Cleanup: GPU arg wrapping

This commit is contained in:
2016-06-09 05:44:25 +10:00
parent 5065343074
commit 88ac2d390b
5 changed files with 27 additions and 17 deletions

View File

@@ -93,8 +93,9 @@ if (GPU_basic_shader_use_glsl_get()) { \
} ((void)0)
void GPU_basic_shader_colors(const float diffuse[3], const float specular[3],
int shininess, float alpha);
void GPU_basic_shader_colors(
const float diffuse[3], const float specular[3],
int shininess, float alpha);
/* Fixed Function Lighting */

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@@ -97,8 +97,9 @@ void GPU_clear_tpage(bool force);
* - this affects fixed functions materials and texface, not glsl */
int GPU_default_lights(void);
int GPU_scene_object_lights(struct Scene *scene, struct Object *ob,
int lay, float viewmat[4][4], int ortho);
int GPU_scene_object_lights(
struct Scene *scene, struct Object *ob,
int lay, float viewmat[4][4], int ortho);
/* Text render
* - based on moving uv coordinates */
@@ -132,13 +133,15 @@ void GPU_set_gpu_mipmapping(int gpu_mipmap);
void GPU_paint_update_image(struct Image *ima, struct ImageUser *iuser, int x, int y, int w, int h);
void GPU_update_images_framechange(void);
int GPU_update_image_time(struct Image *ima, double time);
int GPU_verify_image(struct Image *ima,
struct ImageUser *iuser, int textarget, int tftile, bool compare, bool mipmap, bool is_data);
void GPU_create_gl_tex(unsigned int *bind, unsigned int *rect, float *frect, int rectw, int recth,
int textarget, bool mipmap, bool use_hight_bit_depth, struct Image *ima);
int GPU_verify_image(
struct Image *ima, struct ImageUser *iuser,
int textarget, int tftile, bool compare, bool mipmap, bool is_data);
void GPU_create_gl_tex(
unsigned int *bind, unsigned int *rect, float *frect, int rectw, int recth,
int textarget, bool mipmap, bool use_hight_bit_depth, struct Image *ima);
void GPU_create_gl_tex_compressed(
unsigned int *bind, unsigned int *pix, int x, int y, int mipmap,
int textarget, struct Image *ima, struct ImBuf *ibuf);
unsigned int *bind, unsigned int *pix, int x, int y, int mipmap,
int textarget, struct Image *ima, struct ImBuf *ibuf);
bool GPU_upload_dxt_texture(struct ImBuf *ibuf);
void GPU_free_image(struct Image *ima);
void GPU_free_images(void);

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@@ -521,8 +521,9 @@ int GPU_basic_shader_bound_options(void)
/* Material Colors */
void GPU_basic_shader_colors(const float diffuse[3], const float specular[3],
int shininess, float alpha)
void GPU_basic_shader_colors(
const float diffuse[3], const float specular[3],
int shininess, float alpha)
{
float gl_diffuse[4], gl_specular[4];

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@@ -86,8 +86,10 @@ typedef struct GPUFunction {
} GPUFunction;
/* Indices match the GPUType enum */
static const char *GPU_DATATYPE_STR[17] = {"", "float", "vec2", "vec3", "vec4",
NULL, NULL, NULL, NULL, "mat3", NULL, NULL, NULL, NULL, NULL, NULL, "mat4"};
static const char *GPU_DATATYPE_STR[17] = {
"", "float", "vec2", "vec3", "vec4",
NULL, NULL, NULL, NULL, "mat3", NULL, NULL, NULL, NULL, NULL, NULL, "mat4",
};
/* GLSL code parsing for finding function definitions.
* These are stored in a hash for lookup when creating a material. */

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@@ -562,7 +562,9 @@ static void gpu_verify_high_bit_srgb_buffer(float *srgb_frect,
}
}
int GPU_verify_image(Image *ima, ImageUser *iuser, int textarget, int tftile, bool compare, bool mipmap, bool is_data)
int GPU_verify_image(
Image *ima, ImageUser *iuser,
int textarget, int tftile, bool compare, bool mipmap, bool is_data)
{
unsigned int *bind = NULL;
int tpx = 0, tpy = 0;
@@ -844,8 +846,9 @@ static void gpu_del_cube_map(void **cube_map)
}
/* Image *ima can be NULL */
void GPU_create_gl_tex(unsigned int *bind, unsigned int *rect, float *frect, int rectw, int recth,
int textarget, bool mipmap, bool use_high_bit_depth, Image *ima)
void GPU_create_gl_tex(
unsigned int *bind, unsigned int *rect, float *frect, int rectw, int recth,
int textarget, bool mipmap, bool use_high_bit_depth, Image *ima)
{
ImBuf *ibuf = NULL;