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@@ -57,6 +57,7 @@
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#include "IMB_imbuf_types.h"
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#include "paint_intern.h"
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#include "sculpt_intern.h"
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#include <float.h>
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#include <math.h>
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@@ -93,6 +94,8 @@ typedef struct PaintStroke {
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int cur_sample;
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float last_mouse_position[2];
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float last_scene_space_position[3];
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bool stroke_over_mesh;
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/* space distance covered so far */
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float stroke_distance;
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@@ -233,6 +236,17 @@ static bool paint_tool_require_location(Brush *brush, ePaintMode mode)
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return true;
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}
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static bool paint_stroke_use_scene_spacing(Brush *brush, ePaintMode mode)
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{
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switch (mode) {
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case PAINT_MODE_SCULPT:
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return brush->flag & BRUSH_SCENE_SPACING;
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default:
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break;
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}
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return false;
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}
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static bool paint_tool_require_inbetween_mouse_events(Brush *brush, ePaintMode mode)
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{
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switch (mode) {
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@@ -523,6 +537,10 @@ static void paint_brush_stroke_add_step(bContext *C,
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copy_v2_v2(stroke->last_mouse_position, mouse_in);
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stroke->last_pressure = pressure;
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if (paint_stroke_use_scene_spacing(brush, mode)) {
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sculpt_stroke_get_location(C, stroke->last_scene_space_position, stroke->last_mouse_position);
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}
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if (paint_stroke_use_jitter(mode, brush, stroke->stroke_mode == BRUSH_STROKE_INVERT)) {
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float delta[2];
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float factor = stroke->zoom_2d;
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@@ -600,14 +618,32 @@ static bool paint_smooth_stroke(PaintStroke *stroke,
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return true;
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}
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static float paint_space_stroke_spacing(const Scene *scene,
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static float paint_space_stroke_spacing(bContext *C,
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const Scene *scene,
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PaintStroke *stroke,
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float size_pressure,
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float spacing_pressure)
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{
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/* brushes can have a minimum size of 1.0 but with pressure it can be smaller then a pixel
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* causing very high step sizes, hanging blender [#32381] */
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const float size_clamp = max_ff(1.0f, BKE_brush_size_get(scene, stroke->brush) * size_pressure);
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Paint *paint = BKE_paint_get_active_from_context(C);
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ePaintMode mode = BKE_paintmode_get_active_from_context(C);
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Brush *brush = BKE_paint_brush(paint);
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float size_clamp = 0.0f;
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float size = BKE_brush_size_get(scene, stroke->brush) * size_pressure;
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if (paint_stroke_use_scene_spacing(brush, mode)) {
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if (!BKE_brush_use_locked_size(scene, brush)) {
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size_clamp = paint_calc_object_space_radius(
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&stroke->vc, stroke->last_scene_space_position, size);
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}
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else {
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size_clamp = BKE_brush_unprojected_radius_get(scene, brush) * size_pressure;
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}
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}
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else {
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/* brushes can have a minimum size of 1.0 but with pressure it can be smaller then a pixel
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* causing very high step sizes, hanging blender [#32381] */
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size_clamp = max_ff(1.0f, size);
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}
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float spacing = stroke->brush->spacing;
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/* apply spacing pressure */
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@@ -619,7 +655,12 @@ static float paint_space_stroke_spacing(const Scene *scene,
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* the fact that brush can be scaled there. */
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spacing *= stroke->zoom_2d;
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return max_ff(1.0, size_clamp * spacing / 50.0f);
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if (paint_stroke_use_scene_spacing(brush, mode)) {
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return size_clamp * spacing / 50.0f;
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}
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else {
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return max_ff(1.0, size_clamp * spacing / 50.0f);
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}
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}
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static float paint_stroke_overlapped_curve(Brush *br, float x, float spacing)
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@@ -677,14 +718,18 @@ static float paint_stroke_integrate_overlap(Brush *br, float factor)
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}
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}
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static float paint_space_stroke_spacing_variable(
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const Scene *scene, PaintStroke *stroke, float pressure, float dpressure, float length)
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static float paint_space_stroke_spacing_variable(bContext *C,
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const Scene *scene,
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PaintStroke *stroke,
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float pressure,
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float dpressure,
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float length)
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{
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if (BKE_brush_use_size_pressure(scene, stroke->brush)) {
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/* use pressure to modify size. set spacing so that at 100%, the circles
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* are aligned nicely with no overlap. for this the spacing needs to be
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* the average of the previous and next size. */
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float s = paint_space_stroke_spacing(scene, stroke, 1.0f, pressure);
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float s = paint_space_stroke_spacing(C, scene, stroke, 1.0f, pressure);
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float q = s * dpressure / (2.0f * length);
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float pressure_fac = (1.0f + q) / (1.0f - q);
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@@ -692,14 +737,15 @@ static float paint_space_stroke_spacing_variable(
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float new_size_pressure = stroke->last_pressure * pressure_fac;
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/* average spacing */
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float last_spacing = paint_space_stroke_spacing(scene, stroke, last_size_pressure, pressure);
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float new_spacing = paint_space_stroke_spacing(scene, stroke, new_size_pressure, pressure);
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float last_spacing = paint_space_stroke_spacing(
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C, scene, stroke, last_size_pressure, pressure);
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float new_spacing = paint_space_stroke_spacing(C, scene, stroke, new_size_pressure, pressure);
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return 0.5f * (last_spacing + new_spacing);
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}
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else {
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/* no size pressure */
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return paint_space_stroke_spacing(scene, stroke, 1.0f, pressure);
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return paint_space_stroke_spacing(C, scene, stroke, 1.0f, pressure);
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}
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}
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@@ -711,29 +757,57 @@ static int paint_space_stroke(bContext *C,
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float final_pressure)
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{
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const Scene *scene = CTX_data_scene(C);
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ARegion *ar = CTX_wm_region(C);
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PaintStroke *stroke = op->customdata;
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UnifiedPaintSettings *ups = stroke->ups;
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Paint *paint = BKE_paint_get_active_from_context(C);
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ePaintMode mode = BKE_paintmode_get_active_from_context(C);
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Brush *brush = BKE_paint_brush(paint);
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int cnt = 0;
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float pressure, dpressure;
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float mouse[2], dmouse[2];
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float scene_space_position[3], d_scene_space_position[3], final_scene_space_position[3];
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float length;
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float no_pressure_spacing = paint_space_stroke_spacing(scene, stroke, 1.0f, 1.0f);
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sub_v2_v2v2(dmouse, final_mouse, stroke->last_mouse_position);
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float no_pressure_spacing = paint_space_stroke_spacing(C, scene, stroke, 1.0f, 1.0f);
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pressure = stroke->last_pressure;
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dpressure = final_pressure - stroke->last_pressure;
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sub_v2_v2v2(dmouse, final_mouse, stroke->last_mouse_position);
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length = normalize_v2(dmouse);
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if (paint_stroke_use_scene_spacing(brush, mode)) {
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bool hit = sculpt_stroke_get_location(C, scene_space_position, final_mouse);
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if (hit && stroke->stroke_over_mesh) {
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sub_v3_v3v3(d_scene_space_position, scene_space_position, stroke->last_scene_space_position);
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length = len_v3(d_scene_space_position);
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stroke->stroke_over_mesh = true;
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}
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else {
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length = 0.0f;
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stroke->stroke_over_mesh = hit;
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if (stroke->stroke_over_mesh) {
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copy_v3_v3(stroke->last_scene_space_position, scene_space_position);
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}
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}
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}
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while (length > 0.0f) {
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float spacing = paint_space_stroke_spacing_variable(
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scene, stroke, pressure, dpressure, length);
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C, scene, stroke, pressure, dpressure, length);
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if (length >= spacing) {
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mouse[0] = stroke->last_mouse_position[0] + dmouse[0] * spacing;
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mouse[1] = stroke->last_mouse_position[1] + dmouse[1] * spacing;
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if (paint_stroke_use_scene_spacing(brush, mode)) {
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normalize_v3(d_scene_space_position);
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mul_v3_v3fl(final_scene_space_position, d_scene_space_position, spacing);
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add_v3_v3v3(final_scene_space_position,
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stroke->last_scene_space_position,
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final_scene_space_position);
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ED_view3d_project(ar, final_scene_space_position, mouse);
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}
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else {
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mouse[0] = stroke->last_mouse_position[0] + dmouse[0] * spacing;
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mouse[1] = stroke->last_mouse_position[1] + dmouse[1] * spacing;
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}
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pressure = stroke->last_pressure + (spacing / length) * dpressure;
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ups->overlap_factor = paint_stroke_integrate_overlap(stroke->brush,
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@@ -1079,7 +1153,7 @@ static bool paint_stroke_curve_end(bContext *C, wmOperator *op, PaintStroke *str
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if (br->flag & BRUSH_CURVE) {
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UnifiedPaintSettings *ups = &CTX_data_tool_settings(C)->unified_paint_settings;
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const Scene *scene = CTX_data_scene(C);
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const float spacing = paint_space_stroke_spacing(scene, stroke, 1.0f, 1.0f);
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const float spacing = paint_space_stroke_spacing(C, scene, stroke, 1.0f, 1.0f);
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PaintCurve *pc = br->paint_curve;
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PaintCurvePoint *pcp;
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float length_residue = 0.0f;
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@@ -1250,6 +1324,10 @@ int paint_stroke_modal(bContext *C, wmOperator *op, const wmEvent *event)
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if (!stroke->stroke_started) {
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stroke->last_pressure = sample_average.pressure;
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copy_v2_v2(stroke->last_mouse_position, sample_average.mouse);
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if (paint_stroke_use_scene_spacing(br, mode)) {
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stroke->stroke_over_mesh = sculpt_stroke_get_location(
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C, stroke->last_scene_space_position, sample_average.mouse);
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}
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stroke->stroke_started = stroke->test_start(C, op, sample_average.mouse);
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BLI_assert((stroke->stroke_started & ~1) == 0); /* 0/1 */
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