Cleanup: EEVEE: Remove SSR shader variations
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@@ -200,13 +200,6 @@ enum {
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KEY_SHADOW = (1 << 3),
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};
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/* SSR shader variations */
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typedef enum EEVEE_SSRShaderOptions {
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SSR_RESOLVE = (1 << 0),
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SSR_FULL_TRACE = (1 << 1),
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SSR_MAX_SHADER = (1 << 2),
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} EEVEE_SSRShaderOptions;
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/* DOF Gather pass shader variations */
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typedef enum EEVEE_DofGatherPass {
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DOF_GATHER_FOREGROUND = 0,
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@@ -731,7 +724,6 @@ typedef struct EEVEE_EffectsInfo {
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bool ssr_was_persp;
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bool ssr_was_valid_double_buffer;
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int ssr_neighbor_ofs;
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int ssr_halfres_ofs[2];
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struct GPUTexture *ssr_normal_input; /* Textures from pool */
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struct GPUTexture *ssr_specrough_input;
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struct GPUTexture *ssr_hit_output;
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@@ -1215,7 +1207,8 @@ struct GPUShader *EEVEE_shaders_effect_motion_blur_velocity_tiles_expand_sh_get(
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struct GPUShader *EEVEE_shaders_effect_ambient_occlusion_sh_get(void);
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struct GPUShader *EEVEE_shaders_effect_ambient_occlusion_layer_sh_get(void);
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struct GPUShader *EEVEE_shaders_effect_ambient_occlusion_debug_sh_get(void);
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struct GPUShader *EEVEE_shaders_effect_screen_raytrace_sh_get(EEVEE_SSRShaderOptions options);
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struct GPUShader *EEVEE_shaders_effect_reflection_trace_sh_get(void);
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struct GPUShader *EEVEE_shaders_effect_reflection_resolve_sh_get(void);
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struct GPUShader *EEVEE_shaders_renderpasses_post_process_sh_get(void);
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struct GPUShader *EEVEE_shaders_cryptomatte_sh_get(bool is_hair);
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struct GPUShader *EEVEE_shaders_shadow_sh_get(void);
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@@ -126,14 +126,9 @@ void EEVEE_screen_raytrace_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *v
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EEVEE_EffectsInfo *effects = stl->effects;
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LightCache *lcache = stl->g_data->light_cache;
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struct GPUBatch *quad = DRW_cache_fullscreen_quad_get();
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if ((effects->enabled_effects & EFFECT_SSR) != 0) {
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EEVEE_SSRShaderOptions options = (effects->reflection_trace_full) ? SSR_FULL_TRACE : 0;
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struct GPUShader *trace_shader = EEVEE_shaders_effect_screen_raytrace_sh_get(options);
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struct GPUShader *resolve_shader = EEVEE_shaders_effect_screen_raytrace_sh_get(SSR_RESOLVE |
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options);
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struct GPUShader *trace_shader = EEVEE_shaders_effect_reflection_trace_sh_get();
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struct GPUShader *resolve_shader = EEVEE_shaders_effect_reflection_resolve_sh_get();
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/** Screen space raytracing overview
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*
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@@ -160,10 +155,7 @@ void EEVEE_screen_raytrace_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *v
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DRW_shgroup_uniform_block(grp, "planar_block", sldata->planar_ubo);
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DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo);
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DRW_shgroup_uniform_block(grp, "renderpass_block", sldata->renderpass_ubo.combined);
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if (!effects->reflection_trace_full) {
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DRW_shgroup_uniform_ivec2(grp, "halfresOffset", effects->ssr_halfres_ofs, 1);
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}
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DRW_shgroup_call(grp, quad, NULL);
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DRW_shgroup_call_procedural_triangles(grp, NULL, 1);
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eGPUSamplerState no_filter = GPU_SAMPLER_DEFAULT;
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@@ -190,8 +182,7 @@ void EEVEE_screen_raytrace_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *v
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DRW_shgroup_uniform_block(grp, "renderpass_block", sldata->renderpass_ubo.combined);
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DRW_shgroup_uniform_int(grp, "neighborOffset", &effects->ssr_neighbor_ofs, 1);
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DRW_shgroup_uniform_texture_ref(grp, "horizonBuffer", &effects->gtao_horizons);
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DRW_shgroup_call(grp, quad, NULL);
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DRW_shgroup_call_procedural_triangles(grp, NULL, 1);
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}
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}
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@@ -230,31 +221,6 @@ void EEVEE_reflection_compute(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *v
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EEVEE_effects_downsample_radiance_buffer(vedata, txl->color_double_buffer);
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/* Resolve at fullres */
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int samp = (DRW_state_is_image_render()) ? effects->taa_render_sample :
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effects->taa_current_sample;
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/* Doing a neighbor shift only after a few iteration.
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* We wait for a prime number of cycles to avoid noise correlation.
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* This reduces variance faster. */
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effects->ssr_neighbor_ofs = ((samp / 5) % 8) * 4;
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switch ((samp / 11) % 4) {
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case 0:
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effects->ssr_halfres_ofs[0] = 0;
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effects->ssr_halfres_ofs[1] = 0;
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break;
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case 1:
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effects->ssr_halfres_ofs[0] = 0;
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effects->ssr_halfres_ofs[1] = 1;
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break;
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case 2:
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effects->ssr_halfres_ofs[0] = 1;
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effects->ssr_halfres_ofs[1] = 0;
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break;
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case 4:
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effects->ssr_halfres_ofs[0] = 1;
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effects->ssr_halfres_ofs[1] = 1;
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break;
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}
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GPU_framebuffer_bind(fbl->main_color_fb);
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DRW_draw_pass(psl->ssr_resolve);
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@@ -132,7 +132,8 @@ static struct {
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struct GPUShader *cryptomatte_sh[2];
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/* Screen Space Reflection */
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struct GPUShader *ssr_sh[SSR_MAX_SHADER];
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struct GPUShader *reflection_trace;
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struct GPUShader *reflection_resolve;
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/* Shadows */
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struct GPUShader *shadow_sh;
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@@ -747,42 +748,29 @@ GPUShader *EEVEE_shaders_cryptomatte_sh_get(bool is_hair)
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Screen Raytrace
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/** \name Raytraced Reflections
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* \{ */
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struct GPUShader *EEVEE_shaders_effect_screen_raytrace_sh_get(EEVEE_SSRShaderOptions options)
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struct GPUShader *EEVEE_shaders_effect_reflection_trace_sh_get(void)
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{
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if (e_data.ssr_sh[options] == NULL) {
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DRWShaderLibrary *lib = EEVEE_shader_lib_get();
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DynStr *ds_defines = BLI_dynstr_new();
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BLI_dynstr_append(ds_defines, SHADER_DEFINES);
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if (options & SSR_RESOLVE) {
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BLI_dynstr_append(ds_defines, "#define STEP_RESOLVE\n");
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}
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else {
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BLI_dynstr_append(ds_defines, "#define STEP_RAYTRACE\n");
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BLI_dynstr_append(ds_defines, "#define PLANAR_PROBE_RAYTRACE\n");
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}
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if (options & SSR_FULL_TRACE) {
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BLI_dynstr_append(ds_defines, "#define FULLRES\n");
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}
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char *ssr_define_str = BLI_dynstr_get_cstring(ds_defines);
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BLI_dynstr_free(ds_defines);
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if (options & SSR_RESOLVE) {
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e_data.ssr_sh[options] = DRW_shader_create_fullscreen_with_shaderlib(
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datatoc_effect_reflection_resolve_frag_glsl, lib, ssr_define_str);
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}
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else {
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e_data.ssr_sh[options] = DRW_shader_create_fullscreen_with_shaderlib(
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datatoc_effect_reflection_trace_frag_glsl, lib, ssr_define_str);
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}
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MEM_freeN(ssr_define_str);
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if (e_data.reflection_trace == NULL) {
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e_data.reflection_trace = DRW_shader_create_fullscreen_with_shaderlib(
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datatoc_effect_reflection_trace_frag_glsl,
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e_data.lib,
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SHADER_DEFINES "#define STEP_RAYTRACE\n");
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}
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return e_data.reflection_trace;
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}
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return e_data.ssr_sh[options];
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struct GPUShader *EEVEE_shaders_effect_reflection_resolve_sh_get(void)
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{
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if (e_data.reflection_resolve == NULL) {
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e_data.reflection_resolve = DRW_shader_create_fullscreen_with_shaderlib(
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datatoc_effect_reflection_resolve_frag_glsl,
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e_data.lib,
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SHADER_DEFINES "#define STEP_RESOLVE\n");
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}
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return e_data.reflection_resolve;
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}
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/** \} */
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@@ -1636,9 +1624,8 @@ void EEVEE_shaders_free(void)
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DRW_SHADER_FREE_SAFE(e_data.bloom_upsample_sh[i]);
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DRW_SHADER_FREE_SAFE(e_data.bloom_resolve_sh[i]);
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}
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for (int i = 0; i < SSR_MAX_SHADER; i++) {
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DRW_SHADER_FREE_SAFE(e_data.ssr_sh[i]);
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}
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DRW_SHADER_FREE_SAFE(e_data.reflection_trace);
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DRW_SHADER_FREE_SAFE(e_data.reflection_resolve);
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DRW_SHADER_LIB_FREE_SAFE(e_data.lib);
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if (e_data.default_world) {
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@@ -372,10 +372,8 @@ TEST_F(DrawTest, eevee_glsl_shaders_static)
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EXPECT_NE(EEVEE_shaders_velocity_resolve_sh_get(), nullptr);
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EXPECT_NE(EEVEE_shaders_taa_resolve_sh_get(EFFECT_TAA), nullptr);
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EXPECT_NE(EEVEE_shaders_taa_resolve_sh_get(EFFECT_TAA_REPROJECT), nullptr);
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for (int index = 0; index < SSR_MAX_SHADER; index++) {
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EEVEE_SSRShaderOptions ssr_option = (EEVEE_SSRShaderOptions)index;
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EXPECT_NE(EEVEE_shaders_effect_screen_raytrace_sh_get(ssr_option), nullptr);
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}
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EXPECT_NE(EEVEE_shaders_effect_reflection_trace_sh_get(), nullptr);
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EXPECT_NE(EEVEE_shaders_effect_reflection_resolve_sh_get(), nullptr);
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EEVEE_shaders_free();
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}
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