Fix crash in modifier stack after recent changes.
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@@ -2464,7 +2464,7 @@ static void mesh_calc_modifiers(
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if (do_loop_normals) {
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/* Compute loop normals (note: will compute poly and vert normals as well, if needed!) */
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BKE_mesh_calc_normals_split(final_mesh);
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BKE_mesh_tessface_clear(mesh);
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BKE_mesh_tessface_clear(final_mesh);
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}
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if (sculpt_dyntopo == false) {
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