Fix crash in modifier stack after recent changes.

This commit is contained in:
2018-05-22 19:10:30 +02:00
parent 2fb9a50a4f
commit 8aebcf8b7d

View File

@@ -2464,7 +2464,7 @@ static void mesh_calc_modifiers(
if (do_loop_normals) {
/* Compute loop normals (note: will compute poly and vert normals as well, if needed!) */
BKE_mesh_calc_normals_split(final_mesh);
BKE_mesh_tessface_clear(mesh);
BKE_mesh_tessface_clear(final_mesh);
}
if (sculpt_dyntopo == false) {