Freestyle stroke rendering is now done before lens flare. Suggested by Ton on IRC.
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@@ -1082,17 +1082,17 @@ static void do_render_3d(Render *re)
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threaded_tile_processor(re);
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/* do left-over 3d post effects (flares) */
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if (re->flag & R_HALO)
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if (!re->test_break(re->tbh))
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add_halo_flare(re);
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#ifdef WITH_FREESTYLE
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/* Freestyle */
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if (re->r.mode & R_EDGE_FRS)
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if (!re->test_break(re->tbh))
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add_freestyle(re);
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#endif
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/* do left-over 3d post effects (flares) */
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if (re->flag & R_HALO)
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if (!re->test_break(re->tbh))
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add_halo_flare(re);
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/* free all render verts etc */
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RE_Database_Free(re);
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