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Fix T87635: Rename shader node "Specular" to "Specular BSDF"

Node name edited in Specular node definition

Reviewed By: fclem

Maniphest Tasks: T87635

Differential Revision: https://developer.blender.org/D11022
This commit is contained in:
Pratik Borhade
2021-08-04 11:20:43 +02:00
committed by Jeroen Bakker
parent c8004ab407
commit 8c21076add
2 changed files with 2 additions and 2 deletions

View File

@@ -61,7 +61,7 @@ DefNode(ShaderNode, SH_NODE_COMBRGB, 0, "COMBRG
DefNode(ShaderNode, SH_NODE_HUE_SAT, 0, "HUE_SAT", HueSaturation, "Hue/Saturation", "" )
DefNode(ShaderNode, SH_NODE_OUTPUT_MATERIAL, def_sh_output, "OUTPUT_MATERIAL", OutputMaterial, "Material Output", "" )
DefNode(ShaderNode, SH_NODE_EEVEE_SPECULAR, 0, "EEVEE_SPECULAR", EeveeSpecular, "Specular", "" )
DefNode(ShaderNode, SH_NODE_EEVEE_SPECULAR, 0, "EEVEE_SPECULAR", EeveeSpecular, "Specular BSDF", "" )
DefNode(ShaderNode, SH_NODE_OUTPUT_LIGHT, def_sh_output, "OUTPUT_LIGHT", OutputLight, "Light Output", "" )
DefNode(ShaderNode, SH_NODE_OUTPUT_WORLD, def_sh_output, "OUTPUT_WORLD", OutputWorld, "World Output", "" )
DefNode(ShaderNode, SH_NODE_OUTPUT_LINESTYLE, def_sh_output_linestyle,"OUTPUT_LINESTYLE", OutputLineStyle, "Line Style Output", "" )

View File

@@ -91,7 +91,7 @@ void register_node_type_sh_eevee_specular(void)
{
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_EEVEE_SPECULAR, "Specular", NODE_CLASS_SHADER, 0);
sh_node_type_base(&ntype, SH_NODE_EEVEE_SPECULAR, "Specular BSDF", NODE_CLASS_SHADER, 0);
node_type_socket_templates(&ntype, sh_node_eevee_specular_in, sh_node_eevee_specular_out);
node_type_init(&ntype, NULL);
node_type_storage(&ntype, "", NULL, NULL);