modernize basic shader a tiny bit

"varying" is redundant here, all GS inputs & outputs vary.

Any code that uses this will be GLSL 1.3 or newer.
This commit is contained in:
2016-09-27 21:25:31 +02:00
parent 0ca2118851
commit 83d5a919e2

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@@ -14,9 +14,9 @@ layout(line_strip, max_vertices = 10) out;
layout(triangle_strip, max_vertices = 6) out;
#endif
varying out float t;
varying in vec4 varying_vertex_color_line[];
varying out vec4 varying_vertex_color;
out float t;
in vec4 varying_vertex_color_line[];
out vec4 varying_vertex_color;
uniform ivec4 viewport;
uniform float line_width;