several cosmetic changes to the node-editor

+ changed lines connecting nodes:
   they now use a linewidth of 1.5px for the light foreground and 4px for the dark background.
   this should fix node-lines not being visible on almost black or all white backdrops.
+ muted nodes now also show a red tinted header if they are hidden (collapsed)
+ both active and selected nodes show a (now properly antialiased) highlighting frame
+ fixed a small error in dropshadow code resulting in a gap at borders
+ fixed a tiny error for the collapsing indicators (triangles) - they were not symmetrical.

Ton will add proper theme colors for the node-editor in the coming days.
This commit is contained in:
2011-01-09 18:59:35 +00:00
parent 4a8dd84625
commit 84a464ab62
5 changed files with 74 additions and 31 deletions

View File

@@ -1599,7 +1599,7 @@ void ui_dropshadow(rctf *rct, float radius, float aspect, int select)
/* outline emphasis */
glEnable( GL_LINE_SMOOTH );
glColor4ub(0, 0, 0, 100);
uiDrawBox(GL_LINE_LOOP, rct->xmin-0.5f, rct->ymin-0.5f, rct->xmax+0.5f, rct->ymax+0.5f, radius);
uiDrawBox(GL_LINE_LOOP, rct->xmin-0.5f, rct->ymin-0.5f, rct->xmax+0.5f, rct->ymax+0.5f, radius+0.5f);
glDisable( GL_LINE_SMOOTH );
glDisable(GL_BLEND);

View File

@@ -323,13 +323,14 @@ void uiPanelPop(uiBlock *UNUSED(block))
}
/* triangle 'icon' for panel header */
/* NOTE - this seems to be only used for hiding nodes now */
void ui_draw_tria_icon(float x, float y, char dir)
{
if(dir=='h') {
ui_draw_anti_tria(x-1, y, x-1, y+11.0, x+9, y+6.25);
ui_draw_anti_tria( x-3,y-5, x-3,y+5, x+7,y );
}
else {
ui_draw_anti_tria(x-3, y+10, x+8-1, y+10, x+4.25-2, y);
ui_draw_anti_tria( x-5,y+3, x+5,y+3, x,y-7);
}
}

View File

@@ -1480,7 +1480,7 @@ int node_link_bezier_points(View2D *v2d, SpaceNode *snode, bNodeLink *link, floa
}
#define LINK_RESOL 24
void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link, int th_col1, int th_col2, int do_shaded)
void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link, int th_col1, int do_shaded, int th_col2, int do_triple, int th_col3 )
{
float coord_array[LINK_RESOL+1][2];
@@ -1488,32 +1488,59 @@ void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link, int t
float dist, spline_step = 0.0f;
int i;
/* store current linewidth */
float linew;
glGetFloatv(GL_LINE_WIDTH, &linew);
/* we can reuse the dist variable here to increment the GL curve eval amount*/
dist = 1.0f/(float)LINK_RESOL;
glEnable(GL_LINE_SMOOTH);
if(do_triple) {
UI_ThemeColorShadeAlpha(th_col3, -80, -120);
glLineWidth(4.0f);
glBegin(GL_LINE_STRIP);
for(i=0; i<=LINK_RESOL; i++) {
glVertex2fv(coord_array[i]);
}
glEnd();
}
UI_ThemeColor(th_col1);
glLineWidth(1.5f);
glBegin(GL_LINE_STRIP);
for(i=0; i<=LINK_RESOL; i++) {
if(do_shaded) {
UI_ThemeColorBlend(th_col1, th_col2, spline_step);
spline_step += dist;
}
}
glVertex2fv(coord_array[i]);
}
glEnd();
glDisable(GL_LINE_SMOOTH);
/* restore previuos linewidth */
glLineWidth(linew);
}
}
/* note; this is used for fake links in groups too */
void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link)
{
int do_shaded= 1, th_col1= TH_WIRE, th_col2= TH_WIRE;
int do_shaded= 0, th_col1= TH_HEADER, th_col2= TH_HEADER;
int do_triple= 0, th_col3= TH_WIRE;
if(link->fromnode==NULL && link->tonode==NULL)
return;
/* new connection */
if(link->fromnode==NULL || link->tonode==NULL) {
UI_ThemeColor(TH_WIRE);
do_shaded= 0;
th_col1 = TH_ACTIVE;
do_triple = 1;
}
else {
/* going to give issues once... */
@@ -1524,8 +1551,7 @@ void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link)
/* a bit ugly... but thats how we detect the internal group links */
if(link->fromnode==link->tonode) {
UI_ThemeColorBlend(TH_BACK, TH_WIRE, 0.25f);
do_shaded= 0;
th_col1 = TH_GRID;
}
else {
/* check cyclic */
@@ -1534,15 +1560,16 @@ void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link)
th_col1= TH_EDGE_SELECT;
if(link->tonode->flag & SELECT)
th_col2= TH_EDGE_SELECT;
do_shaded= 1;
do_triple= 1;
}
else {
UI_ThemeColor(TH_REDALERT);
do_shaded= 0;
th_col1 = TH_REDALERT;
}
}
}
node_draw_link_bezier(v2d, snode, link, th_col1, th_col2, do_shaded);
node_draw_link_bezier(v2d, snode, link, th_col1, do_shaded, th_col2, do_triple, th_col3);
}

View File

@@ -449,7 +449,6 @@ static void node_draw_mute_line(View2D *v2d, SpaceNode *snode, bNode *node)
}
/* outputs, draw lines */
UI_ThemeColor(TH_REDALERT);
glEnable(GL_BLEND);
glEnable( GL_LINE_SMOOTH );
@@ -460,17 +459,17 @@ static void node_draw_mute_line(View2D *v2d, SpaceNode *snode, bNode *node)
if(sock->type==SOCK_VALUE && valsock) {
link.fromsock= valsock;
node_draw_link_bezier(v2d, snode, &link, TH_WIRE, TH_WIRE, 0);
node_draw_link_bezier(v2d, snode, &link, TH_REDALERT, 0, TH_WIRE, 0, TH_WIRE);
valsock= NULL;
}
if(sock->type==SOCK_VECTOR && vecsock) {
link.fromsock= vecsock;
node_draw_link_bezier(v2d, snode, &link, TH_WIRE, TH_WIRE, 0);
node_draw_link_bezier(v2d, snode, &link, TH_REDALERT, 0, TH_WIRE, 0, TH_WIRE);
vecsock= NULL;
}
if(sock->type==SOCK_RGBA && colsock) {
link.fromsock= colsock;
node_draw_link_bezier(v2d, snode, &link, TH_WIRE, TH_WIRE, 0);
node_draw_link_bezier(v2d, snode, &link, TH_REDALERT, 0, TH_WIRE, 0, TH_WIRE);
colsock= NULL;
}
}
@@ -715,12 +714,13 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
UI_ThemeColorBlendShade(TH_TEXT, color_id, 0.4f, 10);
/* open/close entirely? */
ui_draw_tria_icon(rct->xmin+8.0f, rct->ymax-NODE_DY+4.0f, 'v');
ui_draw_tria_icon(rct->xmin+10.0f, rct->ymax-NODE_DY/2.0f, 'v');
/* this isn't doing anything for the label, so commenting out
if(node->flag & SELECT)
UI_ThemeColor(TH_TEXT_HI);
else
UI_ThemeColor(TH_TEXT);
UI_ThemeColor(TH_TEXT); */
if(node->flag & NODE_CUSTOM_NAME)
BLI_strncpy(showname, node->name, sizeof(showname));
@@ -744,12 +744,19 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
/* scaling indicator */
node_scaling_widget(TH_NODE, snode->aspect, rct->xmax-BASIS_RAD*snode->aspect, rct->ymin, rct->xmax, rct->ymin+BASIS_RAD*snode->aspect);
/* outline active emphasis */
if(node->flag & NODE_ACTIVE) {
/* outline active and selected emphasis */
if( node->flag & (NODE_ACTIVE|SELECT) ) {
glEnable(GL_BLEND);
glColor4ub(200, 200, 200, 140);
uiSetRoundBox(15-4);
uiDrawBox(GL_LINE_LOOP, rct->xmin, rct->ymin, rct->xmax, rct->ymax, BASIS_RAD);
glEnable( GL_LINE_SMOOTH );
/* using different shades of TH_TEXT_HI for the empasis, like triangle */
if( node->flag & NODE_ACTIVE )
UI_ThemeColorShadeAlpha(TH_TEXT_HI, 0, -40);
else
UI_ThemeColorShadeAlpha(TH_TEXT_HI, -20, -120);
uiSetRoundBox(15-4); // round all corners except lower right
uiDrawBox(GL_LINE_LOOP, rct->xmin, rct->ymin, rct->xmax, rct->ymax, BASIS_RAD);
glDisable( GL_LINE_SMOOTH );
glDisable(GL_BLEND);
}
@@ -850,14 +857,22 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b
ui_dropshadow(rct, hiddenrad, snode->aspect, node->flag & SELECT);
/* body */
UI_ThemeColor(color_id);
UI_ThemeColor(color_id);
if(node->flag & NODE_MUTED)
UI_ThemeColorBlend(color_id, TH_REDALERT, 0.5f);
uiRoundBox(rct->xmin, rct->ymin, rct->xmax, rct->ymax, hiddenrad);
/* outline active emphasis */
if(node->flag & NODE_ACTIVE) {
/* outline active and selected emphasis */
if( node->flag & (NODE_ACTIVE|SELECT) ) {
glEnable(GL_BLEND);
glColor4ub(200, 200, 200, 140);
uiDrawBox(GL_LINE_LOOP, rct->xmin, rct->ymin, rct->xmax, rct->ymax, hiddenrad);
glEnable( GL_LINE_SMOOTH );
/* using different shades of TH_TEXT_HI for the empasis, like triangle */
if( node->flag & NODE_ACTIVE )
UI_ThemeColorShadeAlpha(TH_TEXT_HI, 0, -40);
else
UI_ThemeColorShadeAlpha(TH_TEXT_HI, -20, -120);
uiDrawBox(GL_LINE_LOOP, rct->xmin, rct->ymin, rct->xmax, rct->ymax, hiddenrad);
glDisable( GL_LINE_SMOOTH );
glDisable(GL_BLEND);
}
@@ -868,7 +883,7 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b
UI_ThemeColorBlendShade(TH_TEXT, color_id, 0.4f, 10);
/* open entirely icon */
ui_draw_tria_icon(rct->xmin+9.0f, centy-6.0f, 'h');
ui_draw_tria_icon(rct->xmin+10.0f, centy, 'h');
/* disable lines */
if(node->flag & NODE_MUTED)

View File

@@ -68,7 +68,7 @@ void NODE_OT_select_same_type_prev(wmOperatorType *ot);
/* drawnode.c */
void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link);
void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link, int th_col1, int th_col2, int do_shaded);
void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link, int th_col1, int do_shaded, int th_col2, int do_triple, int th_col3 );
int node_link_bezier_points(View2D *v2d, SpaceNode *snode, bNodeLink *link, float coord_array[][2], int resol);
void draw_nodespace_back_pix(ARegion *ar, SpaceNode *snode, int color_manage);