Fix for bake texture antialiasing commit, AO with constant jitter
didn't work. Also fixed a warning.
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@@ -1896,6 +1896,8 @@ static void bake_set_shade_input(ObjectInstanceRen *obi, VlakRen *vlr, ShadeInpu
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/* cache for shadow */
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shi->samplenr= R.shadowsamplenr[shi->thread]++;
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shi->mask= 0xFFFF; /* all samples */
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shi->u= -u;
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shi->v= -v;
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@@ -441,8 +441,7 @@ VlakRen *RE_vlakren_copy(ObjectRen *obr, VlakRen *vlr)
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int RE_vlakren_get_normal(Render *re, ObjectInstanceRen *obi, VlakRen *vlr, float *nor)
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{
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float xn, yn, zn, v1[3];
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float (*nmat)[3]= obi->nmat;
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float v1[3], (*nmat)[3]= obi->nmat;
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int flipped= 0;
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if(obi->flag & R_TRANSFORMED) {
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