more work on Bullet 2.x
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@@ -256,9 +256,9 @@ void KX_KetsjiEngine::SetSceneConverter(KX_ISceneConverter* sceneconverter)
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*/
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void KX_KetsjiEngine::StartEngine(bool clearIpo)
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{
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m_clockTime = 0.f;// m_kxsystem->GetTimeInSeconds();
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m_frameTime = 0.f;//m_kxsystem->GetTimeInSeconds();
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m_previousClockTime = 0.f;//m_kxsystem->GetTimeInSeconds();
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m_clockTime = m_kxsystem->GetTimeInSeconds();
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m_frameTime = m_kxsystem->GetTimeInSeconds();
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m_previousClockTime = m_kxsystem->GetTimeInSeconds();
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m_firstframe = true;
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m_bInitialized = true;
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@@ -73,7 +73,7 @@ void KX_MotionState::getWorldOrientation(float& quatIma0,float& quatIma1,float&
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void KX_MotionState::setWorldPosition(float posX,float posY,float posZ)
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{
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m_node->SetLocalPosition(MT_Point3(posX,posY,posZ));
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m_node->SetWorldPosition(MT_Point3(posX,posY,posZ));
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//m_node->SetWorldPosition(MT_Point3(posX,posY,posZ));
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}
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void KX_MotionState::setWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal)
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@@ -85,7 +85,7 @@ void KX_MotionState::setWorldOrientation(float quatIma0,float quatIma1,float qua
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orn[3] = quatReal;
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m_node->SetLocalOrientation(orn);
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m_node->SetWorldOrientation(orn);
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//m_node->SetWorldOrientation(orn);
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}
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