* Applied a small fix to a bug reported by Guignot:

When a script that used setAttr for Camera Data objs (the bug also
    affected some other modules) was executed multiple times, Blender
    would crash after, let's say, the first 5 or 6 tries.  Problem, as
    Guignot pointed, was with reference counting.  Should be ok now, all
    affected modules were fixed.
* The Scene module is now "complete" (= 2.25).
* Made some necessary updates to Object and NMesh.
This commit is contained in:
2003-06-09 04:01:48 +00:00
parent 51850586a8
commit 864e5640f7
15 changed files with 723 additions and 225 deletions

View File

@@ -761,7 +761,7 @@ PyObject *NMesh_link(PyObject *self, PyObject *args)
{/*
C_Object *bl_obj;
if (!PyArg_ParseTuple(args, "O!", &Object_Type, bl_obj))
if (!PyArg_ParseTuple(args, "O!", &Object_Type, &bl_obj))
return EXPP_ReturnPyErrorObj (PyExc_TypeError,
"NMesh can only be linked to Objects");
@@ -982,7 +982,7 @@ static int get_active_faceindex(Mesh *me)
static PyObject *new_NMesh_internal(Mesh *oldmesh,
DispListMesh *dlm, float *extverts)
{
C_NMesh *me = PyObject_NEW(C_NMesh, &NMesh_Type);
C_NMesh *me = PyObject_NEW (C_NMesh, &NMesh_Type);
me->flags = 0;
if (!oldmesh) {
@@ -1682,3 +1682,20 @@ PyObject *M_NMesh_Init (void)
g_nmeshmodule = submodule;
return submodule;
}
/* These are needed by Object.c */
PyObject *NMesh_CreatePyObject (Mesh *me)
{
return new_NMesh (me);
}
int NMesh_CheckPyObject (PyObject *pyobj)
{
return (pyobj->ob_type == &NMesh_Type);
}
Mesh *NMesh_FromPyObject (PyObject *pyobj)
{
return ((C_NMesh *)pyobj)->mesh;
}