Sound: Fix for being unable to jump to a frame during playback with A/V sync
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@@ -32,6 +32,7 @@
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struct Main;
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struct Sequence;
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struct bSound;
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struct Depsgraph;
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typedef struct SoundWaveform {
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int length;
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@@ -143,6 +144,10 @@ void BKE_sound_stop_scene(struct Scene *scene);
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void BKE_sound_seek_scene(struct Main *bmain, struct Scene *scene);
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/* Use this after original scene's frame has been changed. It will take care of doing all the
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* updates required for BKE_sound_seek_scene(). */
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void BKE_sound_update_and_seek(struct Main *bmain, struct Depsgraph *depsgraph);
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float BKE_sound_sync_scene(struct Scene *scene);
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int BKE_sound_scene_playing(struct Scene *scene);
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@@ -1213,6 +1213,19 @@ char **BKE_sound_get_device_names(void)
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#endif /* WITH_AUDASPACE */
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void BKE_sound_update_and_seek(Main *bmain, Depsgraph *depsgraph)
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{
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Scene *scene_orig = DEG_get_input_scene(depsgraph);
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Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
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/* NOTE: We don't do copy-on-write or anything like that here because we need to know scene's
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* flags like "scrubbing" in the BKE_sound_seek_scene(). So we simply update frame to which
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* seek needs to happen.
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*
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* TODO(sergey): Might change API so the frame is passes explicitly. */
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scene_eval->r.cfra = scene_orig->r.cfra;
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BKE_sound_seek_scene(bmain, scene_eval);
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}
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void BKE_sound_reset_scene_runtime(Scene *scene)
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{
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scene->sound_scene = NULL;
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@@ -116,7 +116,7 @@ static void change_frame_apply(bContext *C, wmOperator *op)
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FRAMENUMBER_MIN_CLAMP(CFRA);
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/* do updates */
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BKE_sound_seek_scene(CTX_data_main(C), DEG_get_evaluated_scene(CTX_data_depsgraph(C)));
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BKE_sound_update_and_seek(CTX_data_main(C), CTX_data_depsgraph(C));
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WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
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}
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@@ -2771,7 +2771,7 @@ static int frame_offset_exec(bContext *C, wmOperator *op)
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areas_do_frame_follow(C, false);
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BKE_sound_seek_scene(bmain, scene);
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BKE_sound_update_and_seek(bmain, CTX_data_depsgraph(C));
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WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
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@@ -2833,8 +2833,7 @@ static int frame_jump_exec(bContext *C, wmOperator *op)
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areas_do_frame_follow(C, true);
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/* TODO(sergey): Make more reusable. */
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BKE_sound_seek_scene(bmain, DEG_get_evaluated_scene(CTX_data_depsgraph(C)));
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BKE_sound_update_and_seek(bmain, CTX_data_depsgraph(C));
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WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
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}
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@@ -2950,7 +2949,7 @@ static int keyframe_jump_exec(bContext *C, wmOperator *op)
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else {
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areas_do_frame_follow(C, true);
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BKE_sound_seek_scene(bmain, scene);
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BKE_sound_update_and_seek(bmain, CTX_data_depsgraph(C));
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WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
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@@ -3017,7 +3016,7 @@ static int marker_jump_exec(bContext *C, wmOperator *op)
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areas_do_frame_follow(C, true);
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BKE_sound_seek_scene(bmain, scene);
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BKE_sound_update_and_seek(bmain, CTX_data_depsgraph(C));
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WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
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@@ -4404,7 +4403,7 @@ static int screen_animation_step(bContext *C, wmOperator *UNUSED(op), const wmEv
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}
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if (sad->flag & ANIMPLAY_FLAG_JUMPED) {
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BKE_sound_seek_scene(bmain, scene_eval);
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BKE_sound_update_and_seek(bmain, depsgraph);
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#ifdef PROFILE_AUDIO_SYNCH
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old_frame = CFRA;
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#endif
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