */
struct GPUShader *EEVEE_shaders_effect_screen_raytrace_sh_get(EEVEE_SSRShaderOptions options)
struct GPUShader *EEVEE_shaders_effect_reflection_trace_sh_get(void)
{
if (e_data.ssr_sh[options] == NULL) {
DRWShaderLibrary *lib = EEVEE_shader_lib_get();
DynStr *ds_defines = BLI_dynstr_new();
BLI_dynstr_append(ds_defines, SHADER_DEFINES);
if (options & SSR_RESOLVE) {
BLI_dynstr_append(ds_defines, "#define STEP_RESOLVE\n");
}
else {
BLI_dynstr_append(ds_defines, "#define STEP_RAYTRACE\n");
BLI_dynstr_append(ds_defines, "#define PLANAR_PROBE_RAYTRACE\n");
}
if (options & SSR_FULL_TRACE) {
BLI_dynstr_append(ds_defines, "#define FULLRES\n");
}
char *ssr_define_str = BLI_dynstr_get_cstring(ds_defines);
BLI_dynstr_free(ds_defines);
if (options & SSR_RESOLVE) {
e_data.ssr_sh[options] = DRW_shader_create_fullscreen_with_shaderlib(
datatoc_effect_reflection_resolve_frag_glsl, lib, ssr_define_str);
}
else {
e_data.ssr_sh[options] = DRW_shader_create_fullscreen_with_shaderlib(
datatoc_effect_reflection_trace_frag_glsl, lib, ssr_define_str);
}
MEM_freeN(ssr_define_str);
if (e_data.reflection_trace == NULL) {
e_data.reflection_trace = DRW_shader_create_fullscreen_with_shaderlib(
datatoc_effect_reflection_trace_frag_glsl,
e_data.lib,
SHADER_DEFINES "#define STEP_RAYTRACE\n");
}
return e_data.reflection_trace;
}
return e_data.ssr_sh[options];
struct GPUShader *EEVEE_shaders_effect_reflection_resolve_sh_get(void)
{
if (e_data.reflection_resolve == NULL) {
e_data.reflection_resolve = DRW_shader_create_fullscreen_with_shaderlib(
datatoc_effect_reflection_resolve_frag_glsl,
e_data.lib,
SHADER_DEFINES "#define STEP_RESOLVE\n");
}
return e_data.reflection_resolve;
}
/** \} */
@@ -1636,9 +1624,8 @@ void EEVEE_shaders_free(void)
DRW_SHADER_FREE_SAFE(e_data.bloom_upsample_sh[i]);
DRW_SHADER_FREE_SAFE(e_data.bloom_resolve_sh[i]);
}
for (int i = 0; i < SSR_MAX_SHADER; i++) {
DRW_SHADER_FREE_SAFE(e_data.ssr_sh[i]);
}
DRW_SHADER_FREE_SAFE(e_data.reflection_trace);
DRW_SHADER_FREE_SAFE(e_data.reflection_resolve);
DRW_SHADER_LIB_FREE_SAFE(e_data.lib);
if (e_data.default_world) {

View File

@@ -372,10 +372,8 @@ TEST_F(DrawTest, eevee_glsl_shaders_static)
EXPECT_NE(EEVEE_shaders_velocity_resolve_sh_get(), nullptr);
EXPECT_NE(EEVEE_shaders_taa_resolve_sh_get(EFFECT_TAA), nullptr);
EXPECT_NE(EEVEE_shaders_taa_resolve_sh_get(EFFECT_TAA_REPROJECT), nullptr);
for (int index = 0; index < SSR_MAX_SHADER; index++) {
EEVEE_SSRShaderOptions ssr_option = (EEVEE_SSRShaderOptions)index;
EXPECT_NE(EEVEE_shaders_effect_screen_raytrace_sh_get(ssr_option), nullptr);
}
EXPECT_NE(EEVEE_shaders_effect_reflection_trace_sh_get(), nullptr);
EXPECT_NE(EEVEE_shaders_effect_reflection_resolve_sh_get(), nullptr);
EEVEE_shaders_free();
}