Decrease snap delay to 10 ms
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@@ -293,7 +293,7 @@ void applySnapping(TransInfo *t, float *vec)
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// Time base quirky code to go around findnearest slowness
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/* !TODO! add exception for object mode, no need to slow it down then */
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if (current - t->tsnap.last >= 0.1)
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if (current - t->tsnap.last >= 0.01)
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{
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t->tsnap.calcSnap(t, vec);
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t->tsnap.targetSnap(t);
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