Cleanup: clang-format
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@@ -77,7 +77,10 @@ ccl_device_inline void triangle_vertices(KernelGlobals *kg, int prim, float3 P[3
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/* Triangle vertex locations and vertex normals */
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ccl_device_inline void triangle_vertices_and_normals(KernelGlobals *kg, int prim, float3 P[3], float3 N[3])
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ccl_device_inline void triangle_vertices_and_normals(KernelGlobals *kg,
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int prim,
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float3 P[3],
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float3 N[3])
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{
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const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
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P[0] = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 0));
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@@ -1923,8 +1923,8 @@ static int multires_subdivide_exec(bContext *C, wmOperator *op)
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return OPERATOR_CANCELLED;
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}
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const eMultiresSubdivideModeType subdivide_mode = (eMultiresSubdivideModeType)(RNA_enum_get(
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op->ptr, "mode"));
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const eMultiresSubdivideModeType subdivide_mode = (eMultiresSubdivideModeType)(
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RNA_enum_get(op->ptr, "mode"));
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multiresModifier_subdivide(object, mmd, subdivide_mode);
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ED_object_iter_other(
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@@ -35,7 +35,6 @@
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extern "C" char datatoc_gpu_shader_colorspace_lib_glsl[];
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using namespace blender;
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using namespace blender::gpu;
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