A couple of render improvements;

- Bug fix: the upper tile in a collumn for Panorama render didn't put the
  mainthread to sleep properly. Now panorama renders 25% faster if you had
  set Y-Parts to 4.

- Enabling Compositing in Scene for first time now adds a "Composite" node
  too, so render output gets applied.
- An attempt to render with "Do Composite" without "Composite" node will
  throw an error and stops rendering. In background mode it will just not
  render at all, and print errors.
- Errors that prevent rendering now give a popup menu again.
- Having MBlur or Fields option on will now normally render, but with an
  error print in console (not done yet...)
This commit is contained in:
2006-03-12 11:51:56 +00:00
parent 4e4cd9407d
commit 8a8c70c63a
6 changed files with 57 additions and 23 deletions

View File

@@ -120,7 +120,7 @@ static void result_rcti_nothing(RenderResult *rr, volatile struct rcti *rect) {}
static void stats_nothing(RenderStats *rs) {}
static void int_nothing(int val) {}
static int void_nothing(void) {return 0;}
static void print_error(const char *str) {printf("ERROR: %s\n", str);}
static void print_error(char *str) {printf("ERROR: %s\n", str);}
static void stats_background(RenderStats *rs)
{
@@ -842,7 +842,7 @@ void RE_test_return_cb(Render *re, int (*f)(void))
{
re->test_return= f;
}
void RE_error_cb(Render *re, void (*f)(const char *str))
void RE_error_cb(Render *re, void (*f)(char *str))
{
re->error= f;
}
@@ -1097,6 +1097,10 @@ static void threaded_tile_processor(Render *re)
else if(re->r.mode & R_PANORAMA) {
if(nextpa==NULL && BLI_available_threads(&threads)==maxthreads)
nextpa= find_next_pano_slice(re, &minx, &viewplane);
else {
PIL_sleep_ms(50);
drawtimer++;
}
}
else {
PIL_sleep_ms(50);
@@ -1179,6 +1183,7 @@ void render_one_frame(Render *re)
RE_Database_Free(re);
}
#if 0
/* accumulates osa frames */
static void do_render_blurred(Render *re, float frame)
{
@@ -1190,6 +1195,7 @@ static void do_render_fields(Render *re)
{
}
#endif
/* within context of current Render *re, render another scene.
it uses current render image size and disprect, but doesn't execute composite
@@ -1222,11 +1228,11 @@ void RE_RenderScene(Render *re, Scene *sce, int cfra)
resc->stats_draw= re->stats_draw;
if(resc->r.mode & R_FIELDS)
do_render_fields(resc);
printf("No field render yet...\n"); //do_render_fields(resc);
else if(resc->r.mode & R_MBLUR)
do_render_blurred(resc, resc->r.cfra);
else
render_one_frame(resc);
printf("No mblur render yet...\n"); //do_render_blurred(resc, resc->r.cfra);
//else
render_one_frame(resc);
}
@@ -1316,11 +1322,11 @@ static void do_render_final(Render *re)
RE_SetCamera(re, re->scene->camera);
if(re->r.mode & R_FIELDS)
do_render_fields(re);
printf("No field render yet...\n"); //do_render_fields(resc);
else if(re->r.mode & R_MBLUR)
do_render_blurred(re, re->scene->r.cfra);
else
render_one_frame(re);
printf("No mblur render yet...\n"); //do_render_blurred(resc, resc->r.cfra);
//else
render_one_frame(re);
}
/* swap render result */
@@ -1379,6 +1385,27 @@ static int is_rendering_allowed(Render *re)
}
}
if(re->r.scemode & R_DOCOMP) {
if(re->scene->use_nodes) {
bNodeTree *ntree= re->scene->nodetree;
bNode *node;
if(ntree==NULL) {
re->error("No Nodetree in Scene");
return 0;
}
for(node= ntree->nodes.first; node; node= node->next)
if(node->type==CMP_NODE_COMPOSITE)
break;
if(node==NULL) {
re->error("No Render Output Node in Scene");
return 0;
}
}
}
/* check valid camera */
if(re->scene->camera==NULL)
re->scene->camera= scene_find_camera(re->scene);