more work on Bullet 2.x

This commit is contained in:
2006-12-03 01:16:17 +00:00
parent 1f4ac018ff
commit 869a9e4881
2 changed files with 5 additions and 5 deletions

View File

@@ -256,9 +256,9 @@ void KX_KetsjiEngine::SetSceneConverter(KX_ISceneConverter* sceneconverter)
*/
void KX_KetsjiEngine::StartEngine(bool clearIpo)
{
m_clockTime = 0.f;// m_kxsystem->GetTimeInSeconds();
m_frameTime = 0.f;//m_kxsystem->GetTimeInSeconds();
m_previousClockTime = 0.f;//m_kxsystem->GetTimeInSeconds();
m_clockTime = m_kxsystem->GetTimeInSeconds();
m_frameTime = m_kxsystem->GetTimeInSeconds();
m_previousClockTime = m_kxsystem->GetTimeInSeconds();
m_firstframe = true;
m_bInitialized = true;

View File

@@ -73,7 +73,7 @@ void KX_MotionState::getWorldOrientation(float& quatIma0,float& quatIma1,float&
void KX_MotionState::setWorldPosition(float posX,float posY,float posZ)
{
m_node->SetLocalPosition(MT_Point3(posX,posY,posZ));
m_node->SetWorldPosition(MT_Point3(posX,posY,posZ));
//m_node->SetWorldPosition(MT_Point3(posX,posY,posZ));
}
void KX_MotionState::setWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal)
@@ -85,7 +85,7 @@ void KX_MotionState::setWorldOrientation(float quatIma0,float quatIma1,float qua
orn[3] = quatReal;
m_node->SetLocalOrientation(orn);
m_node->SetWorldOrientation(orn);
//m_node->SetWorldOrientation(orn);
}