Manipulator: ignore depth-buffer for scale cage
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@@ -1605,8 +1605,7 @@ void VIEW3D_WGT_xform_cage(wmManipulatorGroupType *wgt)
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wgt->name = "Transform Cage";
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wgt->idname = "VIEW3D_WGT_xform_cage";
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wgt->flag |= (WM_MANIPULATORGROUPTYPE_3D |
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WM_MANIPULATORGROUPTYPE_DEPTH_3D);
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wgt->flag |= WM_MANIPULATORGROUPTYPE_3D;
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wgt->mmap_params.spaceid = SPACE_VIEW3D;
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wgt->mmap_params.regionid = RGN_TYPE_WINDOW;
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