Oops, forgot to use 'struct Mesh' in prototype.
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@@ -113,7 +113,7 @@ int update_realtime_texture(struct TFace *tface, double time);
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*
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* @param me The mesh to update.
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*/
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void mesh_calculate_vertex_normals (Mesh *me);
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void mesh_calculate_vertex_normals (struct Mesh *me);
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#ifdef __cplusplus
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}
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