* Applied a small fix to a bug reported by Guignot:

When a script that used setAttr for Camera Data objs (the bug also
    affected some other modules) was executed multiple times, Blender
    would crash after, let's say, the first 5 or 6 tries.  Problem, as
    Guignot pointed, was with reference counting.  Should be ok now, all
    affected modules were fixed.
* The Scene module is now "complete" (= 2.25).
* Made some necessary updates to Object and NMesh.
This commit is contained in:
2003-06-09 04:01:48 +00:00
parent 51850586a8
commit 864e5640f7
15 changed files with 723 additions and 225 deletions

View File

@@ -31,11 +31,196 @@
#include "Object.h"
/*****************************************************************************/
/* Python API function prototypes for the Blender module. */
/*****************************************************************************/
static PyObject *M_Object_New(PyObject *self, PyObject *args);
PyObject *M_Object_Get(PyObject *self, PyObject *args);
static PyObject *M_Object_GetSelected (PyObject *self, PyObject *args);
/*****************************************************************************/
/* The following string definitions are used for documentation strings. */
/* In Python these will be written to the console when doing a */
/* Blender.Object.__doc__ */
/*****************************************************************************/
char M_Object_doc[] =
"The Blender Object module\n\n\
This module provides access to **Object Data** in Blender.\n";
char M_Object_New_doc[] =
"(type) - Add a new object of type 'type' in the current scene";
char M_Object_Get_doc[] =
"(name) - return the object with the name 'name', returns None if not\
found.\n\
If 'name' is not specified, it returns a list of all objects in the\n\
current scene.";
char M_Object_GetSelected_doc[] =
"() - Returns a list of selected Objects in the active layer(s)\n\
The active object is the first in the list, if visible";
/*****************************************************************************/
/* Python method structure definition for Blender.Object module: */
/*****************************************************************************/
struct PyMethodDef M_Object_methods[] = {
{"New", (PyCFunction)M_Object_New, METH_VARARGS,
M_Object_New_doc},
{"Get", (PyCFunction)M_Object_Get, METH_VARARGS,
M_Object_Get_doc},
{"get", (PyCFunction)M_Object_Get, METH_VARARGS,
M_Object_Get_doc},
{"getSelected", (PyCFunction)M_Object_GetSelected, METH_VARARGS,
M_Object_GetSelected_doc},
{NULL, NULL, 0, NULL}
};
/*****************************************************************************/
/* Python C_Object methods declarations: */
/*****************************************************************************/
static PyObject *Object_clrParent (C_Object *self, PyObject *args);
static PyObject *Object_getData (C_Object *self);
static PyObject *Object_getDeformData (C_Object *self);
static PyObject *Object_getDeltaLocation (C_Object *self);
static PyObject *Object_getDrawMode (C_Object *self);
static PyObject *Object_getDrawType (C_Object *self);
static PyObject *Object_getEuler (C_Object *self);
static PyObject *Object_getInverseMatrix (C_Object *self);
static PyObject *Object_getLocation (C_Object *self, PyObject *args);
static PyObject *Object_getMaterials (C_Object *self);
static PyObject *Object_getMatrix (C_Object *self);
static PyObject *Object_getParent (C_Object *self);
static PyObject *Object_getTracked (C_Object *self);
static PyObject *Object_getType (C_Object *self);
static PyObject *Object_link (C_Object *self, PyObject *args);
static PyObject *Object_makeParent (C_Object *self, PyObject *args);
static PyObject *Object_materialUsage (C_Object *self, PyObject *args);
static PyObject *Object_setDeltaLocation (C_Object *self, PyObject *args);
static PyObject *Object_setDrawMode (C_Object *self, PyObject *args);
static PyObject *Object_setDrawType (C_Object *self, PyObject *args);
static PyObject *Object_setEuler (C_Object *self, PyObject *args);
static PyObject *Object_setLocation (C_Object *self, PyObject *args);
static PyObject *Object_setMaterials (C_Object *self, PyObject *args);
static PyObject *Object_shareFrom (C_Object *self, PyObject *args);
/*****************************************************************************/
/* Python C_Object methods table: */
/*****************************************************************************/
static PyMethodDef C_Object_methods[] = {
/* name, method, flags, doc */
{"clrParent", (PyCFunction)Object_clrParent, METH_VARARGS,
"Clears parent object. Optionally specify:\n\
mode\n\t2: Keep object transform\nfast\n\t>0: Don't update scene \
hierarchy (faster)"},
{"getData", (PyCFunction)Object_getData, METH_NOARGS,
"Returns the datablock object containing the object's data, \
e.g. Mesh"},
{"getDeformData", (PyCFunction)Object_getDeformData, METH_NOARGS,
"Returns the datablock object containing the object's deformed \
data.\nCurrently, this is only supported for a Mesh"},
{"getDeltaLocation", (PyCFunction)Object_getDeltaLocation, METH_NOARGS,
"Returns the object's delta location (x, y, z)"},
{"getDrawMode", (PyCFunction)Object_getDrawMode, METH_NOARGS,
"Returns the object draw modes"},
{"getDrawType", (PyCFunction)Object_getDrawType, METH_NOARGS,
"Returns the object draw type"},
{"getEuler", (PyCFunction)Object_getEuler, METH_NOARGS,
"Returns the object's rotation as Euler rotation vector\n\
(rotX, rotY, rotZ)"},
{"getInverseMatrix", (PyCFunction)Object_getInverseMatrix, METH_NOARGS,
"Returns the object's inverse matrix"},
{"getLocation", (PyCFunction)Object_getLocation, METH_VARARGS,
"Returns the object's location (x, y, z)"},
{"getMaterials", (PyCFunction)Object_getMaterials, METH_NOARGS,
"Returns list of materials assigned to the object"},
{"getMatrix", (PyCFunction)Object_getMatrix, METH_NOARGS,
"Returns the object matrix"},
{"getParent", (PyCFunction)Object_getParent, METH_NOARGS,
"Returns the object's parent object"},
{"getTracked", (PyCFunction)Object_getTracked, METH_NOARGS,
"Returns the object's tracked object"},
{"getType", (PyCFunction)Object_getType, METH_NOARGS,
"Returns type of string of Object"},
{"link", (PyCFunction)Object_link, METH_VARARGS,
"Links Object with data provided in the argument. The data must \n\
match the Object's type, so you cannot link a Lamp to a Mesh type object."},
{"makeParent", (PyCFunction)Object_makeParent, METH_VARARGS,
"Makes the object the parent of the objects provided in the \n\
argument which must be a list of valid Objects. Optional extra arguments:\n\
mode:\n\t0: make parent with inverse\n\t1: without inverse\n\
fase:\n\t0: update scene hierarchy automatically\n\t\
don't update scene hierarchy (faster). In this case, you must\n\t\
explicitely update the Scene hierarchy."},
{"materialUsage", (PyCFunction)Object_materialUsage, METH_VARARGS,
"Determines the way the material is used and returs status.\n\
Possible arguments (provide as strings):\n\
\tData: Materials assigned to the object's data are shown. (default)\n\
\tObject: Materials assigned to the object are shown."},
{"setDeltaLocation", (PyCFunction)Object_setDeltaLocation, METH_VARARGS,
"Sets the object's delta location which must be a vector triple."},
{"setDrawMode", (PyCFunction)Object_setDrawMode, METH_VARARGS,
"Sets the object's drawing mode. The argument can be a sum of:\n\
2: axis\n4: texspace\n8: drawname\n16: drawimage\n32: drawwire"},
{"setDrawType", (PyCFunction)Object_setDrawType, METH_VARARGS,
"Sets the object's drawing type. The argument must be one of:\n\
1: Bounding box\n2: Wire\n3: Solid\n4: Shaded\n5: Textured"},
{"setEuler", (PyCFunction)Object_setEuler, METH_VARARGS,
"Set the object's rotation according to the specified Euler\n\
angles. The argument must be a vector triple"},
{"setLocation", (PyCFunction)Object_setLocation, METH_VARARGS,
"Set the object's location. The first argument must be a vector\n\
triple."},
{"setMaterials", (PyCFunction)Object_setMaterials, METH_VARARGS,
"Sets materials. The argument must be a list of valid material\n\
objects."},
{"shareFrom", (PyCFunction)Object_shareFrom, METH_VARARGS,
"Link data of self with object specified in the argument. This\n\
works only if self and the object specified are of the same type."},
{0}
};
/*****************************************************************************/
/* PythonTypeObject callback function prototypes */
/*****************************************************************************/
static void ObjectDeAlloc (C_Object *obj);
static int ObjectPrint (C_Object *obj, FILE *fp, int flags);
static PyObject* ObjectGetAttr (C_Object *obj, char *name);
static int ObjectSetAttr (C_Object *obj, char *name, PyObject *v);
static PyObject* ObjectRepr (C_Object *obj);
/*****************************************************************************/
/* Python TypeObject structure definition. */
/*****************************************************************************/
PyTypeObject Object_Type =
{
PyObject_HEAD_INIT(NULL)
0, /* ob_size */
"Object", /* tp_name */
sizeof (C_Object), /* tp_basicsize */
0, /* tp_itemsize */
/* methods */
(destructor)ObjectDeAlloc, /* tp_dealloc */
(printfunc)ObjectPrint, /* tp_print */
(getattrfunc)ObjectGetAttr, /* tp_getattr */
(setattrfunc)ObjectSetAttr, /* tp_setattr */
0, /* tp_compare */
(reprfunc)ObjectRepr, /* tp_repr */
0, /* tp_as_number */
0, /* tp_as_sequence */
0, /* tp_as_mapping */
0, /* tp_as_hash */
0,0,0,0,0,0,
0, /* tp_doc */
0,0,0,0,0,0,
C_Object_methods, /* tp_methods */
0, /* tp_members */
};
/*****************************************************************************/
/* Function: M_Object_New */
/* Python equivalent: Blender.Object.New */
/*****************************************************************************/
static PyObject *M_Object_New(PyObject *self, PyObject *args)
PyObject *M_Object_New(PyObject *self, PyObject *args)
{
struct Object * object;
C_Object * blen_object;
@@ -192,7 +377,7 @@ static PyObject *M_Object_New(PyObject *self, PyObject *args)
/* Function: M_Object_Get */
/* Python equivalent: Blender.Object.Get */
/*****************************************************************************/
static PyObject *M_Object_Get(PyObject *self, PyObject *args)
PyObject *M_Object_Get(PyObject *self, PyObject *args)
{
struct Object * object;
char * name = NULL;
@@ -358,8 +543,8 @@ static PyObject *Object_clrParent (C_Object *self, PyObject *args)
static PyObject *Object_getData (C_Object *self)
{
PyObject * data_object;
int obj_id;
ID * id;
//# int obj_id;
//# ID * id;
/* If there's a valid PyObject already, then just return that one. */
if (self->data != NULL)
@@ -378,14 +563,14 @@ static PyObject *Object_getData (C_Object *self)
data_object = NULL;
id = (ID*)self->object;
obj_id = MAKE_ID2 (id->name[0], id->name[1]);
switch (obj_id)
//#id = (ID*)self->object;
//#obj_id = MAKE_ID2 (id->name[0], id->name[1]);
switch (self->object->type)//#obj_id)
{
case ID_AR:
data_object = M_ArmatureCreatePyObject (self->object->data);
break;
case ID_CA:
case OB_CAMERA://#ID_CA:
data_object = Camera_CreatePyObject (self->object->data);
break;
case ID_CU: