* Applied a small fix to a bug reported by Guignot:
When a script that used setAttr for Camera Data objs (the bug also affected some other modules) was executed multiple times, Blender would crash after, let's say, the first 5 or 6 tries. Problem, as Guignot pointed, was with reference counting. Should be ok now, all affected modules were fixed. * The Scene module is now "complete" (= 2.25). * Made some necessary updates to Object and NMesh.
This commit is contained in:
@@ -33,12 +33,6 @@
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* \file Scene.c
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* \ingroup scripts
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* \brief Blender.Scene Module and Scene PyObject implementation.
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*
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* Note: Parameters between "<" and ">" are optional. But if one of them is
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* given, all preceding ones must be given, too. Of course, this only relates
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* to the Python functions and methods described here and only inside Python
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* code. [ This will go to another file later, probably the main exppython
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* doc file].
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*/
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#include <BKE_main.h>
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@@ -46,12 +40,25 @@
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#include <BKE_scene.h>
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#include <BKE_library.h>
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#include <BLI_blenlib.h>
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#include <BSE_headerbuttons.h> /* for copy_scene */
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#include <BIF_drawscene.h> /* for set_scene */
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#include <BIF_space.h> /* for copy_view3d_lock() */
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#include <MEM_guardedalloc.h> /* for MEM_callocN */
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#include <mydevice.h> /* for #define REDRAW */
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#include "Object.h"
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#include "Camera.h"
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#include "modules.h"
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#include "Scene.h"
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static Base *EXPP_Scene_getObjectBase (Scene *scene, Object *object);
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PyObject *M_Object_Get (PyObject *self, PyObject *args); /* from Object.c */
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/*****************************************************************************/
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/* Python BPy_Scene defaults: */
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/*****************************************************************************/
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#define EXPP_SCENE_FRAME_MAX 18000
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/*****************************************************************************/
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/* Python API function prototypes for the Scene module. */
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@@ -95,7 +102,21 @@ struct PyMethodDef M_Scene_methods[] = {
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/* Python BPy_Scene methods declarations: */
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/*****************************************************************************/
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static PyObject *Scene_getName(BPy_Scene *self);
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static PyObject *Scene_setName(BPy_Scene *self, PyObject *args);
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static PyObject *Scene_setName(BPy_Scene *self, PyObject *arg);
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static PyObject *Scene_copy(BPy_Scene *self, PyObject *arg);
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static PyObject *Scene_startFrame(BPy_Scene *self, PyObject *args);
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static PyObject *Scene_endFrame(BPy_Scene *self, PyObject *args);
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static PyObject *Scene_currentFrame(BPy_Scene *self, PyObject *args);
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static PyObject *Scene_frameSettings (BPy_Scene *self, PyObject *args);
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static PyObject *Scene_makeCurrent(BPy_Scene *self);
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static PyObject *Scene_update(BPy_Scene *self);
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static PyObject *Scene_link(BPy_Scene *self, PyObject *args);
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static PyObject *Scene_unlink(BPy_Scene *self, PyObject *args);
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static PyObject *Scene_getRenderdir(BPy_Scene *self);
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static PyObject *Scene_getBackbufdir(BPy_Scene *self);
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static PyObject *Scene_getChildren(BPy_Scene *self);
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static PyObject *Scene_getCurrentCamera(BPy_Scene *self);
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static PyObject *Scene_setCurrentCamera(BPy_Scene *self, PyObject *args);
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/*****************************************************************************/
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/* Python BPy_Scene methods table: */
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@@ -103,9 +124,45 @@ static PyObject *Scene_setName(BPy_Scene *self, PyObject *args);
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static PyMethodDef BPy_Scene_methods[] = {
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/* name, method, flags, doc */
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{"getName", (PyCFunction)Scene_getName, METH_NOARGS,
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"() - Return Scene name"},
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"() - Return Scene name"},
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{"setName", (PyCFunction)Scene_setName, METH_VARARGS,
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"(str) - Change Scene name"},
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"(str) - Change Scene name"},
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{"copy", (PyCFunction)Scene_copy, METH_VARARGS,
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"(duplicate_objects = 1) - Return a copy of this scene\n"
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"The optional argument duplicate_objects defines how the scene\n"
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"children are duplicated:\n\t0: Link Objects\n\t1: Link Object Data"
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"\n\t2: Full copy\n"},
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{"startFrame", (PyCFunction)Scene_startFrame, METH_VARARGS,
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"(frame) - If frame is given, the start frame is set and"
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"\nreturned in any case"},
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{"endFrame", (PyCFunction)Scene_endFrame, METH_VARARGS,
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"(frame) - If frame is given, the end frame is set and"
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"\nreturned in any case"},
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{"currentFrame", (PyCFunction)Scene_currentFrame, METH_VARARGS,
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"(frame) - If frame is given, the current frame is set and"
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"\nreturned in any case"},
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{"frameSettings", (PyCFunction)Scene_frameSettings, METH_NOARGS,
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"(start, end, current) - Sets or retrieves the Scene's frame"
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" settings.\nIf the frame arguments are specified, they are set. "
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"A tuple (start, end, current) is returned in any case."},
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{"makeCurrent", (PyCFunction)Scene_makeCurrent, METH_NOARGS,
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"() - Make self the current scene"},
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{"update", (PyCFunction)Scene_update, METH_NOARGS,
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"() - Update scene self"},
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{"link", (PyCFunction)Scene_link, METH_VARARGS,
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"(obj) - Link Object obj to this scene"},
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{"unlink", (PyCFunction)Scene_unlink, METH_VARARGS,
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"(obj) - Unlink Object obj from this scene"},
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{"getRenderdir", (PyCFunction)Scene_getRenderdir, METH_NOARGS,
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"() - Return directory where rendered images are saved to"},
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{"getBackbufdir", (PyCFunction)Scene_getBackbufdir, METH_NOARGS,
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"() - Return location of the backbuffer image"},
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{"getChildren", (PyCFunction)Scene_getChildren, METH_NOARGS,
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"() - Return list of all objects linked to scene self"},
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{"getCurrentCamera", (PyCFunction)Scene_getCurrentCamera, METH_NOARGS,
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"() - Return current active Camera"},
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{"setCurrentCamera", (PyCFunction)Scene_setCurrentCamera, METH_VARARGS,
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"() - Set the currently active Camera"},
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{0}
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};
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@@ -271,7 +328,7 @@ static PyObject *M_Scene_Get(PyObject *self, PyObject *args)
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* \return A Python wrapper for the currently active scene.
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*/
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PyObject *M_Scene_getCurrent (PyObject *self)
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static PyObject *M_Scene_getCurrent (PyObject *self)
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{
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return Scene_CreatePyObject ((Scene *)G.scene);
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}
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@@ -288,12 +345,12 @@ PyObject *M_Scene_getCurrent (PyObject *self)
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* \param pyobj BPy_Scene*: A Scene PyObject wrapper.
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*/
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PyObject *M_Scene_unlink (PyObject *self, PyObject *arg)
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static PyObject *M_Scene_unlink (PyObject *self, PyObject *args)
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{
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PyObject *pyobj;
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Scene *scene;
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Scene *scene;
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if (!PyArg_ParseTuple (arg, "O!", &Scene_Type, &pyobj))
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if (!PyArg_ParseTuple (args, "O!", &Scene_Type, &pyobj))
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return EXPP_ReturnPyObjError (PyExc_TypeError,
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"expected Scene PyType object");
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@@ -305,8 +362,8 @@ PyObject *M_Scene_unlink (PyObject *self, PyObject *arg)
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free_libblock(&G.main->scene, scene);
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Py_INCREF(Py_None);
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return Py_None;
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Py_INCREF(Py_None);
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return Py_None;
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}
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/*@}*/
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@@ -410,7 +467,7 @@ static PyObject *Scene_getName(BPy_Scene *self)
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/**
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* \brief Scene PyMethod setName
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* \param name - string: The new Scene name.
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* \param name - string: The new Scene name.
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*/
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static PyObject *Scene_setName(BPy_Scene *self, PyObject *args)
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@@ -430,6 +487,392 @@ static PyObject *Scene_setName(BPy_Scene *self, PyObject *args)
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return Py_None;
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}
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/**
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* \brief Scene PyMethod copy
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*
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* This function makes a copy of the scene (self). The optional argument
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* can be:\n 0: Link Objects \n1: Link Object Data (default)\n2: Full copy
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* \param dup_objs - int: how the scene children are duplicated.
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* \return PyObject*: A pointer to the created copy of the scene.
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*/
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static PyObject *Scene_copy (BPy_Scene *self, PyObject *args)
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{
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short dup_objs = 1;
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Scene *scene = self->scene;
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if (!scene)
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return EXPP_ReturnPyObjError (PyExc_RuntimeError,
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"Blender Scene was deleted!");
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if (!PyArg_ParseTuple (args, "|h", &dup_objs))
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return EXPP_ReturnPyObjError (PyExc_TypeError,
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"expected int in [0,2] or nothing as argument");
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return Scene_CreatePyObject (copy_scene (scene, dup_objs));
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}
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/**
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* \brief Scene PyMethod currentFrame
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*
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* If frame is given, the current frame is set and returned in any case.
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* \param frame int: The value for the current frame.
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* \return int: The current frame.
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*/
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/* Blender seems to accept any positive value up to 18000 for start, end and
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* current frames, independently. */
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static PyObject *Scene_currentFrame (BPy_Scene *self, PyObject *args)
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{
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short frame = -1;
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RenderData *rd = &self->scene->r;
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if (!PyArg_ParseTuple (args, "|h", &frame))
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return EXPP_ReturnPyObjError (PyExc_TypeError,
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"expected int argument or nothing");
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if (frame > 0) rd->cfra = EXPP_ClampInt(frame, 1, EXPP_SCENE_FRAME_MAX);
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return PyInt_FromLong (rd->cfra);
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}
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/**
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* \brief Scene PyMethod startFrame
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*
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* If frame is given, the start frame is set and returned in any case.
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* \param frame int: The value for the start frame.
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* \return int: The start frame.
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*/
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static PyObject *Scene_startFrame (BPy_Scene *self, PyObject *args)
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{
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short frame = -1;
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RenderData *rd = &self->scene->r;
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if (!PyArg_ParseTuple (args, "|h", &frame))
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return EXPP_ReturnPyObjError (PyExc_TypeError,
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"expected int argument or nothing");
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if (frame > 0) rd->sfra = EXPP_ClampInt (frame, 1, EXPP_SCENE_FRAME_MAX);
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return PyInt_FromLong (rd->sfra);
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}
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/**
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* \brief Scene PyMethod endFrame
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*
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* If frame is given, the end frame is set and returned in any case.
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* \param frame int: The value for the end frame.
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* \return int: The end frame.
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*/
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||||
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static PyObject *Scene_endFrame (BPy_Scene *self, PyObject *args)
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{
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short frame = -1;
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RenderData *rd = &self->scene->r;
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||||
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if (!PyArg_ParseTuple (args, "|h", &frame))
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||||
return EXPP_ReturnPyObjError (PyExc_TypeError,
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||||
"expected int argument or nothing");
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||||
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if (frame > 0) rd->efra = EXPP_ClampInt (frame, 1, EXPP_SCENE_FRAME_MAX);
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||||
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return PyInt_FromLong (rd->efra);
|
||||
}
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||||
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||||
/**
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* \brief Scene PyMethod makeCurrent
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*
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* Make self the current scene.
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*/
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||||
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static PyObject *Scene_makeCurrent (BPy_Scene *self)
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{
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Scene *scene = self->scene;
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if (scene) set_scene (scene);
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||||
|
||||
Py_INCREF (Py_None);
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||||
return Py_None;
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||||
}
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||||
|
||||
/**
|
||||
* \brief Scene PyMethod update
|
||||
*
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||||
* Updates scene self. This function explicitely resorts the base list of
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||||
* a newly created object hierarchy.
|
||||
*/
|
||||
|
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static PyObject *Scene_update (BPy_Scene *self)
|
||||
{
|
||||
Scene *scene = self->scene;
|
||||
|
||||
if (scene) sort_baselist (scene);
|
||||
|
||||
Py_INCREF (Py_None);
|
||||
return Py_None;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Scene PyMethod link
|
||||
*
|
||||
* Link the given object to this scene.
|
||||
* \param object PyObject*: A pointer to an Object Python wrapper.
|
||||
*/
|
||||
|
||||
static PyObject *Scene_link (BPy_Scene *self, PyObject *args)
|
||||
{
|
||||
Scene *scene = self->scene;
|
||||
C_Object *bpy_obj; /* XXX Change to BPy or whatever is chosen */
|
||||
|
||||
if (!scene)
|
||||
return EXPP_ReturnPyObjError (PyExc_RuntimeError,
|
||||
"Blender Scene was deleted!");
|
||||
|
||||
if (!PyArg_ParseTuple (args, "O!", &Object_Type, &bpy_obj))
|
||||
return EXPP_ReturnPyObjError (PyExc_TypeError,
|
||||
"expected Object argument");
|
||||
|
||||
else { /* Ok, all is fine, let's try to link it */
|
||||
Object *object = bpy_obj->object;
|
||||
Base *base;
|
||||
|
||||
/* We need to link the object to a 'Base', then link this base
|
||||
* to the scene. See DNA_scene_types.h ... */
|
||||
|
||||
/* First, check if the object isn't already in the scene */
|
||||
base = EXPP_Scene_getObjectBase (scene, object);
|
||||
/* if base is not NULL ... */
|
||||
if (base) /* ... the object is already in one of the Scene Bases */
|
||||
return EXPP_ReturnPyObjError (PyExc_RuntimeError,
|
||||
"object already in scene!");
|
||||
|
||||
/* not linked, go get mem for a new base object */
|
||||
|
||||
base = MEM_callocN(sizeof(Base), "newbase");
|
||||
|
||||
if (!base)
|
||||
return EXPP_ReturnPyObjError (PyExc_MemoryError,
|
||||
"couldn't allocate new Base for object");
|
||||
|
||||
base->object = object; /* link object to the new base */
|
||||
base->lay = object->lay;
|
||||
base->flag = object->flag;
|
||||
|
||||
object->id.us += 1; /* incref the object user count in Blender */
|
||||
|
||||
BLI_addhead(&scene->base, base); /* finally, link new base to scene */
|
||||
}
|
||||
|
||||
Py_INCREF (Py_None);
|
||||
return Py_None;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Scene PyMethod unlink
|
||||
*
|
||||
* Unlink (delete) the given object from this scene.
|
||||
* \param object PyObject*: A pointer to a Blender Object Python wrapper.
|
||||
* \return int: 1 for success, 0 for failure.
|
||||
*/
|
||||
|
||||
static PyObject *Scene_unlink (BPy_Scene *self, PyObject *args)
|
||||
{
|
||||
C_Object *bpy_obj = NULL;
|
||||
Object *object;
|
||||
Scene *scene = self->scene;
|
||||
Base *base;
|
||||
short retval = 0;
|
||||
|
||||
if (!scene)
|
||||
return EXPP_ReturnPyObjError (PyExc_RuntimeError,
|
||||
"Blender scene was deleted!");
|
||||
|
||||
if (!PyArg_ParseTuple(args, "O!", &Object_Type, &bpy_obj))
|
||||
return EXPP_ReturnPyObjError (PyExc_TypeError,
|
||||
"expected Object as argument");
|
||||
|
||||
object = bpy_obj->object;
|
||||
|
||||
/* is the object really in the scene? */
|
||||
base = EXPP_Scene_getObjectBase(scene, object);
|
||||
|
||||
if (base) { /* if it is, remove it: */
|
||||
BLI_remlink(&scene->base, base);
|
||||
object->id.us -= 1;
|
||||
MEM_freeN (base);
|
||||
scene->basact = 0; /* in case the object was selected */
|
||||
retval = 1;
|
||||
}
|
||||
|
||||
return Py_BuildValue ("i", PyInt_FromLong (retval));
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Scene PyMethod getRenderdir
|
||||
*
|
||||
* \return string: The directory where rendered images are saved to.
|
||||
*/
|
||||
|
||||
static PyObject *Scene_getRenderdir (BPy_Scene *self)
|
||||
{
|
||||
if (self->scene)
|
||||
return PyString_FromString (self->scene->r.pic);
|
||||
else
|
||||
return EXPP_ReturnPyObjError (PyExc_RuntimeError,
|
||||
"Blender Scene was deleted!");
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Scene PyMethod getBackbufdir
|
||||
*
|
||||
* \return string: The backbuffer image location
|
||||
*/
|
||||
|
||||
static PyObject *Scene_getBackbufdir (BPy_Scene *self)
|
||||
{
|
||||
if (self->scene)
|
||||
return PyString_FromString (self->scene->r.backbuf);
|
||||
else
|
||||
return EXPP_ReturnPyObjError (PyExc_RuntimeError,
|
||||
"Blender Scene already deleted");
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Scene PyMethod frameSettings
|
||||
*
|
||||
* This method can be used to set (if the values are given) and in any case
|
||||
* get a tuple representing the start, end and current frame values.
|
||||
* \param start int: The optional start frame value;
|
||||
* \param end int: The optional end frame value;
|
||||
* \param current int: The optional current frame value.
|
||||
* \return tuple: (start, end, current) frame values.
|
||||
*/
|
||||
|
||||
static PyObject *Scene_frameSettings (BPy_Scene *self, PyObject *args)
|
||||
{
|
||||
int start = -1;
|
||||
int end = -1;
|
||||
int current = -1;
|
||||
RenderData *rd = NULL;
|
||||
Scene *scene = self->scene;
|
||||
|
||||
if (!scene)
|
||||
return EXPP_ReturnPyObjError (PyExc_RuntimeError,
|
||||
"Blender Scene was deleted!");
|
||||
|
||||
rd = &scene->r;
|
||||
|
||||
if (!PyArg_ParseTuple (args, "|iii", &start, &end, ¤t))
|
||||
return EXPP_ReturnPyObjError (PyExc_TypeError,
|
||||
"expected three ints or nothing as arguments");
|
||||
|
||||
if (start > 0) rd->sfra = EXPP_ClampInt (start, 1, EXPP_SCENE_FRAME_MAX);
|
||||
if (end > 0) rd->efra = EXPP_ClampInt (end, 1, EXPP_SCENE_FRAME_MAX);
|
||||
if (current > 0) rd->cfra = EXPP_ClampInt (current, 1, EXPP_SCENE_FRAME_MAX);
|
||||
|
||||
return Py_BuildValue("(iii)", rd->sfra, rd->efra, rd->cfra);
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Scene PyMethod getChildren
|
||||
*
|
||||
* \return PyList: a list of all objects linked to Scene self.
|
||||
*/
|
||||
|
||||
static PyObject *Scene_getChildren (BPy_Scene *self)
|
||||
{
|
||||
Scene *scene = self->scene;
|
||||
PyObject *pylist= PyList_New(0);
|
||||
PyObject *bpy_obj;
|
||||
Object *object;
|
||||
Base *base;
|
||||
|
||||
if (!scene)
|
||||
return EXPP_ReturnPyObjError (PyExc_RuntimeError,
|
||||
"Blender Scene was deleted!");
|
||||
|
||||
base = scene->base.first;
|
||||
|
||||
while (base) {
|
||||
object = base->object;
|
||||
|
||||
bpy_obj = M_Object_Get(Py_None,
|
||||
Py_BuildValue ("(s)", object->id.name+2));
|
||||
|
||||
if (!bpy_obj)
|
||||
return EXPP_ReturnPyObjError (PyExc_RuntimeError,
|
||||
"couldn't create new object wrapper");
|
||||
|
||||
PyList_Append (pylist, bpy_obj);
|
||||
Py_XDECREF (bpy_obj); /* PyList_Append incref'ed it */
|
||||
|
||||
base = base->next;
|
||||
}
|
||||
|
||||
return pylist;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Scene PyMethod getCurrentCamera
|
||||
*
|
||||
* \return PyObject*: A wrapper for the currently active camera
|
||||
*/
|
||||
|
||||
static PyObject *Scene_getCurrentCamera (BPy_Scene *self)
|
||||
{
|
||||
Object *cam_obj;
|
||||
Scene *scene = self->scene;
|
||||
|
||||
if (!scene)
|
||||
return EXPP_ReturnPyObjError (PyExc_RuntimeError,
|
||||
"Blender Scene was deleted!");
|
||||
|
||||
cam_obj = scene->camera;
|
||||
|
||||
if (cam_obj) /* if found, return a wrapper for it */
|
||||
return M_Object_Get (Py_None, Py_BuildValue ("(s)", cam_obj->id.name+2));
|
||||
|
||||
Py_INCREF(Py_None); /* none found */
|
||||
return Py_None;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Scene PyMethod setCurrentCamera
|
||||
*
|
||||
* Set the currently active Camera Object in Blender.
|
||||
* \param cam_obj PyObject*: A Camera PyObject.
|
||||
*/
|
||||
|
||||
static PyObject *Scene_setCurrentCamera (BPy_Scene *self, PyObject *args)
|
||||
{
|
||||
Object *object;
|
||||
C_Object *cam_obj;
|
||||
Scene *scene = self->scene;
|
||||
|
||||
if (!scene)
|
||||
return EXPP_ReturnPyObjError (PyExc_RuntimeError,
|
||||
"Blender Scene was deleted!");
|
||||
|
||||
if (!PyArg_ParseTuple(args, "O!", &Object_Type, &cam_obj))
|
||||
return EXPP_ReturnPyObjError (PyExc_TypeError,
|
||||
"expected Camera Object as argument");
|
||||
|
||||
object = cam_obj->object;
|
||||
|
||||
scene->camera = object; /* set the current Camera */
|
||||
|
||||
/* if this is the current scene, update its window now */
|
||||
if (scene == G.scene) copy_view3d_lock(REDRAW);
|
||||
|
||||
/* XXX copy_view3d_lock(REDRAW) prints "bad call to addqueue: 0 (18, 1)".
|
||||
* The same happens in bpython. */
|
||||
|
||||
Py_INCREF(Py_None);
|
||||
return Py_None;
|
||||
}
|
||||
|
||||
/*@}*/
|
||||
|
||||
/**
|
||||
@@ -499,7 +942,7 @@ static int Scene_SetAttr (BPy_Scene *self, char *name, PyObject *value)
|
||||
|
||||
/* First we put "value" in a tuple, because we want to pass it to functions
|
||||
* that only accept PyTuples. Using "N" doesn't increment value's ref count */
|
||||
valtuple = Py_BuildValue("(N)", value);
|
||||
valtuple = Py_BuildValue("(O)", value);
|
||||
|
||||
if (!valtuple) /* everything OK with our PyObject? */
|
||||
return EXPP_ReturnIntError(PyExc_MemoryError,
|
||||
@@ -569,3 +1012,28 @@ static PyObject *Scene_Repr (BPy_Scene *self)
|
||||
}
|
||||
|
||||
/*@}*/
|
||||
|
||||
/**
|
||||
* \brief Internal helper function to search the Base of an Object
|
||||
*
|
||||
* This function looks up the linked list of Bases in a scene, searching
|
||||
* for a given object.
|
||||
* \param scene Scene*: A pointer to a Blender Scene;
|
||||
* \param object Object*: A pointer to a Blender Object.
|
||||
* \return The Base* to the Base where object was stored or NULL if the
|
||||
* object isn't linked to this scene.
|
||||
*/
|
||||
|
||||
Base *EXPP_Scene_getObjectBase(Scene *scene, Object *object)
|
||||
{
|
||||
Base *base = scene->base.first;
|
||||
|
||||
while (base) {
|
||||
|
||||
if (object == base->object) return base; /* found it? */
|
||||
|
||||
base = base->next;
|
||||
}
|
||||
|
||||
return NULL; /* object isn't linked to this scene */
|
||||
}
|
||||
|
Reference in New Issue
Block a user